Mrhid6
Mrhid6
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
You can use the asset registry to find all the ADA messages in memory or load them into memory. this returns a pointer to the data asset object. You can then update the data assets variables directly. They should all be in memory by the time the mod is loaded so you dont need to worry about the load time when loading the asset.
23 replies
SMSatisfactory Modding
Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
You might be able to use the asset registry and then load the data asset, and then change the variables
23 replies
SMSatisfactory Modding
Created by Jean Michel on 1/4/2025 in #help-developing-mods
Sound Effects
We are also updating the docs with Wwise instructions for the dev SML branch which eventually will be the go-to for mod sounds. https://github.com/satisfactorymodding/Documentation/pull/359
8 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
Yeah it’s only the rendering and the movement of the items as that might be tiny but something to consider
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
There is definitely some benefit to using factory adapter as you don’t have the overhead of items moving along belts/pipes but would be interested in both results
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
By we I mean @Rex [they/them] 😜
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
As a note we had a massive save that used DS massively and was running at something like 9fps and we managed to get it to around 40fps with the latest DS update
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
Rex helped me optimise DS so maybe they have some more tools
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
They would need to source @Rex
26 replies
SMSatisfactory Modding
Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
We generally use VS cpu profiler
26 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
@Beef Why dont you make a hook for the function then just override the base game function, then create a mod so others can use it?
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
We only have like 6 sub levels so not that bad
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
Yeah after each sub level is streamed in
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
Its something different, We place all our nodes in a new level then spawn the level on top of the games level
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
Yeah we run that function after the sublevel has streamed in and not on each node spawn
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
@Beef Something that I have just found is that the GenerateNodeClusters function doesn't clean out the mNodeClusters variable on the scanner. We call that function after each sublevel has spawned that contain our resource nodes
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
So looks like since I added the radar tower stuff the scan will only ping the closest node and not go further. Need to investigate further @Beef
27 replies
SMSatisfactory Modding
Created by V3AI7 on 12/5/2024 in #help-using-mods
Friend can't connect to world.
There are some issues with Solar panels ATM, just load the save file into SCIM and delete the solar panels.
26 replies
SMSatisfactory Modding
Created by ThomasTwoFace on 11/30/2024 in #help-using-mods
Game Crash After ive updated mods
FF is updated now so should work now
40 replies
SMSatisfactory Modding
Created by ThomasTwoFace on 11/30/2024 in #help-using-mods
Game Crash After ive updated mods
Its cause we updated one of our library mods, and has a knock on effect on the rest of the mods
40 replies