sailingintothewind
PDPolygonflow Dash
•Created by sailingintothewind on 8/14/2024 in #dash-feedback
Cluster Scatter
20 replies
PDPolygonflow Dash
•Created by sailingintothewind on 8/6/2024 in #dash-feedback
Levels Loading and Density Bug
Hi, I have discovered a rather nasty bug with surface scatters. I will try to explain Dash 1.7.0 Unreal Engine 5.3.2
Create a new project and add a sublevel called vegetation
Add some geometry and some surface scatters and set the density to something reasonably high that you will remember like 0.85
Toggle the Vegetation Level visibility to OFF and save the project
Exit Unreal
Load the project again
Toggle the Vegetation Levell Visibility to ON
RESULT: is that all the scatters that you just created have their density set to 1.0 internally and they become very dense and impossible to work with, the Density number will still show 0.85 in the settings.
FIX: set the density to 0.86 and then set it back again to 0.85 and it will reset the density back to what you intended it to be.
Be nice if we could get a fix for this since it is really nasty if we have vast amounts of plants and you use the sequencer to turn on and off levels for cinematic rendering or work in teams with varying GPUs and need to control how much data is loaded by splitting into levels.
Cheers
9 replies