Hello, just a quick question, everytime
Hello, just a quick question, everytime I try to follow the tutorial in this message https://discord.com/channels/826908885024636989/1154397483041042442/1154458446876397631 the planks never follow the curve, they are scattered along it yes, but the planks orientations are the same along the curve. I tried the options in the path scatter tool with no luck. What am I doing wrong ?
Performance issues
Using a Scatter of grass the performance take a huge drop compared to static mesh foliage
Perp Question
Guys .. what we will pay after finish 12 Month for new updates ?
about this offer ?
https://discord.com/channels/826908885024636989/826910278561169418/1177646813206040586...
Some feedback
hello! so after using dash for the first time on the "fungal jungle" project, i have a couple things that i have been thinking about. one is that it seems when you close the surface scatter window or close down the engine, the plugin no longer recognizes the scatter actors as its own. so if you want to alter them subsequently, you cannot, you'd have to start anew. and continuing with the scatter stuff, it would be really great to be able to make prefabs or even something more parametric like blu...
Just bought monthly sub I had trial and
Just bought monthly sub. I had trial and cant seem to install regular licence...everytime I click it takes me to page and I nsert my email...get an email but then thats where it stops?!thanks
It won t use the shape of the decal but
It won't use the shape of the decal but it's pivot position, so worth keeping that in mind.
If what you wanted to do was scattering only on a texture, then you'd be better off with the texture masking feature instead....
ilgar lunin Could you look into this
@ilgar2475 Could you look into this tomorrow 🙏
@madchadden @rexdefuror
Do you have some info that could potentially help us identify the issue? Anything weird in the output log when you start the engine?
Anything weird in there when you scatter, then save?...
Hello we have a global option that
Hello, we have a global option that toggles the refresh rate of or tool called "Enable Periodic Mode" that maybe can help you.
When you use this mode, the tool update will be delayed and happen differently letting you have faster feedback on the actors without our tools updating constantly....
Exposure=Black
anyone ever run into altering the exposure setting within the dash settinsg for a cine camera and the screen just goes black and you can't seem to recover it?
Old UI
Ow so you were all from quixel, thats nice. I think the highlight of dash for me is its UI compared to tinkering the details tab ui on unreal engine. I do like old ui from dash, not sure if you can keep certain tabs settings ui, sort of i can make modular part of the ui be persistent on the screen. I havent really started trial as i want to hold off when i got lot more stuff to do with the environment, but i cant wait to start.
Hi
Hi!
We're working on a permanent fix for this, but for now, could you try the instructions provided here, and let me know if it works 🙏
https://discord.com/channels/826908885024636989/1141705903939256390...
So I ve may of found a potential issue
So I've may of found a potential issue with a fix for it. If UE crashes, for some odd reason it may suspend the PolygonFlow service, making you unable to activate a licence. This only happened to me after multiple UE crashes (unrelated to Dash). Had nothing else running that could potentially suspend the service.
It stopped UE from opening up properly and was mega unresponsive, couldnt even open it from the Hidden Icons window. In old fashion IT way, turning off the service and on again, fixed it....
so when I create a terrain and close the
so when I create a terrain and close the floatinmg window I dont seem to get the little icon to get it back...tried a lot of things...Im in 5.2...am I doing something wrong?
Hi all unsure if this has been raised
Hi all, unsure if this has been raised before. Im trying to install Dash for UE 5.2.1 but getting a blank selection upon the install. I tried it on 5.1 yesterday and the version selection was populated but the plugin wouldnt appear. Is there something Ive missed or is 5.2.1 not support yet? The only difference I can think of is that the plugin is being installed on a different drive from where the UE install is.
Also the mesh cards of the megascans
Also the mesh cards of the megascans moss keep crashing my game everytime I apply it to a mesh using the moss buildup
API and performance questions.
There's no public API yet around the software; definitely something we hope to get during this early access.
Regarding performance, I think the best answer here would be to analyze this simple graph.
The nodes Instance on Points, Points Scatter and Points Near Meshes are all custom built C++ libraries that match or outmatch Bifrost's equivalents in terms of performance, and the other nodes Selection from Names leverage OpenMaya to give you an interface to the content of your Maya viewport.
We have this balance everywhere, including in UE5, where we first use the existing API, then slowly replace anything that we deem necessary to replace. For world building, almost all the nodes we provide are custom built. For modeling, there's a mix of custom + OpenMaya tools....