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Missing Public Profile Key

TL:DR https://bugs.mojang.com/browse/MC-252942 I have members of my server getting in-server chat errors that say they have a missing public profile key. Relevant screenshot attached. Is there any way to fix this? Could it be related to my plugins?...
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Server Access

Hey. Ive been running a minecraft bedrock Server inside of a docker container and i wondered if there is a possibility for other persons to access the console without using ssh or installing pterodactyl?

server memory leak

Hello, I am running a forge 1.18.2 server and am suffering a memeoru leak. I am a new server owner and am rather unsure of how to read a heapdump, but here it is: https://gofile.io/d/qx27lt I’m hoping one of you fine people can tell me which mod is soaking up ram? Thanks....

Best method for updating a modded Pixelmon/BoP world

I am working on a fairly large custom adventure map with a build team. As it is a modded world we're mostly sitting in 1.12.2, running Biome o Pleanty, Pixelmon Generations, World Edit, Voxel snipers, and a few commands in Magma all based in Forge. This past week one of the core mods, Pixelmon released a Beta Update and there has been chatter about updating. The main problem I am running into is that Biomes o Pleanty and Pixelmon seemed to have nuked their block ID pathing like Vanilla did circa 1.13 I have been digging into old Spiggot forum posts, and WorldEdit API documentation, and have found plausible solutions in both. The world download sits around 11,000x6,500 blocks and I would like to consult a hivemind before throwing myself hours into a my first project of this type. My plan would be to pause the building over a (hopefully short) period of time with the builders, __, come out the other side with the map having all of the block states the same, or as close to the same as manageable. and kick the server back live for the builders, and eventually launch the map. Obviously the ___ is the part I am struggling with approaching since most of the conversations I have seen mostly center around strictly vanilla world. I think due to the sizee of the world, doing the edit in a Singleplayer version of the world download will help with lag, and maybe cut down on time. But I don't know the best jumping off point for digging in wikis myself. So I was wondering if anyone had insight where to point me for my own research, or if anyone has experience here to help I'd be so appreciative. Thx...

Recommended or best tunneling services for Minecraft? like ngrok or playit

I've always been interested in this side of networking, and I've never found a sort of definite tunneling list besides the awesome tunneling list which is not specifically geared for Minecraft.

Modded Server Network

Hello I need some help by creating a Server Network. I want a Vanilla server thats the fallback Server from the modded Server. From That Server I want to connect to the other modded Mohist Server. Is this in any way possible?

Server failing to initialize: Unable to connect you to fallback Please try again later

I recently made a server for my friends to play on. It is running 1.20.4 with Fabric Build #376 and Velocity Build #316. Attached is the terminal readout from launching both Velocity and Fabric, as well as the crash report. I've also attached a screenshot of my Plugins, which includes GeyserMC/Floodgate. The reason that I started having issues is that all of my plugins that have a Velocity specific build weren't loading in, so I couldn't get LuckPerms working. The main thing that I wanted to get...

Weird explosion radius issue, can't find the culprit

So as a preface, on my test server I copied over all my configs and plugins and was able to reproduce the issue. Essentially, explosion radii are chalked on my server. Explosions seem to be more powerful and are breaking farms such as tnt dupers like my auto tree farm and another player's tnt bomber. It breaks things it shouldn't, and hurts the player at a distance it shouldn't. I thought there was a change in 1.20.2 that changed this and Qarth0 looked into it for me but couldn't reproduce it. It happened on my test server, so I removed ALL plugins and it STILL persisted. Which means it's something specific in my server config itself but I cannot for the life of me find it. I tried changing the setting to optimize tnt from false to true and back, no change. Any tips? Where do I look? WHY ME!? Server specs: pufferfish behind velocity proxy. Was a thing before I even launched the proxy and I believe it was a thing when we were on paper as well. Was right around a couple weeks after 1.20.2 dropped that I noticed this issue....

Does this plan look pay2win?

Hi, So, I am starting a new Minecraft server that is community based, wondering if this plan I made look pay2win?...
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No mobs spawn after changing to fabric

so yesterday i changed from paper to fabric for my small server, but now almost no mobs spawn i've tried despawning mobs in spawnchunks dont know what to do

Recommendations for creative server plugins?

I am currently running a Paper 1.20.2 PlotSquared creative server with FAWE, EssentialsX and a few other plugins. I am wondering if anyone has recommendations for plugins to help me secure my server. Also if you have ideas on how to restrict FAWE and other systems so people can’t build lag machines or do crazy world edit commands and crash the server. Someone I talked to recommended restricting NBT but I couldn’t find a plugin that fit what he was talking about. Any tips? @LoganALJones this may...

AMD V-Cache

Past few days I've been going through some research for a server upgrade (currently using a Ryzen 9 5900X). As I would like to upgrade my personal PC, I've made the decision to upgrade the server and use the current hardware as my PC, Which is a BIG upgrade coming from an ancient I7 4th gen CPU.. But I've got down the rabbit hole of finding claims around V-cache being useful for games, but also hosting server like Factorio and possible MC. That said I'm yet to find any sort of benchmark or results. ...

Scoreboard Plugin

Seeking a SB plugin for 1.20.2 purpur.

Free DNS "Records with starting with '_' restricted

Hi, I am getting an error when trying to use an SRV records on FreeDNS. I have 2 minecraft servers, one on 192.146.198.247:25565, and the other on 192.146.198.247:25566. I am trying to make it so I can have 2 different DNS's For each of the servers. So one would be server1.example.com and the second would be server2.example.com. Is there anyway to achieve this in FreeDNS currently? Below is the error I am getting. Thanks if you can help! Creation of records beginning with '_' are presently restricted to the domain owner ...

Fabric client question.

I’ve taken owner of an SMP that only allowed certain clients to join. What I was told was that Fabric is on the no no list because it is known to have ‘ cheaty’ mods. Is this true? And if so is there a way to just disallow the questionable mods so folks can still join while in Fabric?

Api.minecraftservices.com not letting me curl/connect to it from a container when wireguard is up

when wireguard is off, container can connect fine, when wireguard is up, i can only connect to it from outside a container but not inside, every other website ive tried works

How to setup different groups to have different gamemodes in a world?

Im starting to run a server where we will have 3 different worlds, lets call them A,B and C. What I want is that the default group has creative mode only on world A, but if they teleport into worlds B and C they are stuck on spectator. We have a group for builders who should have creative mode in all of the worlds, but I cant find instructions to make it so that "default" and "builder" roles have different gamemodes in worlds B and C I have been using Luckperms for permissions and Multiverse for the different worlds if that matters, thanks in advance if someone has a solution 😄...

Cannot disable end

In my bukkit.yml i have allow-end to false, but I and others can still enter the end. I do not understand what is happening. My server version is paper 1.20.1, just updated, tried deleting the bukkit.yml and setting allow-end: false, but that did not work