Bababooie
SMSatisfactory Modding
•Created by Bababooie on 3/9/2025 in #help-using-mods
CTD after exiting Flashlight Settings
@SirDigby {Mod Name}
Crash report -->
FactoryGameSteam_FlashlightSettings_Win64_Shipping!TSet<TTuple<FString,UConfigProperty *>,TDefaultMapHashableKeyFuncs<FString,UConfigProperty ,0>,FDefaultSetAllocator>::FindIndexByHash<FString>() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:906]
FactoryGameSteam_FlashlightSettings_Win64_Shipping!SetConfigProp<float,UConfigPropertyFloat>() [C:\Code\SatisfactoryModLoader-1.0\Mods\FlashlightSettings\Source\FlashlightSettings\Private\FlashlightSettingsBPFunctionLib.cpp:22]
FactoryGameSteam_FlashlightSettings_Win64_Shipping!UFlashlightSettingsBPFunctionLib::StoreFlashlightSettings() [C:\Code\SatisfactoryModLoader-1.0\Mods\FlashlightSettings\Source\FlashlightSettings\Private\FlashlightSettingsBPFunctionLib.cpp:27]
FactoryGameSteam_FlashlightSettings_Win64_Shipping!UFlashlightSettingsBPFunctionLib::execStoreFlashlightSettings() [C:\Code\SatisfactoryModLoader-1.0\Mods\FlashlightSettings\Intermediate\Build\Win64\FactoryGameSteam\Inc\FlashlightSettings\UHT\FlashlightSettingsBPFunctionLib.gen.cpp:47]
FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225]
FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234]
Happens no matter which method is used to exit the settings; pressing escape, pressing x on the UI, or re-pressing the hotbind
138 replies
SMSatisfactory Modding
•Created by Bababooie on 2/19/2025 in #modding-resources
Creating easily selectable parts from dumped game assets

7 replies