Experimental branch (v1.0.1.6 - Build 399795) broke several mods, report them here

Confirmed mods: * Industrial Evolution * Structural Solutions * Small Storage Containers * Early Dimensional Depot * Extra Milestones * 10 Inventory Slots * Inventory Slots 50 * Additional 300 Inventory Slots * Research Cheat * Weapon Upgrades * Fix Reliable Buffer Overflow * Digital Storage * Ficsit Farming * Refined Power * Difficulty Tuner * Magic Dimensional Depot * Blocks * Portable Miner Collector * Simple Conveyor * Timelapse Cameras
20 Replies
Bababooie
Bababooieā€¢4d ago
Out of the other mods ending in "-CL", these are also broken Multiply - CL Build Menu Organiser - CL Instant Craft Bench - CL Liquify and Solidify All - CL Beltfed Biomass Burner Wireless Lights Unlock All Alternate Recipes Automatic Instant Smelters 3D Text Advanced Personal Storage Alien Artifact Points All Minable Archipelago Randomizer (module won't load, game doesn't even start; Circuitry is the same) Assault Soldier Just gonna post these now before I work through the list further; I am noticing a pattern that basically any mod that "automatically" gives recipes to the player is causing this hanging issue Might not be the only thing going wrong but it is certainly one of the things
Acxd
AcxdOPā€¢4d ago
Can confirm, thanks
Bababooie
Bababooieā€¢4d ago
Auto Foundations Under Railways Auto Upload to Dimensional Depot Auto and Free Power Shards Automatic Biofuel Processor Automatic Pipeline Color Back To Hub Back to Production Line Belt to HUB Belt to Player Inventory Blocks Board Games Buildable Locker and Toilet Buildable Sounds Buildable Space Skybox Buildable Static Meshes (plugin/module issue like Circuitry and Archipelago) CCTV Monitoring Camera I've seen enough to say that guaranteed any mod that is automatically adding recipes instead of having them unlocked at the hub or in the awesome shop is hanging
Acxd
AcxdOPā€¢4d ago
That's why I'm hopeful that a simple rebuild will suffice
Bababooie
Bababooieā€¢4d ago
Here's hoping.
joanna_hammond
joanna_hammondā€¢3d ago
Smiles a little as my mod is not on the list šŸ˜„
Tomtores
Tomtoresā€¢2d ago
Yet.
Bababooie
Bababooieā€¢2d ago
It's been checked, it's safe.
Jarno
Jarnoā€¢2d ago
:monkaGIGA: if all the - CL mods are broken i guess contentlib itzelf is broken
AndreAquila
AndreAquilaā€¢2d ago
One of the problems is this node: (300 mods has it šŸ˜¦ ) https://i.imgur.com/lM2mRRg.png
Imgur
Acxd
AcxdOPā€¢2d ago
Yeah, I don't think ContentLib is the culprit. Andre has other mods that make much more use of ContentLib, but it's working fine on Exp
Deaddruid II
Deaddruid IIā€¢2d ago
I am inclined to suspect recipes.
Acxd
AcxdOPā€¢2d ago
void UMkPlusLibrary::GiveSchematics(AFGSchematicManager* target, const TArray<TSubclassOf<class UFGSchematic>> Schematic) {
if (target) {
for (const TSubclassOf<class UFGSchematic>& Each : Schematic) {
if ((IsValid(Each) && !target->IsSchematicPurchased(Each))) {
target->GiveAccessToSchematic(Each, 0);
}
}
}
}
void UMkPlusLibrary::GiveSchematics(AFGSchematicManager* target, const TArray<TSubclassOf<class UFGSchematic>> Schematic) {
if (target) {
for (const TSubclassOf<class UFGSchematic>& Each : Schematic) {
if ((IsValid(Each) && !target->IsSchematicPurchased(Each))) {
target->GiveAccessToSchematic(Each, 0);
}
}
}
}
Once I commented out that function I was able to load one of my mods. So yeah, gimme new headers :fongo:
D4rk
D4rkā€¢17h ago
Does just having GiveAccessToSchematic in the graph break the mod? SS does have one in the GameModule, but it's not hooked up to anything.
AndreAquila
AndreAquilaā€¢16h ago
No D4rk , i disconnected it in the game module and it works. If we connect it with a delay, only breaks when it runs the function.
D4rk
D4rkā€¢16h ago
Then it must be something else that broke SS. I'll wait for an updated project.
AndreAquila
AndreAquilaā€¢16h ago
PAK utilities seems to break when we "!unlockall"
Bababooie
Bababooieā€¢16h ago
The way the customization system is handled has been changed apparently, and with SS installed on exp I noticed that it would always hang right after attempting to do something with customisations on game start, seems to happen before anything else
D4rk
D4rkā€¢16h ago
Then its probably the custom default swatch I added. It'll get fixed
Bababooie
Bababooieā€¢16h ago
I thought it might be that yea šŸ‘

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