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DHDistant Horizons
•Created by Recessive on 11/18/2024 in #help-me
Cave support?
Removing said streaks would cause holes in the world instead.
Unfortunately there’s always a trade off.
14 replies
DHDistant Horizons
•Created by Billnotic on 11/8/2024 in #bug-report
getting this with latest nightly
Should be fixed in the latest nightly
8 replies
DHDistant Horizons
•Created by Pritz on 11/5/2024 in #help-me
Unable to modify height fog settings
I’ll have to take a closer look another time
58 replies
DHDistant Horizons
•Created by Pritz on 11/5/2024 in #help-me
Unable to modify height fog settings
To my knowledge height fog should be working, however I don't know what settings to tweak to make it work (someone else added it a while back).
That being said no other mods should affect DH fog since DH does all our own rendering.
58 replies
DHDistant Horizons
•Created by Pritz on 10/28/2024 in #help-me
Server showing is the server overloaded even with 5 GB of ram allocated to it
I have no idea if that command works and if it does it’ll only work via the server console.
43 replies
DHDistant Horizons
•Created by Pritz on 10/28/2024 in #help-me
Server showing is the server overloaded even with 5 GB of ram allocated to it
Try increasing it by two.
43 replies
DHDistant Horizons
•Created by Pritz on 10/28/2024 in #help-me
Server showing is the server overloaded even with 5 GB of ram allocated to it
Ram doesn’t affect the overloaded message. That message appears when DH doesn’t have enough threads to keep up with the work load given to it.
Increase your thread counts in the config.
43 replies
DHDistant Horizons
•Created by Hari on 10/21/2024 in #help-me
Under water form transparent blocks??
Remove your other mods and see if that resolves the problem.
It's likely that another mod is disabling DH's fog via the API, preventing you from changing it (I'll have to see if I can make the UI change when that's the case since it is confusing).
55 replies
DHDistant Horizons
•Created by Hari on 10/21/2024 in #help-me
Under water form transparent blocks??
Try deleting your config file and using the latest nightly build.
55 replies
DHDistant Horizons
•Created by Lion on 5/2/2024 in #bug-report
Stuck on loading screen with Controlify and Zoomify
I just pushed a potential fix for this
83 replies
DHDistant Horizons
•Created by CreepermeYT on 10/8/2024 in #bug-report
DH Lighting Engine Broken since DH 2.1.2
I saw it. I just haven’t had the time to test it yet.
32 replies
DHDistant Horizons
•Created by CreepermeYT on 10/8/2024 in #bug-report
DH Lighting Engine Broken since DH 2.1.2
The Update propagator is the system that converts high quality LODs into low quality LODs.
When you modify a chunk/LOD that system is responsible for making that change visible at lower quality settings and from farther away.
32 replies
DHDistant Horizons
•Created by CreepermeYT on 10/8/2024 in #bug-report
DH Lighting Engine Broken since DH 2.1.2
I look forward to seeing it!
32 replies
DHDistant Horizons
•Created by CreepermeYT on 10/8/2024 in #bug-report
DH Lighting Engine Broken since DH 2.1.2
A better way to handle that would probably be to grab the adjacent chunks and use them to light the center chunk, but only save the center chunk.
32 replies
DHDistant Horizons
•Created by CreepermeYT on 10/8/2024 in #bug-report
DH Lighting Engine Broken since DH 2.1.2
Long story short:
This is expected behavior and is unlikely to be fixed.
Long story long:
In old DH versions DH would attempt to first pull chunk lighting in from MC and if that failed, generate the lighting ourselves.
This worked well in some cases but burst into flames for others. Specifically there's a high likely hood that Minecraft will return the wrong lighting (or no lighting at all) if you fly around fast enough. Unfortunately due to how how the incorrect lighting was returned there is no good way to determine if the lighting MC returned was correct or not. this lead to a lot of broken LODs where LODs would either appear black, or would have correct lighting for parts, but incorrect for others (oceans in particular often had correct lighting on the surface but were full bright under the water).
So in order to circumvent the problem DH moved all chunk lighting to our own lighting engine. This engine is almost identical to MC's while being much faster and consistent, if it's provided all adjacent chunks.
However, sometimes DH only has access to some of the adjacent chunks, which is where the partial lighting you're seeing there comes from.
This isn't a great solution, however since DH is generally in the distance lighting issues like this are generally minor and easy to ignore unless you're looking for them.
Hopefully that answers your question.
32 replies
DHDistant Horizons
•Created by CreepermeYT on 10/4/2024 in #bug-report
FOV affects Fade-in starting position
You did well, thanks for the merge 👍
19 replies
DHDistant Horizons
•Created by JaceTheGrayOne on 10/5/2024 in #help-me
Is this normal / can this be avoided?
Ah, gotcha.
Yes DH’s process to convert MC chunks into LODs generally lags behind MC chunk generation/rendering. In older DH versions this could cause holes in the LODs, although in newer DH versions the worst that should happen is the LODs will just be a bit delayed behind the MC chunks (I know the nightly build has this feature, I forget if the latest stable does).
19 replies