Craftoria loading issues

35 Replies
Jckf
Jckf2d ago
Hm. Not a lot to go on here. How's the CPU load when it happens?
CCF_100
CCF_100OP2d ago
My server's CPU is completely pinned it's a Ryzen 7 3700X That one is with the watchdog set to the default setting, if I disable the watchdog, it'll get further, but the server starts lagging to the point of unplayability I'll send another log with the watchdog disabled
Jckf
Jckf2d ago
I'm thinking you're actually just overloading the machine. Try lowering your CPU preset in the DH config file on the server
CCF_100
CCF_100OP2d ago
It'll still be unplayble regardless of the thread preset
Jckf
Jckf2d ago
And removing/disabling DH makes all the issues go away?
CCF_100
CCF_100OP2d ago
removing it server-side makes the issues go away client rendering works fine
Jckf
Jckf2d ago
Are you paying attention to RAM usage at all? And which version of DH are you using on the server?
CCF_100
CCF_100OP2d ago
Updated to the latest nightly like 30 minutes ago
Jckf
Jckf2d ago
Same behavior both before and after?
CCF_100
CCF_100OP2d ago
yes
Jckf
Jckf2d ago
Interesting that your CPU is pegged at 100% regardless of the preset
CCF_100
CCF_100OP2d ago
oh wait it's not pegged regarless of preset but it is unlayable
Jckf
Jckf2d ago
Because of TPS, or could it be bandwidth related?
CCF_100
CCF_100OP2d ago
my server and client are on the same network on a wired gigabit connection
Jckf
Jckf2d ago
Right, so not that
CCF_100
CCF_100OP2d ago
oh that's weird my client is crashing now
Jckf
Jckf2d ago
I can run both a server and client together on a 3700x here, so that should have enough umpf to deal with it
CCF_100
CCF_100OP2d ago
not sure why it still says server log
CCF_100
CCF_100OP2d ago
Server and client specs
No description
CCF_100
CCF_100OP2d ago
left is client, right is server
Jckf
Jckf2d ago
#archbtw
CCF_100
CCF_100OP2d ago
hehe
Jckf
Jckf2d ago
Here's the actual error message from the client: ConcurrentModificationException: null from a render thread. I have no idea what that means or what could be causing it, but you have quite a collection of mods - so finding out could take some time
No description
Jckf
Jckf2d ago
I think the best advice is a /binarysearch
YAGPDB.xyz
YAGPDB.xyz2d ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
CCF_100
CCF_100OP2d ago
That crash didn't occur until the latest nightly I forget what version I was using before, but it was another nightly
Jckf
Jckf2d ago
Maybe @James Seibel GMT-5 has some idea of what it might be
CCF_100
CCF_100OP2d ago
wait, is it crashing because i have logging enabled It tends to behave if I stay in one place, but if I move around, it fails to load chunks I thought it might be an issue between DH and c2me, but when I disabled c2me the issue became even worse
CCF_100
CCF_100OP2d ago
I get holes like this alot
No description
CCF_100
CCF_100OP2d ago
I'm noticing this stack trace quite a bit, but only when DH is installed, wonder if it's related:
Jckf
Jckf2d ago
What is Ars Additions? That's the thing C2ME is complaining about here
BackSun
BackSun2d ago
DH shouldn't be able to cause holes in vanilla MC like that unless there is some sort of mod conflict. Looking at the logs there isn't anything that immediately jumps out as being wrong on DH's end.
CCF_100
CCF_100OP2d ago
My theory is that Distant Horizions is overwhelming the server's ability to load chunks and it's waiting on processing a ton of chunk load requests, but I'm just guessing based off of the behavior I'm seeing
Jckf
Jckf2d ago
DH reads the world files directly. It doesn't go through vanilla code. So there are no "requests" from DH to fulfill

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