Importing assets from FAB
hi, so maybe a weird question but i lowkey don't get UE that well - let's say I download an asset from fab (3d model) via plugin and it works fine when it's in all>content, but the moment i move it out to a modreference>content>buildables they all get borked (MIs, meshes losing their materials). On materials I got "Param2D> Found NULL, requires Texture2D"...
it breaks because of some redirectors maybe? is there a way to download an asset from FAB and have it work from the mod folder?
5 Replies
I looked into this last week; short answer is no, there's no way to bring FAB items into the custom engine we use for SF modding. (or any custom engine for that matter)
ah bollocks...
Yeah, seems to be something people have been hoping to see added as functionality for awhile.
can't blame them, that would definitely speed up some things, especially that fab is filled with many pretty good assets, and that would be a life saver for less advanced users or people without much of a background in modeling or however the process of making these assets is called
The approach I used back in U8 with the Unreal Marketplace, adapted for 1.0 and Fab, would be:
1. download and install UE 5.3 from Epic Games
2. create a blank project in that UE 5.3
3. download the content from Fab and add it to that blank project
4. inside UE 5.3, migrate the assets you want to use inside a new folder at the root of the project (I called it
AAA_Th3
, any name should work as long as it's not already in use by FactoryGame)
5. in Windows File Explorer, copy the AAA_Th3
folder from the blank project to the modding project
6. open the modding project in UE-CSS and move the AAA_Th3
folder from Content
into the plugin (mod) of your choice