DH + Shaders crashed game, M3 Pro Mac

I am encountering an issue loading Distant Horizons with Shaders. If I have BSL in the shaderpack folder upon startup the game crashes. If I add it while in-game and load the shaders, it crashes with error code 6. Using Bliss and Photon yield me with the message that the shaderpack was unable to load. Using in-dev version of Bliss as instructed, and using version BLSOrgininal_v8.3 (latest on modrinth). I have attached the latest log when attempting to load the game with shaders in the shaderpack folder, and also a screenshot of modlist. I appreciate any help on this!
31 Replies
Miki_P98
Miki_P983mo ago
Remove Indium and disable generic rendering in DH settings
Bosefis
BosefisOP3mo ago
Alright, Ill try that. Is Indium not supported?
Puhpine
Puhpine3mo ago
indium was made obsolete by sodium 0.6
Bosefis
BosefisOP3mo ago
Removing Indium does not seem to alleviate the issue. Testing again with BSL results in a crash upon loading. Trying to load Bliss results in an error staing there was an issue loading the shader, please report to iris with the info of "No more available texture units while activating sampler depthtex0". Also I have ensured generic rendering is turned off.
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Bosefis
BosefisOP3mo ago
Update - I had a resource pack I believe causing issues. Removing this allowed for shaders to load. Now I just have to get DH actually working as there are no LODs loaded.
Puhpine
Puhpine3mo ago
can you try with just sodium, iris and DH?
Bosefis
BosefisOP3mo ago
Yes, Ill try that now With no resource packs, only those three mods, and generic rendering turned off BSL works. However, without any LODs. When turning this setting on to allow DH to load LODs, the game crashes with the same error 6.
Puhpine
Puhpine3mo ago
yea thats apple
Bosefis
BosefisOP3mo ago
Thats one way to put it, however I have seen others able to get it to work on lesser apple hardware. I wonder what the difference in setup is.
Puhpine
Puhpine3mo ago
im not sure if the bug was fixed in the nightly builds, but you can try if you want to in #links-n-downloads the people that got it working maybe were using a mac with an intel cpu?
Bosefis
BosefisOP3mo ago
I believe they specified an arm variant of the chip. I've seen M1 and M2.
Puhpine
Puhpine3mo ago
i dont know then
Bosefis
BosefisOP3mo ago
Im not sure either. Again, shaders work just fine on their own. DH works fine on its own. The second I turn that enable rendering on in settings to actually view the LODs, the game crashes with that same error 6.
Puhpine
Puhpine3mo ago
oh it also crashes with rendering? not just generic rendering?
Bosefis
BosefisOP3mo ago
With shaders enabled, it crashes when I turn on "Enable Rendering" in main DH settings. Everything in Generic Rendering has remained off (Enable rendering, enable beacon rendering, and enable cloud rendering).
Puhpine
Puhpine3mo ago
and you tried with a different shader?
Bosefis
BosefisOP3mo ago
Bliss and BSL
Puhpine
Puhpine3mo ago
because your logs say there were many problems loading the shader hhmm weird
Bosefis
BosefisOP3mo ago
Well if the shader is in the shaderpack folder upon game launch, the game crashes instantly. However I can load the game with main Enable Rendering off and use shaders fine, but once I turn that DH enable rendering on it crashes once more.
Bosefis
BosefisOP3mo ago
Screen recording of behavior
Puhpine
Puhpine3mo ago
what if you enable DH rendering before you join the world?
Bosefis
BosefisOP3mo ago
I added the shaderpacks once more upon booting the game. I ensured Enable rendering was on in DH settings. Then also selected a shaderpack. Upon loading the world, the world is shown for about a second before game crashes. However in that second there are no shaders, and no distant LODs shwoing if that makes a difference. Again, error code 6. I attached the most recent log as well. Its worth noting I tested with Bliss. I'll try once more with BSL and cover the results.
Bosefis
BosefisOP3mo ago
Same result with BSL, crashed upon loading into world with error code 6. Here is the log for that test as well if it helps any.
Puhpine
Puhpine3mo ago
i have no idea sorry
Bosefis
BosefisOP3mo ago
Its all good, I appreciate the help thus far though.
Puhpine
Puhpine3mo ago
np!
Bosefis
BosefisOP3mo ago
For the record or anyone following along, the issue still does occur in the lastest nightly build.
rdh
rdh3mo ago
@Bosefis this is an iris issue will be fixed (probably) in iris's next release
Bosefis
BosefisOP3mo ago
I also asked the same question on the Iris discord and didn’t get much assistance. I shared them the same logs and they had me test with and without distant horizons. Nothing fixed it however. I’ll test the next release of Iris when it’s released.
rdh
rdh3mo ago
apparently im blind and they released beta 4 like 7 hours ago, that should fix it
Bosefis
BosefisOP3mo ago
roger that. I’ll test it out and give it a try. On my mac, with the newest version of sodium and iris it works with BSL and Complementary. Some graphical errors, but game runs now 💪
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