Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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help-me

bug-report

Best way to turn Bobby files into DH .sqlite file?

I have the .bobby region files for a multiplayer server, I want it to be converted into the DH .sqlite file. Any way to do this?

The Fog

Fabric 1.21, there is this weird fog that covers my render distance, the "fog" settings in distant horizons dont seem to do anything , pls help me idk what to do :c
Solution:
WAIT it was a problem with betterend/nether
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"This pack doesnt have DH support"

I dont have any shaders or resource packs enabled but it still says this and the mod doesnt work.... I dont have any ideas on what this means and the log didnt help, im on 1.21 fabric
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is like it's not working

Anytime I try to use the mod I'll let it load for 30 minutes and it only loads like 35 chunks but people join their world and within 5 minutes it looks like this how do I fix that?
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Is this normal? If not, how can I make the light sources look normal?

All of the other LODs look great! But it's just the light-producing blocks that look kinda funky. Any fix?
Solution:
It being white is probably a shader bug
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crash at starting world as casually joining moment like without getting crash joining

i got crash at starting world for compatible modpack but there was no crash so this is newly happened because i left shaders open when closing minecraft and joining caused crash and never can joined world again without removing distant horizons mod and idk log says its has lot so someone can help me about that?
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sun shining through distant horizon LODs

idk why this happens i need some help on how to fix it, its quite immersion breaking
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Turning off shaders leaves an afterimage (multiplayer)

Hi! I tried searching the discord but couldnt find a similar issue (atleast with the keywords i used). When I turn off shaders it leaves this DH afterimage as if i.e the tree I cut down was still there. Turning on the shaders, reconnecting to the server, or travelling out and in of server render distance removes the afterimage. Has anyone had a similar issue and knows a solution?
Solution:
This is just the overdraw prevention turning off
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What is causing black chunks? (Conquest Reforged Modpack)

Hello. I removed Starlight from my mods as I heard this was a common issue for black chunks, however after launching the game they're still there. What mod might be causing this to happen?
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System Requirements

Hello! I would love to use this mod with a Shader! My laptop only has integrated graphics, it runs fine at about 60 fps with mid-Tier shaders. ...

Crashes attempting to use DH with Iris&Sodium for Fabric

Does Distant Horizons work or not work with Minecraft 1.21.1? What am I doing wrong? I have Iris & Sodium universal Jar for 1.21 which supposedly works with 1.21.1. It didn't include the Fabric API so I had to add that to the mods folder myself. The mods folder now has: fabric-api-0.102.1+1.21.1(1).jar iris-1.7.3+mc1.21,jar sodium-fabric-0.5.11+mc1.21.jar ...
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game crash

hello after i addes DH to my modpack: prominence rpg 2 and made all the things the mod needed when i launch it the game crash and made this message it has the same message for the mode create if i decide to get of the mod blockrunner whats is it pleasse...
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Wall on water around render distance

Is there any way to fix this? I know shaders can hide this but is there any way to fix this except than using shaders? Or is it just how the mod works
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Persistent Holes, and Walls Between LOD and Normal Chunks

notice: I posted this in both "help-me" and "bug-report" because these things are bugs, and I want help to see if there are any fixes. If it turns out to be my error and there's an easy fix, I'll delete the bug report, but I didn't see anything that would fix this in the faq channels or previous "help-me" reports. In the video I took, there are visible barriers between LOD and normal chunks; they're barely visible on land, but very visible in water. Also another big issue: There are persistent holes in the world, which disappear when I go near, then reappear when I go back. It's impossible not to notice them, as you can see straight through the world when they're there....

water textures cutting off

as shown here even with shaders on (which makes it more noticeable) the water textures cut off and become more bland while being too close to the player and isn't smooth which makes it look horrible. any way to fix this that's known?
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Sharing SQLite for server issue.

Hello, I'm running into some trouble getting distant horizons to work how I would like on an Aternos server. I had an idea to preload the world in single player with something like chunky, and then sharing the .SQLite with them so that they can have a farther view distance without having to travel and load chunks on their client. However we are getting an error when loading in, and I think it is either one of two things, either people have built structures on the world, so DH is noticing a disparity between the .SQLite and the world save, or the SQLite is rendered out to 3000 (Blocks i believe is what chunky uses), while the world itself was only loaded out to 1000 (Blocks?), and DH is noticing the difference between that and causing an error. ...
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Rethinking Voxels doesn't seem to work

The requirements are: DH 2.1 + Iris Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 Sodium 0.5.8+ Iris 1.7.0 - 1.7.3...
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Distant Chunks are shown cut off or not fully loaded.

Is there a reason this is happening? Does the chunk need to be loaded first? Sometimes I have to walk up really close to the chunk before it finally goes away. I have chunky on my server should I try running that? Not sure why it looks like this but any help is appreciated.
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DH 1.21 Won't load LODS

I've tried everything in the #faq-problems-and-fixes and none of them work.