Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Somtimes when loading chunks FPS tanks to zero and causes the game to crash or force to close

This mostly happens on worlds that have already been played in, but occasionally happens right when loading in to a world for the first time.

Clouds render in front of LODs

Clouds from Enhanced Weather by TalonFloof render in front of the LODs.https://modrinth.com/mod/enhanced-weather So many cloud related mods lately. Shame it appears this happens with all of them even though it makes sense. I'm certain its the same cause as most "clouds in front" issues (something something render layers?)....

Crash on Startup

Hey, i have the essentials mod installed with iris, sodium and a light mod for items to glow in hand but if i start the game i get: The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'distanthorizons'!...

Tell god to stop touching my mountain.

1.20.1 Latest Iris DH compatibility build, latest Distant Horizons Nightly Build. I should note the issue fixes itself after you go over and update the chunks. Mods are:...
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surrounding lods don't increase in resolution as the player gets closer

Lods progressively get lower detail as they get farther from the player, however as I fly forward the lods around me don't increase in resolution to maintain this. instead they behave more as though the detail gets lower the further from the center of the world they are. mod list: ├── BadOptimizations-2.1.0.jar ├── c2me-fabric-mc1.20.4-0.2.0+alpha.11.58.jar...

Sometimes DH Chunks are fully lit by skylight

Sometimes DH chunks get lit up by the sun/moon and create a strange appearance like there is a hole to the surface shining down and lighting everything up
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Terrain will keep generating, even when everything in render distance is already done.

When generating a world from start, the generator will keep queuing more chunks at the edge, so you don't know when the thing is done when looking at CPU usage and your file size keeps increasing. Restarting the world seems to fix the issue, however becasue of the gap in generation created, I was trying to avoid it to simply check when it's done. attacked screenshots of me generating 32 in render distance, and the it going further....
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random missing lods on nightly + weird ice/snow inconsistency

yeah so basically snow and ice dont show on the lods until i actually load the chunk, then the lods have snow and ice this random lod didnt load and on another world i reloaded (made it like an hour ago) with no mod changes and settings changes had a giant line of no lods like the lod distance glitch maybe its a mod incompatibility though idk ...
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missing lod rift at distance where settings were changes

I had originally set my render distance radius at 320, once that had finished loading I decided to increase it to 512. For some reason there remains a 1 chunk gap right at the edge of where the 320 radius reached that has not shown any indication of even trying to load for more than an hour that i have been afk in this same spot. Log files don't show anything that seems to be related and there are no errors. mods: ├── AdditionalStructures-1.20.x-(v.4.2.1).jar ├── AmbientSounds_FABRIC_v5.3.5_mc1.20.4.jar...
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Physics mod compatability on nightly build

I know that the nightly build is not out yet, but I just wanted to make sure this was reported. When physics mod is installed, the game seems to crash. Upon removing physics mod, it's fine. From what I can tell, it's a conflict in the rendering engines of both mods. Is this something I need to report to the developer of physics mod too? Let me know, and thank you for looking into this bug!...

Some shrubs from some mods don't work with transparency resulting in black spots.

Screenshots courtesy of @dreamhack who found this on latest version using mod "Project: Vibrant Journeys" I personally seen this with "Terrafirmacraft" back when SSAO was just added, but the issue appears to be the same. DH will take a shrub, decide that it's semi-transpatent like glass, water, or ice, and then apply that transparency to a grass block underneath, which causes a dirt/stone blocks deeper to be visible, and since they don't have any skylight, they appear as black spots on the hills....
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Phantom blocks after paste-delete

1.18.2, DH 2.0.1-a. After copying and pasting something and after deleting what was pasted these blocks keep displaying when you are on some distance from the place and disappear when go closer. How to fix? It happens every time I delete after pasting. I had got rid of it once but I don`t remember how. P.S.: flying over and around does not help....

crash on 1.20.1 nightly using FO

logs and system info attached
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chunks from one server on a different server

i was playing survival minecraft with a few friend and now i see those chunks in a multiplayer building server
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DH API does not notify of texture change

Binding textures returned by the DH API as usual* results in broken code. (usual* = how you'ld usually do it in MC modding) ```java DhApiResult<Integer> depthId = DhApi.Delayed.renderProxy.getDhDepthTextureId(); if(depthId.success) {...