Weird explosion radius issue, can't find the culprit

So as a preface, on my test server I copied over all my configs and plugins and was able to reproduce the issue. Essentially, explosion radii are chalked on my server. Explosions seem to be more powerful and are breaking farms such as tnt dupers like my auto tree farm and another player's tnt bomber. It breaks things it shouldn't, and hurts the player at a distance it shouldn't. I thought there was a change in 1.20.2 that changed this and Qarth0 looked into it for me but couldn't reproduce it. It happened on my test server, so I removed ALL plugins and it STILL persisted. Which means it's something specific in my server config itself but I cannot for the life of me find it. I tried changing the setting to optimize tnt from false to true and back, no change. Any tips? Where do I look? WHY ME!? Server specs: pufferfish behind velocity proxy. Was a thing before I even launched the proxy and I believe it was a thing when we were on paper as well. Was right around a couple weeks after 1.20.2 dropped that I noticed this issue.
5 Replies
Admincraft Meta
Admincraft Meta17mo ago
Thanks for asking your question!
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Requested by torrentstaff#0
Torrent
TorrentOP17mo ago
Nope, didn’t work in single player either with no datapacks so I have no idea what is going on
Skullians
Skullians17mo ago
have you tried messing with paper-world-defaults.yml theres some tnt / explosion related stuff in there iirc
Torrent
TorrentOP17mo ago
I have, and it did the same thing on Vanilla and in single player😑 so Im thinking some weird change not mentioned in the change log somehow broke my farm, and other farms we’ve built on my server. Seems like there’s nothing that can really be done tbh To reproduce the issue I simply world edited the farm onto my test server and with no plugins and vanilla server software on 1.20.2 same issue, then copied the world into single player and lo and behold same issue

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