PiggyChu620
SMSatisfactory Modding
•Created by CyberHawk on 12/21/2024 in #help-using-mods
Game crashes when I try to build small Billboard
Unlikely, the way CSS does things is a lot different now, they don't check the speed and update it on every tick anymore, I'm guessing that it's for performance reasons, which is totally understandable, and I'm not sure if I could find another way to change the speed on the fly.
21 replies
SMSatisfactory Modding
•Created by CyberHawk on 12/21/2024 in #help-using-mods
Game crashes when I try to build small Billboard
It should be fixed, sorry for the constant crashes
21 replies
SMSatisfactory Modding
•Created by CyberHawk on 12/21/2024 in #help-using-mods
Game crashes when I try to build small Billboard
I'll go fix it right now
21 replies
SMSatisfactory Modding
•Created by CyberHawk on 12/21/2024 in #help-using-mods
Game crashes when I try to build small Billboard
A fix has been released, please update it, thanks
21 replies
SMSatisfactory Modding
•Created by TAiiNE on 12/21/2024 in #help-using-mods
Infinite Spline crashing game on selecting... signs
A fix has been released, please update it, thanks.
4 replies
SMSatisfactory Modding
•Created by Glaxy on 11/23/2024 in #help-using-mods
INFINITESPLINES RANDOM CRASH
The railroad freeze is a known bug, I haven't found a way to fix it yet, but some people do suggest lowing the max length of rails to 3 km or shorter could help preventing the freeze, if you don't mind, please try it out, thanks.
7 replies
SMSatisfactory Modding
•Created by Glaxy on 11/23/2024 in #help-using-mods
INFINITESPLINES RANDOM CRASH
@Glaxy Sorry, it's busier than I expected recently, haven't really got any chance to do any modding, please give me 2 weeks to get everything settled, then I'll start working on everything again.
7 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
I end up cheesed it by use them both, one takes care of the actual value and one takes care of the visual. 😅
I know I'm not supposed to do stuff like this, but I can't figure out why and how to fix it, and many people are waiting for it to be fixed, so I have no choice but to cheese it for now. 😫
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
It's really weird and funny, when I use the replicated actor component, the value is changed but not the visual, still gives me "belt too long" warning but it's actually within the new length limit, and when I use the independent subsystem, the visual is changed but not the value, I can drag the belt infinitely long, but when I confirm it, nothing is built, sometimes even crash the game with "belt too long" error.
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
@Robb Turns out that I didn't actually fix it, it's just an "illusion".
I checked the logs more carefully this time and noticed that there is
LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: NULL, Channel: 24
before the assignment, I went look it up and found out it means the component is not synced, I can't figure out why, I did mark the component SetIsReplicatedByDefault(true);
and replicate every property, even marked the functions Reliable, WithValidation
and all that stuff, but somehow it failed to sync with each other, could you share some insight, please?24 replies
SMSatisfactory Modding
•Created by Niggolo on 11/11/2024 in #help-using-mods
Infinite spline
Hmmm... OK, let me check, thanks for the report.
21 replies
SMSatisfactory Modding
•Created by Niggolo on 11/11/2024 in #help-using-mods
Infinite spline
Uh!? This is from the single player mode or multiplayer?
21 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
OK, thanks! 😊
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
@Robb (Busy) I fixed it. After I saw the table, I moved the assignment functions to the modsubsystem and marked it SpawnOnClient and it worked, no need for replications or SCS hooks or anything.
Now I don't know how that will affect the "big picture", but I see that the dedi server is actually "just a host" and did not share any data with the clients, so I don't think it'll affect anything.
Thank you very much for your help.
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Oh, I don't know you can do this, let me try, thank you very much.
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Spline holograms, plus Wires and Lifts.
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
No I haven't, I thought that since the assignment is executed right after the log, so it should naturally be executed as well, but I'll check it tomorrow.
But how should I check tho, log right before and after the assignment? Or write another hook to check the value constantly, probably on the Tick?
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
It worked in single-player mode.
I don't understand wdym by "host" tho, set up a dedi server and login as an admin?
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
Much appreciated.
24 replies
SMSatisfactory Modding
•Created by PiggyChu620 on 11/12/2024 in #help-developing-mods
Multicast function didn't actually update the property on the client side
But the belt's max length didn't get changed in multiplayer mode, could somebody please be so kind helping me out?
24 replies