sailingintothewind
PDPolygonflow Dash
•Created by sailingintothewind on 8/21/2024 in #unreal-engine
Lost tool connection
so I think this could still be connected to the saving the project when the level is disabled bug
4 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/21/2024 in #unreal-engine
Lost tool connection
Hi - thanks - I have not deleted any surfaces - although I may have moved them to another level - but not the plants
4 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
no worries - look forward to the updates
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
but if you do come up with a neat way of doing this in a tool bar - that would also be super
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
just need to work out all the densities. I will have a go
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
ah - I see - yes - that is an interesting idea
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
These are the two types of planting drawings we get. One you can see has the location of every species, and the other just has coloured areas.
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
we could also do a distribution texture map - so lots of unique colours could work, but again we would need to make that texture
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
Yeah - that is what we are already doing, but it is really labour intensive
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
@Adnan - Founder/CEO
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
excellent - thank you for your fast feedback!
9 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
That is good to hear - yes - the 1.0 density just creates a vast amount of meshes over the top of one another and makes the entire scene crawl until it is fixed or worse crashes sequence renders. So this would be super to have this sorted. When is 1.8 due out?
9 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
Thank you Adnan - really appreciate it
9 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
@Polygonflow Team could you take a look at this and see if you can replicate the error?
9 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
and I just had this issue again but it happened without following the above instructions - now my scene is running at a crawl and I have had to remove the assets from the scatter. Somehow I think there needs to be an internal check that never ever allows a density of 1 since it overloads the system
9 replies