D4rk
SMSatisfactory Modding
•Created by Assurow on 11/17/2024 in #help-using-mods
Hello, is it possible to reduce the brightness in the structural mod files solution?
@Assurow There are sliders for emissive brightness in the mod config. Main Menu->Mods->Structural Solutions
12 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Yes, that is correct, use the object cast
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Assuming your buildable is a AFGBuildableManufacturer, you havent said it is or not yet.
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Get the mInteractObject, cast it to your buildable class, call GetAvailableRecipes on it
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
AFGRecipemanager->GetAllAvailableRecipes returns ALL recipes currently unlocked, and you will have to filter through them to find the ones that can be produced by your machine, however, if your machine is a AFGBuildableManufacturer, you can call GetAvailableRecipes on it to get a prefiltered recipe list
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
either way will work though
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
Yes, but there is another function of the same name that exists on AFGBuildableManufacturer, and if you're buildable is of that class, then thats the one you should use.
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
No, in this case you're looking for FGBuildableManufacturer.h
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
The headers are provided by CSS, look in your projects source folder. Also, in the games community resource folder.
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
21 replies
SMSatisfactory Modding
•Created by MrWolf on 11/14/2024 in #help-developing-mods
Widget recipe selection.
21 replies
SMSatisfactory Modding
•Created by StolleJay | Daniel on 11/10/2024 in #help-developing-mods
Unexpected crash after mod deletion
I have never seen that error before. I have no idea what could cause that. 🤷♂️
However, this path is sus AF
/CurvedRailing/FactoryGame/Buildable/Building/Walkway/Build_Curved_Railing_01.Build_Curved_Railing_01_C
25 replies
SMSatisfactory Modding
•Created by Sevetamryn on 11/12/2024 in #help-using-mods
Structural Solutions - small emissive beam - Same but non emissive?
I will add it to the list of parts to make. In the mean time, the cables are paintable and can serve the same purpose.
5 replies
SMSatisfactory Modding
•Created by e-rwan on 11/11/2024 in #help-using-mods
[solved - no bug][structural solution 1.1.38] concrete parts have metal finish
Yes, I did that intentionally. The finishes are for metal and don't look correct with the concrete normal/roughness applied. Clean metal ftw.
10 replies
SMSatisfactory Modding
•Created by Shift The Dev on 11/11/2024 in #help-using-mods
[Structural Solutions] Concrete/Metal Stairs request
Stairs are on my list of parts to add to the mod, but I don not have an ETA.
4 replies
SMSatisfactory Modding
•Created by e-rwan on 11/11/2024 in #help-using-mods
[solved - no bug][structural solution 1.1.38] concrete parts have metal finish
If you still think there is a bug, please let me know if you are using any mods that alter swatches or painting.
10 replies
SMSatisfactory Modding
•Created by e-rwan on 11/11/2024 in #help-using-mods
[solved - no bug][structural solution 1.1.38] concrete parts have metal finish
@e-rwan @Sevetamryn If you have a finish selected as the default swatch for concrete parts, then they will start with that finish. This is normal operation for the customizer.
10 replies
SMSatisfactory Modding
•Created by Equinox on 11/2/2024 in #help-using-mods
Latest Infinite Zoop update introduced a crash
I wasn't able to reproduce the problem with any concrete walls from SS
9 replies
SMSatisfactory Modding
•Created by Equinox on 11/2/2024 in #help-using-mods
Latest Infinite Zoop update introduced a crash
@Equinox
9 replies
SMSatisfactory Modding
•Created by Equinox on 11/2/2024 in #help-using-mods
Latest Infinite Zoop update introduced a crash
Which wall?
9 replies