D4rk
D4rk
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
That is a property that you have to expose with access transformers. https://discord.com/channels/555424930502541343/1296535306123874376/1296551116997398599
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
Use OnLIfeCycleEvent
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
Modules are not actors and they don't have BeginPlay
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
No, you dont need a subystem at all. Do all of your CDO edits in the GameWorldModule and that should be all you need
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
No description
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
No, you would run that code from a mod module or subsystem. The CDO edit should only be done once and sometime early in loading. Use Module->EventOnLIfeCycle or Subsystem->BeginPlay
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
BlueprintReadWrite=(Class="/Script/FactoryGame.FGFactoryCustomizationDescriptor_Material", Property="mBuildableMap")
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
No description
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
You will need to add your parts to these maps via CDO if you want them to use the material
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
FGFactoryCustomizationDescriptorMaterial->mBuildableMap The games descriptors are in this folder /FactoryGame/Buildable/-Shared/Customization/Materials/
33 replies
SMSatisfactory Modding
Created by Spokloo on 10/17/2024 in #help-developing-mods
Having issues with quick switch groups
The parts that show up on the quick switch wheel are parts that all share the same Category and Subcategory in their descriptors and they are separated by the customizer buildable map they are assigned to. If your part is not assigned to a buildable map then it belongs to the "no filter" group, which is why it shows up in all materials.
33 replies
SMSatisfactory Modding
Created by The Chezmeister on 10/15/2024 in #help-using-mods
Linear Motion
Yeah, I have confirmed the problem and am working to fix it.
11 replies
SMSatisfactory Modding
Created by The Chezmeister on 10/15/2024 in #help-using-mods
Linear Motion
It's there as an emergency action and you shouldn't have to use it. There is obviously some auto release problem that I need to resolve.
11 replies
SMSatisfactory Modding
Created by The Chezmeister on 10/15/2024 in #help-using-mods
Linear Motion
What if you use the manual release key bind Control + R
11 replies
SMSatisfactory Modding
Created by ItsHOLYBoly on 10/16/2024 in #help-using-mods
SkyUI
The reason it is disabled is because it does't work 100% for the client. They can change the values on the server correctly but those changes don't replicate back to the UI so its hard to tell if any changes were made at all unless they are extreme. Set it with faith and igonre what the UI is showing and it should work.
16 replies
SMSatisfactory Modding
Created by ItsHOLYBoly on 10/16/2024 in #help-using-mods
SkyUI
I will disable that and update the mod.
16 replies