Most efficent way to load chunks with DH?
I heard Chunky isn't viable since it doesn't load LOD's or something idk
1.21.4 not working
first time getting back in a while, i downloaded DH 1.21.4, I can see it in the settings and everything but it doesn't seem to ever pass the 32 chunks limit, both in singleplayer and realms. Also attatched a screenshot of every other mod im using incase thats needed.

Client side nightly crash
[C:\Users{COMPUTER_USERNAME}\AppData\Roaming\ModrinthApp\profiles\SkyeLandia 1.21.4 1.0.0\mods\DistantHorizons-2.3.0-b-RC2-1.21.4-neoforge-fabric.jar]: java.util.zip.ZipException: zip END header not found
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(Unknown Source)
using the latest nightly. Any clue where to start?...
server console spam
[18:30:19] [DH-World Gen Thread[10]/WARN]: Detected block scheduled tick access in a far chunk [107, 156], pos: class_2338{x=1723, y=79, z=2498}, status: minecraft:structure_starts, currently generating: [106, 154]
[18:30:19] [DH-World Gen Thread[10]/WARN]: Detected block scheduled tick access in a far chunk [107, 156], pos: class_2338{x=1723, y=79, z=2498}, status: minecraft:structure_starts, currently generating: [106, 154]
1.20.4 neoforge build?
Despite being the new hot mod loader, version 1.20.4 is still the common denominator for my neoforge mod set and it hurts to not have DH be included! Any possibility that you could expand the targets for neofetch builds of DH to include 1.20.4? Or is the 1.20.4/1.20.6 cutoff due to a non-arbitrary code change in the mod?
Can someone identify mod?
Its the diffrent types of animals because i think fresh animation dont work because of them.

Distant Horizons unrendering and rerendering my chunks
It seems that Distant Horizons is unrendering already loaded chunks to reload them, any ideas?
Lag in Inventory when using DH with shaders
My game runs completely fine in normal gameplay. But whenever i open the inventory the game slows down to like 1fps and i can barely maneuver the menu, ive looked so many places, noone has the same problem and i dont know what to do.
Weird Water Visuals
The water looks like this with all the shaders I've tried, and I'm not sure why. I can send all the mods I am using.

Crash when launching the game
I tried to add DH to the modpack Chosen's Modded Adventure but during the loading of the mods (before seeing the minecraft title screen and before the .toml file is created)
idk how to do, help...
Solution:
Update oculus to 1.8
I don't think the DH chunks are updating...
My CPU % is also only at 10%.
Solution:
Ohhh, I think I found the problem, it created a new folder for the server since the configs got reset during updates

DH not working in Medieval MC Forge 1.20.1 modpack
Hey!
I was trying to get DH to work in Medieval MC modpack for Forge 1.20.1., mods and all load succesfully but for some reason, DH doesn't load "distant chunks" at all, I can only see Minecraft own render distance and no further.
Doesn't work even without shaders.
No crashes or anything like that at all, its just that DH doesnt work 😛...
Black LoD chunk persisting through LoDs
I'm having a visual glitch where a black rectangle(color presumably from block) stretches all the way down from where I've built and it has somehow persisted through me deleting the save folder for LoDs and making a new one. it's on a multiplayer world with 130 mods. Log doesn't show any errors nor is there any ingame. here's some pics to maybe show it better visually.
Solution:
If that wont help decrese cave culling height or disable cave culling

Distance Horizons causing crash
mc 1.20.1 fabric
DH daily builds
m2 max gpu with opengl 4.1...
Solution:
Try disabling generic rendering or beacons and clouds
Distant Horizons doesn't generate chunks
Whenever I use DH I always have to generate the chunks myself before DH starts to load them. Anyone know a possible fix to this.