Importing assets from FAB

hi, so maybe a weird question but i lowkey don't get UE that well - let's say I download an asset from fab (3d model) via plugin and it works fine when it's in all>content, but the moment i move it out to a modreference>content>buildables they all get borked (MIs, meshes losing their materials). On materials I got "Param2D> Found NULL, requires Texture2D"... it breaks because of some redirectors maybe? is there a way to download an asset from FAB and have it work from the mod folder?
5 Replies
xXdrewbaccaXx
xXdrewbaccaXx2d ago
I looked into this last week; short answer is no, there's no way to bring FAB items into the custom engine we use for SF modding. (or any custom engine for that matter)
TajemnikTV
TajemnikTVOP2d ago
ah bollocks...
xXdrewbaccaXx
xXdrewbaccaXx2d ago
Yeah, seems to be something people have been hoping to see added as functionality for awhile.
TajemnikTV
TajemnikTVOP2d ago
can't blame them, that would definitely speed up some things, especially that fab is filled with many pretty good assets, and that would be a life saver for less advanced users or people without much of a background in modeling or however the process of making these assets is called
Rex
Rex2d ago
The approach I used back in U8 with the Unreal Marketplace, adapted for 1.0 and Fab, would be: 1. download and install UE 5.3 from Epic Games 2. create a blank project in that UE 5.3 3. download the content from Fab and add it to that blank project 4. inside UE 5.3, migrate the assets you want to use inside a new folder at the root of the project (I called it AAA_Th3, any name should work as long as it's not already in use by FactoryGame) 5. in Windows File Explorer, copy the AAA_Th3 folder from the blank project to the modding project 6. open the modding project in UE-CSS and move the AAA_Th3 folder from Content into the plugin (mod) of your choice

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