Mrhid6
SMSatisfactory Modding
•Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
@Mabbe 17 Could you try and change this back to defaults and see if that fixes it? its in video settings
85 replies
SMSatisfactory Modding
•Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
85 replies
SMSatisfactory Modding
•Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
My initial thought was the FOV (Field of view) with the new panini material function for equipment.
85 replies
SMSatisfactory Modding
•Created by Bababooie on 2/19/2025 in #modding-resources
Creating easily selectable parts from dumped game assets
But the easiest way is to select all verts then go to the decal materials and just click deselect and will unselect the decal stuff 😄
7 replies
SMSatisfactory Modding
•Created by Bababooie on 2/19/2025 in #modding-resources
Creating easily selectable parts from dumped game assets
Yeah some meshes that I've done this to, the yellow and black hazard decal on the bottom frame can sometimes merge with the mesh.
7 replies
SMSatisfactory Modding
•Created by Bababooie on 2/19/2025 in #modding-resources
Creating easily selectable parts from dumped game assets
@Bababooie Just my little 2 cents. You want to deselect all the decal materials as you could be merging a plane that is a normal decal with the base mesh ending up with a whole in the mesh when you import to UE
7 replies
SMSatisfactory Modding
•Created by TajemnikTV on 2/24/2025 in #help-developing-mods
Importing assets from FAB
@Rex [they/them] You dont need to do that, you can just use the Epic Game store in
Unreal Engine -> Library
just click add to project on the asset then click Show All Projects
click on the FactoryGame project it will come up with an error about not being compatible, just change the version to 5.3 and click add to project
22 replies
SMSatisfactory Modding
•Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
You can use the asset registry to find all the ADA messages in memory or load them into memory. this returns a pointer to the data asset object.
You can then update the data assets variables directly. They should all be in memory by the time the mod is loaded so you dont need to worry about the load time when loading the asset.
23 replies
SMSatisfactory Modding
•Created by Tharagon on 1/15/2025 in #help-developing-mods
Best method to override existing FGMessages (ADA/Alien Lines) ?
You might be able to use the asset registry and then load the data asset, and then change the variables
23 replies
SMSatisfactory Modding
•Created by Jean Michel on 1/4/2025 in #help-developing-mods
Sound Effects
We are also updating the docs with Wwise instructions for the dev SML branch which eventually will be the go-to for mod sounds.
https://github.com/satisfactorymodding/Documentation/pull/359
8 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
Yeah it’s only the rendering and the movement of the items as that might be tiny but something to consider
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
There is definitely some benefit to using factory adapter as you don’t have the overhead of items moving along belts/pipes but would be interested in both results
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
By we I mean @Rex [they/them] 😜
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
As a note we had a massive save that used DS massively and was running at something like 9fps and we managed to get it to around 40fps with the latest DS update
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
Rex helped me optimise DS so maybe they have some more tools
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
They would need to source @Rex
26 replies
SMSatisfactory Modding
•Created by Mountainwhale on 12/24/2024 in #help-using-mods
Most performant item teleportation?
We generally use VS cpu profiler
26 replies
SMSatisfactory Modding
•Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
@Beef Why dont you make a hook for the function then just override the base game function, then create a mod so others can use it?
27 replies
SMSatisfactory Modding
•Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
We only have like 6 sub levels so not that bad
27 replies
SMSatisfactory Modding
•Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
Yeah after each sub level is streamed in
27 replies