wivaca
SMSatisfactory Modding
•Created by wivaca on 12/25/2024 in #help-using-mods
1 Hz Stutter/Stall
My save has recently developed a 1 Hz stall though overall my CPU is only working at about 48-51%, memory is 29% used, and GPU is 24-28%. I had every game setting on Ultra and backed it off to 60Hz refresh and dialed down some other settings, but they're not making any difference.
I have 50 mods loaded and I suspect its one of them but the ones that have updated since this started are all QoL - like Curve Builder, or Foundations under Rails which just build vanilla parts.
The stall occurs about a second apart, and when it unfreezes the location of moving items like trains seems to be updated. That seems to me to indicate that CPU is recalculating position of objects but they're not being rendered during the pause.
So what am I asking for? First, opinions over whether you think this is CPU or GPU, and if you've run into anything similar and have identified if it was a mod and which one it might be.
I could spend the day disabling them half at a time and narrowing it down, but if anyone has run into this and can narrow the search, I'd appreciate the input. Thanks!
46 replies
SMSatisfactory Modding
•Created by wivaca on 12/19/2024 in #help-using-mods
SMM opens offscreen
About 3 out of 5 times I open SMM, it opens off screen. If I close it by right-clicking the taskbar icon and reopen it shows up on screen. I have a triple monitor setup and it's opening left of my left most screen, but no changes to video config since around early U7 days.
It's almost always full-screen when it is shutdown, with the detail panel open. Is there something I'm doing that is causing this? It's not the end of the world since I can reopen and get it to show up, just an annoyance.
It's almost always full-screen when it is shutdown, with the detail panel open. Is there something I'm doing that is causing this? It's not the end of the world since I can reopen and get it to show up, just an annoyance.
9 replies
SMSatisfactory Modding
•Created by wivaca on 12/15/2024 in #help-using-mods
Cable Choices Plus Skyhook Power Pole Model Twisted
The model of the skyhook power pole has an asymmetry that may not be intended. The top skyhook part points in the direct you'd expect, but everything on the pole is twisted 20° clockwise. Is it supposed to be that way?
5 replies
SMSatisfactory Modding
•Created by wivaca on 12/10/2024 in #help-using-mods
Vanilla Foundations Disappear if Painted with More Swatches?
I came back to a factory this weekend and realized that all my vanilla foundations were gone that were painted a different color. I couldn't figure out why.
This morning I realized the only change I'd made recently to the game or mods was the uninstall of More Swatches when it broke recently. I'm pretty certain I may have painted the missing foundations with a swatch color from More Swatches.
Does anyone know if buildables go away if the swatch color is missing?
2 replies
SMSatisfactory Modding
•Created by wivaca on 12/10/2024 in #help-using-mods
Universal Swatch Slots - No Swatches Appearing
I've installed Universal Swatch Slots, unlocked it in the Awesome Shop, found it in the Mod menu and see the swatch definitions, opened the UniversalSwatchSlots.cfg file and see the JSON content there. Restarted the game twice. Nevertheless, nothing shows up on the Color menu.
I formerly had More Swatch Slots installed but uninstalled it before using this. Anyone know what might be wrong?
34 replies
SMSatisfactory Modding
•Created by wivaca on 12/8/2024 in #help-using-mods
Foundations Under Railways
It's really hard to find the right foundation piece using the in-game object names. For example, half foundations are labeled as Half Foundation (P2 m)... Build_QuarterPipeMiddle. I have some suggestions for a future version that would be QoL enhancements:
1) display the picture of the selected item
2) add a keybind to enable/disable FUR quickly rather than opening the chat box, typing the /fur command, then checking/unchecking the box.
3) Don't build foundations under existing tracks. I'm finding it will build for some distance into existing track instead of just under the constructed part and maybe a little beyond. For example, I have situation where it builds new foundations for more than 4 8x8 foundations on a straight track that was already there and has foundations below. This might be a bug.
4) When one end of the rail being built is connecting to existing track switch, it won't build foundations at all. Maybe a Ctrl key combo or something that tells the mod to build them anyway?
9 replies
SMSatisfactory Modding
•Created by wivaca on 12/8/2024 in #help-using-mods
Andre Aquila - Thanks for Fixing the I in 3D Text
Thanks for removing the serifs from the I in your 3D Text. I just wanted to let you know someone noticed it.
2 replies
SMSatisfactory Modding
•Created by wivaca on 12/1/2024 in #help-using-mods
FICSMAS Gifts Not Falling
I've played FICSMAS in past years, have "Disable Seasonal Events" checkbox unchecked (so FICSMAS=yes), have gotten Day 1 item from calendar and researched it, but no gifts are falling.
This is a new save for 1.0, but in the past I did the FICSMAS event and may have installed No Gifts Falling from Sir Digby after they became annoying.
