Hi i'm just trying to launch a modpack with DH and it crashes during loading giving me this error :
The game crashed whilst initializing game
Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered...
Weird ghosting/trails for LOD
Hey, im on 1.20.1 forge and for some reason when i move my camera i get a horrible ghosting effect and it stays on the screen, this is on singleplayer
Server setup DH
How do i setup DH for a fabric dedicated server. I know I have to use the Nightbuild, But i dont know how!
crashing, but crush-reports are not made
https://youtu.be/ZrMWn4XHlpM
The game crashes every time within 10 minutes, and no crash report is not generated. (;o;)
・Singleplayer
・Java memory : 8192mb
・Cpu : corei7-10700...
DH + Shaders crashed game, M3 Pro Mac
I am encountering an issue loading Distant Horizons with Shaders. If I have BSL in the shaderpack folder upon startup the game crashes. If I add it while in-game and load the shaders, it crashes with error code 6. Using Bliss and Photon yield me with the message that the shaderpack was unable to load. Using in-dev version of Bliss as instructed, and using version BLSOrgininal_v8.3 (latest on modrinth). I have attached the latest log when attempting to load the game with shaders in the shaderpack...
Out of Memory Error Even When Having a Ton of Memory Allocated.
As the title suggest the game crashes after a few minutes in a world when checking the logs it says "java.lang.OutOfMemoryError: null". Which is complete nonsense considering I gave MC about 70GB of memory. When In game the highest memory usage I seen is about 55GB.
I guess my question is what am I doing wrong for this to be happening?
I have the render distance set to 128 chunks which is the default, the only settings I did change was the LOD and how much of my processor it can use. I have it set to "I paid for the whole CPU"
...
LOD Distance Help
Is there any way what so ever to increase the distance of that blocks render with normal quality? I've tried messing around with the settings but no matter how high I set stuff, it renders that low quality "blurry block with the right color" once I'm like a few hundred blocks away. I'm only use DH and Iris+Sodium with ComplementaryUnbound shader pack, but this happens even with no shader packs enabled.
Texture Quality
When enabling DH, my normal texture quality really suffers at a distance, even with DH rendering disabled. The clear SS is without DH, and the blurry one is with. What would cause this?
DH not working with TerraFirmaGreg on 1.20.1 with Embeddium and Iris
Whenever I try to launch Minecraft, it fails, with an error log frequently mentioning DH.
Solution:
The easiest fix would be to use dh 2.1.2 instead
Can't get Distant Horizons to work on NeoForge server
Everything in this works fine except for Distant Horizons, and I have the NeoForge version too. I do get the warning on the main menu about the other Fabric client side mods not working, so if I could stop that issue that would be a two-for-one here. But my main concern is getting distant horizons working. Here are screenshots of both my client side mods.
The server loads up perfectly fine until I add in the Distant Horizons mod. Then it won't load at all and crashes out....
Game crashes on lunar client (every other mod i use works)
Im using lunar client and every time i enable DH it wont launch at all
How can I separate servers that are separated by port
How can I separate server data that differ by port. For example, server 23.89:102:903:25565 and 23.89:102:903:25566 share the same distant horizons data.
Chunks for some reason are not preloaded in Replaymod when using DH.
When I hit render, it reloads all the chunks for some reason, and has to regenerate them, which ruins the render.