Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Crashing as soon as I turn on shaders

I'm having an issue where I will load into a world with DH on, and try to turn any of the shaders listed on the github page about shader compatibility, and the game will crash giving me this error message
The game crashed whilst unexpected error
Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'
The game crashed whilst unexpected error
Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'
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DH 2.1.2 crashes my game without giving any crash report

Im on the latest unstable iris 1.8.0 & sodium 0.6.0

Just loaded an old existing world, anyone know how to fix this?

I seem to be getting some weird overlapping LODS are prob from the sea at some point been much higher. The world also had an increased world height in the past (dunno if that has anything to do with it) I've managed to fly around the map filling in most gaps but this part here won't go away. Anyone know what might be causing it? Thanks!...
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can someone help me find the DH config file on my lunar client installation.

can someone help me find the DH config file on my lunar client installation.

Chunks wont load/ Loading incorrectly

I have tried literally everything in the faq problems and fixes and it will just not work
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Dark Chunk LODs

Havin the dark chunk issue. I removed all mods related to lightmap stuff but it still persists. Anything I can do?
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Persistent VRAM usage on loading Distant Horizons LODs.

VRAM usage on the GPU is persistent, even when leaving and rejoining the world. The initial "LOD Quality" preset that was loaded is "Extreme". Changing it to a lower preset does not change the VRAM usage numbers, however, when change back into "Extreme", the begins to climb rapidly as further LODs start loading in. I have a total of 512 chunks worth of LOD data in this world. Image attached are screenshots of the VRAM usage as well as F3 debug menu in-game with the following order: 1. First VRAM usage upon loading into the world for the first time. 2. In-game F3 screenshot of the FPS graphs and other relevant data. Steps to reproduce:...
Solution:
I just found and fixed a minor memory leak tied to the light map. So that might help a bit going forward....
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chunks going missing

If anyone has problems with missing chunks such as my video then try deleting chunky from server plugins (if you’re on server) and delete chunky from your own mod folder. This fixed the problem for me

World rendering slowly outside vanilla render distance

I'm not really sure if this is just the mod itself, my cpu, some settings I didn't change or what. Just curious if it's supposed to be that slow at rendering things. If it isn't just how it works I'll post my settings and other information after.
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Missing Chunk holes

Hi, were playing on fabric 1.21 with the mod list in the attached image. Im currently testing out the server and flying around loading chunks, but sometimes when i look back there are some random chunk holes. I have definetely been there already and rendered the area. It also happens with shaders off, as seen in the images.
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crashes when I put on bliss shader,

my game crashes when I put on a shader even though I loaded it with chunky already, the bobby mod I could use the same render distance as distant the difference is bobby is trashly optimized, but distant horizons crashes when it has good optimization

Some multiplayer chunks refusing to cache

Is there any way to make sure chunks save properly in multiplayer and to re-cache the ones that don't? I notice that if I travel too quickly sometimes the chunk just won't save and will disappear once it's out of my vanilla render distance. Others that did save properly will still show up, but I'll just have this hole in the rendering and no matter how many times i slowly enter it and exit it, it just won't save.

Low visual quality

hey there! im looking for settings in distant horizons to make distant blocks look just a bit better, because atm i can notice the extreme lack of detail without having to look too hard. are there settings i can change to maybe make the textures better, or at least lose quality at further distances where i wont notice as much?

None existing trees rendering

as shown, those "trees" generated by default dont not exist in my world, how do i remove them from the rendering?
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DH 2.1.2-a-1.2.1 holes issue

Hi all, allow me to provide my mods list via SS. It generates weird anomalies (see attached) with holes in the world. The screenshot was taken with a render distance of 2. The problem is inconsistent (doesn't occur frequently, but happens in large groups), but does persist with logging out etc. This problem is sort of ignorable at high vanilla render distance like 32 chunks. ...
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