DarthPorisius
SMSatisfactory Modding
•Created by Dragcar366 on 4/26/2025 in #help-using-mods
The game say a mod will not load for some reason again for a different mod
Try updating your mods first...
7 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
Nothing wrong with stepping back, calming down... I lost count how many times I did that.
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
Please do not despair, the initial setup and getting used to the environment can be daunting. Once you figure it out though, you'll be flying through faster than a train decending from world height.
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
I had a feeling about a language barrier. Sorry, I did start helping while picking up groceries, so the need to focus on driving was real.
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
Give me a bit to get home, and get unloaded
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
If you cloned the SML repo, it defaults to the main/1.0 branch.
Hope that explains more clearly
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
SF 1.0, use the main GitHub branch of SML and UE 5.3.2-css-66
SF 1.1, use the dev GitHub branch of SML and UE 5.3.2-css-68
24 replies
SMSatisfactory Modding
•Created by Phoenix on 4/26/2025 in #help-developing-mods
I'm still despairing here
What branch of SML did you download, and what UE version did you download?
24 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
With the CI's server network speeds? Yeah, I managed to get my CI to work the night before the SFM's did, and yeah, my girl got smoked.
319 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Curious to see if there will be a long engine CI build in the future... because 12.5 GB to upload wasn't enough, XD
319 replies
SMSatisfactory Modding
•Created by davidon.top on 10/16/2024 in #help-developing-mods
Linux mod development?
Hey Mircea, if you need your favorite test dummy, I have a VM that I am testing on for migrating from Winblows to Linux. I'll gladly toss it out there to do a from-scratch setup of the SME
319 replies
SMSatisfactory Modding
•Created by Jay on 11/29/2024 in #help-using-mods
Server crash with Ficsit Remote Monitoring
Due to Thanksgiving, I hadn't been able to upload, but I did have the build server recompile after the headers were updated on SML.
See: https://github.com/porisius/FicsitRemoteMonitoring/actions/runs/12078275382
6 replies
SMSatisfactory Modding
•Created by Just a baka on 11/9/2024 in #help-using-mods
Fiscit Remote Monitoring / Grafana bugs

20 replies
SMSatisfactory Modding
•Created by arzhu on 11/8/2024 in #help-using-mods
I want play satisfactory on dedi server. Can anyone tell me a hosting?
40 replies
SMSatisfactory Modding
•Created by xboxfan101 on 11/8/2024 in #help-using-mods
Grafana dashboard / FRM mod
@featheredtoast
38 replies
SMSatisfactory Modding
•Created by GRIZZLY_CH on 10/30/2024 in #help-developing-mods
Fixing Train behavior ?
I am going to guess, but if you want to find distances in paths, you might want to look at the
UFGTrainPlatformConnection
for the connections. It is only a thought, and maybe pull the vectors for the ends and calculate the distance.
Look at FRM's trains stats area as I use those connects to see if there is a train platform or not.
https://github.com/porisius/FicsitRemoteMonitoring/blob/dev/Source/FicsitRemoteMonitoring/Private/FRM_Trains.cpp#L278-L279
Again, I am not sure, but this is the best this non-dev has to possibly help.13 replies
SMSatisfactory Modding
•Created by DarthPorisius on 10/23/2024 in #help-developing-mods
Missing String - Dedi
Ever since I did the re-write, I've been blessed with additional support in refactoring and optimizing the mod and correcting errors. There's someone who did some stuff to standardize the output, I will check with them about that.
Much love, and appreciate the expertise, Arch
19 replies
SMSatisfactory Modding
•Created by DarthPorisius on 10/23/2024 in #help-developing-mods
Missing String - Dedi
I would think the FText is the localization, but don't quote me
19 replies
SMSatisfactory Modding
•Created by DarthPorisius on 10/23/2024 in #help-developing-mods
Missing String - Dedi
Yeah, I would think the server wouldn't care about human readable names, as the UI/UX stuff would be handled locally. If CSS wanted to have their own statistics system, as I have seen in the header files, then maybe...
Post created:
https://questions.satisfactorygame.com/post/671b97eaddb9d97e072085d3
19 replies
SMSatisfactory Modding
•Created by DarthPorisius on 10/23/2024 in #help-developing-mods
Missing String - Dedi
I didn't want to do that until I had some confirmation, but much appreciated, Arch.
19 replies