PiggyChu620
PiggyChu620
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
I end up cheesed it by use them both, one takes care of the actual value and one takes care of the visual. 😅 I know I'm not supposed to do stuff like this, but I can't figure out why and how to fix it, and many people are waiting for it to be fixed, so I have no choice but to cheese it for now. 😫
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
It's really weird and funny, when I use the replicated actor component, the value is changed but not the visual, still gives me "belt too long" warning but it's actually within the new length limit, and when I use the independent subsystem, the visual is changed but not the value, I can drag the belt infinitely long, but when I confirm it, nothing is built, sometimes even crash the game with "belt too long" error.
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
@Robb Turns out that I didn't actually fix it, it's just an "illusion". I checked the logs more carefully this time and noticed that there is LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: NULL, Channel: 24 before the assignment, I went look it up and found out it means the component is not synced, I can't figure out why, I did mark the component SetIsReplicatedByDefault(true); and replicate every property, even marked the functions Reliable, WithValidation and all that stuff, but somehow it failed to sync with each other, could you share some insight, please?
24 replies
SMSatisfactory Modding
Created by Niggolo on 11/11/2024 in #help-using-mods
Infinite spline
Hmmm... OK, let me check, thanks for the report.
21 replies
SMSatisfactory Modding
Created by Niggolo on 11/11/2024 in #help-using-mods
Infinite spline
Uh!? This is from the single player mode or multiplayer?
21 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
OK, thanks! 😊
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
@Robb (Busy) I fixed it. After I saw the table, I moved the assignment functions to the modsubsystem and marked it SpawnOnClient and it worked, no need for replications or SCS hooks or anything. Now I don't know how that will affect the "big picture", but I see that the dedi server is actually "just a host" and did not share any data with the clients, so I don't think it'll affect anything. Thank you very much for your help.
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Oh, I don't know you can do this, let me try, thank you very much.
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Spline holograms, plus Wires and Lifts.
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
No I haven't, I thought that since the assignment is executed right after the log, so it should naturally be executed as well, but I'll check it tomorrow. But how should I check tho, log right before and after the assignment? Or write another hook to check the value constantly, probably on the Tick?
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
It worked in single-player mode. I don't understand wdym by "host" tho, set up a dedi server and login as an admin?
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Much appreciated.
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
But the belt's max length didn't get changed in multiplayer mode, could somebody please be so kind helping me out?
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
FString UInfiniteSplineActorComponent::NetModeToString()
{
switch (GetNetMode())
{
case NM_Standalone:
return TEXT("Standalone");
case NM_DedicatedServer:
return TEXT("Dedicated Server");
case NM_ListenServer:
return TEXT("Listen Server");
case NM_Client:
return TEXT("Client");
default:
return TEXT("Unknown");
}
}
FString UInfiniteSplineActorComponent::NetModeToString()
{
switch (GetNetMode())
{
case NM_Standalone:
return TEXT("Standalone");
case NM_DedicatedServer:
return TEXT("Dedicated Server");
case NM_ListenServer:
return TEXT("Listen Server");
case NM_Client:
return TEXT("Client");
default:
return TEXT("Unknown");
}
}
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
No description
24 replies
SMSatisfactory Modding
Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
No description
24 replies
SMSatisfactory Modding
Created by Niggolo on 11/11/2024 in #help-using-mods
Infinite spline
Yes, I'm aware, I'll fix it tomorroe after come back from work, thanks for helping me answering problems.
21 replies
SMSatisfactory Modding
Created by chaous on 10/27/2024 in #help-using-mods
Infinite spline long belt bug
Yes, 1.0.0.5 rendered my mod completely useless, need some time to figure out how to make it work again, sorry.
78 replies
SMSatisfactory Modding
Created by Lynkfox on 11/4/2024 in #help-using-mods
[READ ME FIRST] (Being Resolved as mods update) - Patch 1.0.0.5 Released 2024-11-04 broke some mods.
Ah, OK, then try to run the exe file directly, without open the Steam? Not sure if it works, haven't tried before.
158 replies
SMSatisfactory Modding
Created by Lynkfox on 11/4/2024 in #help-using-mods
[READ ME FIRST] (Being Resolved as mods update) - Patch 1.0.0.5 Released 2024-11-04 broke some mods.
If you have already updated, then I'm afraid it's too late. There are ways to downgrade it, but it's very complicated and not recommended.
158 replies