Texture Quality

When enabling DH, my normal texture quality really suffers at a distance, even with DH rendering disabled. The clear SS is without DH, and the blurry one is with. What would cause this?
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14 Replies
Miki_P98
Miki_P983mo ago
The thing on the screenshot is vanilla feature called mipmaps You must have just crossed its trigger distance As for DH textures, DH does not have any It obły applies a noise texture to trick you a bit You can tune it to your liking in DH setting See: #Increase default noise (both intensity and steps) To see my results
Coty
CotyOP3mo ago
Then why does it only appear in the DH screenshot? The settings are identical, I only added DH and the texture quality went down and lost transparency mipmaps are on 4 in both pictures
Puhpine
Puhpine3mo ago
could be a case of overdraw /overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine3mo ago
second part
Coty
CotyOP3mo ago
I think I have overdraw turned all the way up, not sure what the bounds of this are
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Coty
CotyOP3mo ago
Plus, rendering is off
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Coty
CotyOP3mo ago
I am not using a shader, no other mods. Here is with DH: (See the ore textures)
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Coty
CotyOP3mo ago
This is after turning DH off, still using my same install with fabric and no mods now: (see the same ores)
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Puhpine
Puhpine3mo ago
then i have no idea. DH shouldnt touch vanilla rendering at all
Coty
CotyOP3mo ago
I also assumed it wouldn't I also have the texture noise turned completely off, fwiw
Miki_P98
Miki_P983mo ago
What happens if you disable mipmaps?
CreepermeYT
CreepermeYT3mo ago
Its the LOD Bias causing the texture dropoff it does affect vanilla textura packs by making mipmap levels decrease faster Change it to 0.000001 (Because DH has a bug in which if you set it to 0.0 it never changes from the previous setting )
Coty
CotyOP3mo ago
Turning off mipmaps fixes it, but so does leaving mipmaps on and turning of DH This worked! I think displaying min/max for these sliders would prevent a lot of troubleshooting, I had tried to fix it this way, and thought I put it at .1%, but it was really still at 10% it looks like Thank you for your help everyone
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