Object Masking vs Proximity Mask

In some scenarios you might not get good enough results with proximity mask, then you could try the Object Masking feature instead. Object Masking uses raycasting, and allows you to even remove stuff that's inside the barrel, for example. This results in much better proximity accuracy. Proximity Masking is point-based and will rely on all the vertices of your barrel to keep the closest plants to them. It has no "interior" awareness or anything of the sort. It's much, much faster, ofc.
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