The mod is not loaded on this save (it's broken), but is there anything that could prevent gifts from falling other than this used on another save and before 1.0?
10 replies
SMSatisfactory Modding
•Created by wivaca on 12/1/2024 in #help-using-mods
Cable Choices mod crashes FICMAS update
I had to disable Cable Choices mod (which contains a FICSMAS light string IIRC) to run today's update.
3 replies
SMSatisfactory Modding
•Created by wivaca on 11/16/2024 in #help-using-mods
Curve Builder is a game-changer... literally.
I've been having fun with @lastnomai (Curve Builder). Just finished a factory using it extensively. Link below to showcase. THANKS, lastnomai!
https://www.reddit.com/r/SatisfactoryGame/comments/1gshvcu/new_ficsite_factory/
7 replies
SMSatisfactory Modding
•Created by wivaca on 11/6/2024 in #help-using-mods
Curve Builder Suggestion
@rosso135, First, thanks for this fantastic mod. I like this better than the Perfect Curves in terms of control. I do have a few suggestions, if you don't mind.
Questions/comments: 1) When returning to Curve mode after having built elsewhere, I've noticed that it retains the prior degree radius. I imagine this is by design to enable you to quickly build a similar curve at the same radius. Is there a reset to zero hotkey I'm missing, rather than having to scroll back to 0? If not, that would be a really helpful addition. 2) I've noticed that when I manually scroll MMB to return to 0°, the 0° foundation tends to be at a 45° angle to the reference. not in line. Am I doing something wrong? 3) When working between two existing foundations, I've noticed it is very finicky about which one it "attaches" to as the reference point. Even if I'm pointing to one side, if they're reasonably close the mod will sometimes choose the other even if I'm not only pointing but facing the side I want to build off of. 4) This is a bit of a trigonometric story problem to solve and not easy to explain in words, but it would amazing if it could also calculate the correct radius to mate two existing foundations together on their tangents. Not saying to perfectly fit against two that exist because that may not be solvable. Instead, to determine the tangents of each and build a curve that matches the right angles and alignment on each end, but not necessarily the edge of those foundations. This would allow us to build mating curves to existing structure. The Curve Builder foundations might clip through the existing lines of foundations to solve for this curve. Then we'd simply remove the straight foundations, have a tangential curve from your mod, and fill in any sub-foundation sized gaps with clipping. Does that make sense? I realize this also requires the ability to select two references, so I imagine not easy to code or to explain how to use.
Questions/comments: 1) When returning to Curve mode after having built elsewhere, I've noticed that it retains the prior degree radius. I imagine this is by design to enable you to quickly build a similar curve at the same radius. Is there a reset to zero hotkey I'm missing, rather than having to scroll back to 0? If not, that would be a really helpful addition. 2) I've noticed that when I manually scroll MMB to return to 0°, the 0° foundation tends to be at a 45° angle to the reference. not in line. Am I doing something wrong? 3) When working between two existing foundations, I've noticed it is very finicky about which one it "attaches" to as the reference point. Even if I'm pointing to one side, if they're reasonably close the mod will sometimes choose the other even if I'm not only pointing but facing the side I want to build off of. 4) This is a bit of a trigonometric story problem to solve and not easy to explain in words, but it would amazing if it could also calculate the correct radius to mate two existing foundations together on their tangents. Not saying to perfectly fit against two that exist because that may not be solvable. Instead, to determine the tangents of each and build a curve that matches the right angles and alignment on each end, but not necessarily the edge of those foundations. This would allow us to build mating curves to existing structure. The Curve Builder foundations might clip through the existing lines of foundations to solve for this curve. Then we'd simply remove the straight foundations, have a tangential curve from your mod, and fill in any sub-foundation sized gaps with clipping. Does that make sense? I realize this also requires the ability to select two references, so I imagine not easy to code or to explain how to use.
4 replies
SMSatisfactory Modding
•Created by wivaca on 11/1/2024 in #help-using-mods
Return to Production - Aquila
I've enjoyed using Back to Production to send excess stuff collecting in my inventory back to good somewhere in production. The new version has a storage box that is about 5-8x the size but I can no longer find the small manually fed one nor a way to unlock it if it is. Is the original size, manually fed one no longer in the mod?
6 replies
SMSatisfactory Modding
•Created by wivaca on 10/12/2024 in #help-using-mods
DI More Glass & Walls Mod Bugs
Leaving a message for mod author, Dark Industries/Darkplate: Love the mod and am using v3.9.0 in 1.0 game, but noticed that window walls are either not showing a hologram at all before construction, or sometimes holograph outlining some other non-mod items in the game so it is difficult to determine where the DI Glass will materialize when constructing. It also doesn't outline/hologram in deconstruct (F) mode. EDIT: The deconstruct problem may be caused by another mod - this is happening on other buildables.
5 replies