Two-Layer Leaf Block Displaying Incorrectly
Some mod blocks change colors drastically, presumably because it's using an overlay texture as the input for the LOD. I'm willing to fix this by making a texture pack for the couple leaf block types that it affects, would that resolve it, or is there another easier fix?
5 Replies
First pic is as I approach closer, them becoming green, second is from a distance
Looks like messing around with the texture pack does work, still curious if there's an explanation so I can solve it minimally
Some resourcepacks behave that way, the reason is unknown
Haven’t seen this happen with built in resources yet
You can try 2 things:
1. Copy vanilla leaves blockstate and/or model and/or texture to the modded leaves in hope it works
2. Copy modded leaves blockstate and/or model and/or texture to vanilla leaves to check if it breaks
Also PLS send the mod name
Oh the biome's you'll go - https://github.com/Potion-Studios/BYG/tree/1.18.X/Common/src/main/resources
I fixed it by remaking the flowering orchard leaves, ripe orchard leaves, and regular orchard leaves. They weren't correctly setup anyways I think?
What exacly have you changed?
That info will be really helpfull for all the resourcepack makers with the same problem
You can also release the resourcepack with the fix on Modrinth or other website for other to use
Might have something to do with tintindex? I don't really know why the mod resource pack is using tintindex 1, and why its only on the overlay and not the base texture
https://github.com/Potion-Studios/BYG/blob/1.18.X/Common/src/main/resources/assets/byg/models/block/flowering_orchard_leaves.json
https://github.com/Potion-Studios/BYG/blob/1.18.X/Common/src/main/resources/assets/byg/models/block/orchard_leaves.json
Guessing the problem is that DH is selecting selecting one of the textures that doesn't use tintindex, but which is covered up by one that does when rendering normally
Really no clue what the mod author's original intent was though lol