Also the mesh cards of the megascans

Also the mesh cards of the megascans moss keep crashing my game everytime I apply it to a mesh using the moss buildup
5 Replies
DanielFreden (Dash for UE5)
Sorry to hear that @rickfoster, let's try to solve this Could you record a little video of the events/actions leading up to that crash so that I can understand the full situation properly? One thing you can try directly is to use Surface Scatter 2.0 instead of Moss tool, that might just work, hard to tell without seeing the video 🙂
Rick
RickOP17mo ago
Sorry for the late response, I switched to scatter 2.0 and it seems to be more stable And when using the moss tool it seems more stable for me when I cut out the alpha cards each time instead of using ones that were made before the new unreal engine session, if that makes sense
DanielFreden (Dash for UE5)
No worries for the late response @rickfoster Happy to hear you got better stability 🙂 Interesting, not sure why. Another thing you can try to get better performance is to turn your cutouts into static meshes after using AlphaCut 🙂
Rick
RickOP17mo ago
oh that might actually help a lot by turning them into static meshes
DanielFreden (Dash for UE5)
Yeeah, let me know how it goes 👍
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