wivaca
SMSatisfactory Modding
•Created by wivaca on 11/16/2024 in #help-using-mods
Curve Builder is a game-changer... literally.
I've been having fun with @lastnomai (Curve Builder). Just finished a factory using it extensively. Link below to showcase. THANKS, lastnomai!
https://www.reddit.com/r/SatisfactoryGame/comments/1gshvcu/new_ficsite_factory/
7 replies
SMSatisfactory Modding
•Created by wivaca on 11/6/2024 in #help-using-mods
Curve Builder Suggestion
@rosso135, First, thanks for this fantastic mod. I like this better than the Perfect Curves in terms of control. I do have a few suggestions, if you don't mind.
Questions/comments: 1) When returning to Curve mode after having built elsewhere, I've noticed that it retains the prior degree radius. I imagine this is by design to enable you to quickly build a similar curve at the same radius. Is there a reset to zero hotkey I'm missing, rather than having to scroll back to 0? If not, that would be a really helpful addition. 2) I've noticed that when I manually scroll MMB to return to 0°, the 0° foundation tends to be at a 45° angle to the reference. not in line. Am I doing something wrong? 3) When working between two existing foundations, I've noticed it is very finicky about which one it "attaches" to as the reference point. Even if I'm pointing to one side, if they're reasonably close the mod will sometimes choose the other even if I'm not only pointing but facing the side I want to build off of. 4) This is a bit of a trigonometric story problem to solve and not easy to explain in words, but it would amazing if it could also calculate the correct radius to mate two existing foundations together on their tangents. Not saying to perfectly fit against two that exist because that may not be solvable. Instead, to determine the tangents of each and build a curve that matches the right angles and alignment on each end, but not necessarily the edge of those foundations. This would allow us to build mating curves to existing structure. The Curve Builder foundations might clip through the existing lines of foundations to solve for this curve. Then we'd simply remove the straight foundations, have a tangential curve from your mod, and fill in any sub-foundation sized gaps with clipping. Does that make sense? I realize this also requires the ability to select two references, so I imagine not easy to code or to explain how to use.
Questions/comments: 1) When returning to Curve mode after having built elsewhere, I've noticed that it retains the prior degree radius. I imagine this is by design to enable you to quickly build a similar curve at the same radius. Is there a reset to zero hotkey I'm missing, rather than having to scroll back to 0? If not, that would be a really helpful addition. 2) I've noticed that when I manually scroll MMB to return to 0°, the 0° foundation tends to be at a 45° angle to the reference. not in line. Am I doing something wrong? 3) When working between two existing foundations, I've noticed it is very finicky about which one it "attaches" to as the reference point. Even if I'm pointing to one side, if they're reasonably close the mod will sometimes choose the other even if I'm not only pointing but facing the side I want to build off of. 4) This is a bit of a trigonometric story problem to solve and not easy to explain in words, but it would amazing if it could also calculate the correct radius to mate two existing foundations together on their tangents. Not saying to perfectly fit against two that exist because that may not be solvable. Instead, to determine the tangents of each and build a curve that matches the right angles and alignment on each end, but not necessarily the edge of those foundations. This would allow us to build mating curves to existing structure. The Curve Builder foundations might clip through the existing lines of foundations to solve for this curve. Then we'd simply remove the straight foundations, have a tangential curve from your mod, and fill in any sub-foundation sized gaps with clipping. Does that make sense? I realize this also requires the ability to select two references, so I imagine not easy to code or to explain how to use.
4 replies
SMSatisfactory Modding
•Created by wivaca on 11/1/2024 in #help-using-mods
Return to Production - Aquila
I've enjoyed using Back to Production to send excess stuff collecting in my inventory back to good somewhere in production. The new version has a storage box that is about 5-8x the size but I can no longer find the small manually fed one nor a way to unlock it if it is. Is the original size, manually fed one no longer in the mod?
6 replies
SMSatisfactory Modding
•Created by wivaca on 10/12/2024 in #help-using-mods
DI More Glass & Walls Mod Bugs
Leaving a message for mod author, Dark Industries/Darkplate: Love the mod and am using v3.9.0 in 1.0 game, but noticed that window walls are either not showing a hologram at all before construction, or sometimes holograph outlining some other non-mod items in the game so it is difficult to determine where the DI Glass will materialize when constructing. It also doesn't outline/hologram in deconstruct (F) mode. EDIT: The deconstruct problem may be caused by another mod - this is happening on other buildables.
5 replies