Two-Layer Leaf Block Displaying Incorrectly

Some mod blocks change colors drastically, presumably because it's using an overlay texture as the input for the LOD. I'm willing to fix this by making a texture pack for the couple leaf block types that it affects, would that resolve it, or is there another easier fix?
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5 Replies
geryuganshoop
geryuganshoopOP3d ago
First pic is as I approach closer, them becoming green, second is from a distance Looks like messing around with the texture pack does work, still curious if there's an explanation so I can solve it minimally
Miki_P98
Miki_P983d ago
Some resourcepacks behave that way, the reason is unknown Haven’t seen this happen with built in resources yet You can try 2 things: 1. Copy vanilla leaves blockstate and/or model and/or texture to the modded leaves in hope it works 2. Copy modded leaves blockstate and/or model and/or texture to vanilla leaves to check if it breaks Also PLS send the mod name
geryuganshoop
geryuganshoopOP3d ago
Oh the biome's you'll go - https://github.com/Potion-Studios/BYG/tree/1.18.X/Common/src/main/resources I fixed it by remaking the flowering orchard leaves, ripe orchard leaves, and regular orchard leaves. They weren't correctly setup anyways I think?
Miki_P98
Miki_P983d ago
What exacly have you changed? That info will be really helpfull for all the resourcepack makers with the same problem You can also release the resourcepack with the fix on Modrinth or other website for other to use
geryuganshoop
geryuganshoopOP3d ago
Might have something to do with tintindex? I don't really know why the mod resource pack is using tintindex 1, and why its only on the overlay and not the base texture https://github.com/Potion-Studios/BYG/blob/1.18.X/Common/src/main/resources/assets/byg/models/block/flowering_orchard_leaves.json https://github.com/Potion-Studios/BYG/blob/1.18.X/Common/src/main/resources/assets/byg/models/block/orchard_leaves.json Guessing the problem is that DH is selecting selecting one of the textures that doesn't use tintindex, but which is covered up by one that does when rendering normally Really no clue what the mod author's original intent was though lol
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