There are no Material Hint Icon for me in Dash?
Right now our Material settings and thus the Material Hint Icon is only available in UE 5.2 and UE 5.3, we are working on bringing it to 5.1 and 5.0 and will do that as soon as we can.
Hopefully you can enjoy all other amazing tools and features until we have sorted it out π...
How well does Dash work with Game Design?
Dash is primarily focused on environment creation, and most individual users use it for creating environments for cinematic/showcase purposes.
But you can of course also use our physics placement system or any other of our many tools to place assets or adjust game environments with ease. We encourage you to give it a try with Game Design and see how you like it! Feedback is always welcome!
Creating large-scale worlds with Dash is not something we feel the software is ready for quite yet, but weβre actively expanding the scope of environments possible, and in time, that will include really large-scale scenes....
How to adjust tool settings and material settings
So in the video above you can see me doing some different steps:
(The UI has changed a bit since this video was created but the steps remain the same)
1. Selecting the landscape. ...
AliPay / Apple Pay
If you need to pay with AliPay or Apple Pay, you need to buy your subscription from https://polygonflow.onfastspring.com/ and un-check the box for automated subscription renewal.
This means you have to pay manually each month if you want to use AliPay or Apple Pay....
Is the results/scenes shareable without having Dash installed?
The level will work just fine and can be continued to be worked on, only those that want to adjust parameters in Dash or use other Dash tools need to have a Dash license.
Note, if the user of Dash has created geometry such as cables, terrains etc, that user either needs to convert the meshes to static meshes before sharing the level or this user could add the "GraphNUnrealPlugin" file to their UE marketplace folder. This means, that from the PC where you have Dash installed with a license, copy the "GraphNUnrealPlugin" file from the [UNREAL_ENGINE_INSTALLATION]/Engine/Plugins/Marketplace/ folder to the same place on the other PC or build machine.
Let us know if you have any questions! π...
Can I scatter Custom Content?
Yes you can! Just search for and open Surface Scatter and then add your surface and the object you want to scatter. The video shows you how easy it is π
Maya Support?
So this goes for both Maya and Unreal:
GraphN the node editor is paused and removed completely from the latest update (Dash). GraphN Library has been replaced with Dash.
And regarding Maya, unfortunately, Dash 1.0 has limited features in Maya, you will get most of the tools you had before in GraphN Library, in Maya 2022-2024, but most of all the new stuff that has been introduced for UE since the revamp to Dash will not exist in Maya. So we are not marketing it as available for Maya right now, but some parts are, so feel free to try it out π...
Good to know Search Terms in Dash
1. Show tools: It will show you a list of your Active tools in the scene and from there you can open them and adjust the deep settings.
2. Show tags: It will open a window where you can see your tags and create new ones that you can use in tools and in the prompt bar.
3. Cycle Lightning / Cycle Grading: Will change the light/grading, use CTRL G to redo the action and thus cycle through the options. (For grading, you need to be inside a Cine Camera)...
GraphN vs Dash
Dash is our rebranding related to our latest update. Instead of having a library of tools, Dash is now a complete co-pilot with a prompt bar. Within this prompt bar you can perform actions such as adjusting the lighting, creating landscapes, and scattering foliage with just a few words. But you will also be able to search among all our tools and supercharge your asset workflow by using our Content Library to access, place and scatter all your Megascans assets.
Our goal is to simplify and make your Unreal Engine workflows much faster.
So to clarify, Dash is like a major update to GraphN Library (the ready-to-use tools), GraphN the node editor is paused and removed from Dash as we are focusing on getting ready-to-use tools and actions now. So by downloading it, the GraphN Library icon and software will be replaced by Dash in UE, and it will not affect any old projects where you have used GraphN Library....
How does seats work for the enterprise plan?
1. You only need seats for those artists that want access to the tools and the ability to adjust parameters
2. You do not need licenses for Build Machines, but you do need to install the Unreal Plugin of Dash.
From a PC where you have Dash installed with a license, copy the "GraphNUnrealPlugin" file from the
[UNREAL_ENGINE_INSTALLATION]/Engine/Plugins/Marketplace/
folder to the same place on other PCs. This is needed from Dash 1.7 and upwards.
...Node Software?
Before when the software was called GraphN Library, we also had a node software called GraphN, here you could create your own tools. This software is currently discontinued, maybe it will come back at some point but not for the foreseeable future.
OLD text:
GraphN Library is our library of ready-to-use tools directly in UE/Maya! ...
Upgrade Trial to Paid
1. When your trial has ended you need to go to https://www.polygonflow.io/ and buy a new paid license in order to keep using Dash.
2. Once you have paid you will receive your new license key in an email.
3. That key shall now be activated in the license server in your Windows taskbar on your computer if you already had Dash installed. If you can't find the License Server, just do a Windows search for it and then it should appear in the Windows taskbar. ...