workers-help
pages-help
general-help
durable-objects
workers-discussions
pages-discussions
wrangler
coding-help
kv
🦀rust-on-workers
miniflare
stream
general-discussions
functions
zaraz
⚡instant-logs
email-routing
r2
pubsub-beta
analytics-engine
d1-database
queues
workers-for-platforms
workerd
web3
🤖turnstile
radar
web-research
logs-engine
cloudflare-go
terraform-provider-cloudflare
workers-ai
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cloudflare-ai
build-caching-beta
hyperdrive
vectorize
ai-gateway
python-workers-beta
vitest-integration-beta
workers-observability
workflows-beta
since 2 days ago I'm getting a ton of
internal error
and Network connection lost.
errors when calling my durable objects. they don't have particularly high load and it happens to many different instances, not just one
there's no useful error to help me fix it unfortunately...WS debugging chat
Amazing, @Frederik — thanks for
@bun - okay, things are working, though
Hey all - I'm having quite a lot of
In this case you could also use
serializedAttachment
on that particular WebSocket, assuming you haven't used up all the space with other stuffclosing old websocket server instances without errors
Getting tags associated with a Hibernatable WebSocket
this.state.getTags(webSocket)
for hibernatable websockets, would y'all want it to throw an error if you give it a non-hibernatable websocket? Or would you just want it to give you an empty array?DO in rust, using (asyn) storage
I'm working with Cloudflare Workers and
Sure -
lobbies
table in D1 with a game_state column: 'waiting' | 'playing' | 'finished'
. I need to set the game to the finished
state when it's abandoned, so if the player rejoins the websocket later, it won't re-initialize the DO.
...@omar#4289 same as, I am getting the
OK I have read through the last three
IIRC there is no way to launch a promise
Yeah that will be the request it came