stasgrin
stasgrin
SMSatisfactory Modding
Created by stasgrin on 12/7/2024 in #help-using-mods
Mod idea: NO REFUNDS
Probably only useful when playing creative or hardcore.
with Depots from 1.0 it has MUCH more sense to have this mod imho 🙂
20 replies
SMSatisfactory Modding
Created by stasgrin on 12/7/2024 in #help-using-mods
Mod idea: NO REFUNDS
seems that's why I didn't find it with my filters
20 replies
SMSatisfactory Modding
Created by stasgrin on 12/7/2024 in #help-using-mods
Mod idea: NO REFUNDS
yay, that the one, god damn it, it already exists! 😄 how nice, much thanks
20 replies
SMSatisfactory Modding
Created by Acxd on 12/5/2024 in #help-using-mods
TFIT: CTD while trying to pickup an item in FICSMAS Calendar
ah, I see I see, he was named in SMM, pardon
23 replies
SMSatisfactory Modding
Created by Acxd on 12/5/2024 in #help-using-mods
TFIT: CTD while trying to pickup an item in FICSMAS Calendar
@blockout22 I think this is TFIR mod creator, isn't it? @Acxd (IE, HFO, SR)
23 replies
SMSatisfactory Modding
Created by Acxd on 12/5/2024 in #help-using-mods
TFIT: CTD while trying to pickup an item in FICSMAS Calendar
That's my full stack trace, the interesting bit here is this one, literally 2nd at the top line:
FactoryGameSteam_TFIT_Win64_Shipping!UTFITBPLib::execTFIT_GetSinkPointsForItem() [C:\Git\SatisfactoryModLoader\Mods\TFIT\Intermediate\Build\Win64\FactoryGameSteam\Inc\TFIT\UHT\TFITBPLib.gen.cpp:106]
23 replies
SMSatisfactory Modding
Created by Acxd on 12/5/2024 in #help-using-mods
TFIT: CTD while trying to pickup an item in FICSMAS Calendar
Version: 383729, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000031ba140ef

FactoryGameSteam_TFIT_Win64_Shipping!TSet<TTuple<TSubclassOf<UFGItemDescriptor>,FResourceSinkValuePair32>,TDefaultMapHashableKeyFuncs<TSubclassOf<UFGItemDescriptor>,FResourceSinkValuePair32,0>,FDefaultSetAllocator>::FindIndexByHash<TSubclassOf<UFGItemDescrip() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:906]
FactoryGameSteam_TFIT_Win64_Shipping!UTFITBPLib::execTFIT_GetSinkPointsForItem() [C:\Git\SatisfactoryModLoader\Mods\TFIT\Intermediate\Build\Win64\FactoryGameSteam\Inc\TFIT\UHT\TFITBPLib.gen.cpp:106]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3001]
FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225]
Version: 383729, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000031ba140ef

FactoryGameSteam_TFIT_Win64_Shipping!TSet<TTuple<TSubclassOf<UFGItemDescriptor>,FResourceSinkValuePair32>,TDefaultMapHashableKeyFuncs<TSubclassOf<UFGItemDescriptor>,FResourceSinkValuePair32,0>,FDefaultSetAllocator>::FindIndexByHash<TSubclassOf<UFGItemDescrip() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:906]
FactoryGameSteam_TFIT_Win64_Shipping!UTFITBPLib::execTFIT_GetSinkPointsForItem() [C:\Git\SatisfactoryModLoader\Mods\TFIT\Intermediate\Build\Win64\FactoryGameSteam\Inc\TFIT\UHT\TFITBPLib.gen.cpp:106]
FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLetBool() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3001]
FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225]
23 replies
SMSatisfactory Modding
Created by Acxd on 12/5/2024 in #help-using-mods
TFIT: CTD while trying to pickup an item in FICSMAS Calendar
Can confirm issues with TFIT, my stack trace start with this:
23 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: not counting "Throughput Counter" as a junction
10 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: not counting "Throughput Counter" as a junction
yea, I thought that there is may be something that can mark these throughtout counters as junctions (same as slitters\mergers), but I agree that's now on @Marcio Neves playground and depends if he is willing to make compatibility for these two mods 🙂
10 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: unable to upgrade factory due to inventory limit
6 replies
SMSatisfactory Modding
Created by stasgrin on 11/17/2024 in #help-using-mods
Mass Upgrade: unable to upgrade factory due to inventory limit
P.S. The "hack" I found to solve this is to upgrade lifts first... then it consumes resources. Then you upgrade conveyorsbets AND downgrade lifts...!! so it calculates refund from lifts in between a single operation, so you finally reach feasible inventory limit!! and that is the only way for me to bypass the restriction 🙂
6 replies
SMSatisfactory Modding
Created by Lynkfox on 11/4/2024 in #help-using-mods
[READ ME FIRST] (Being Resolved as mods update) - Patch 1.0.0.5 Released 2024-11-04 broke some mods.
never mind, it was mod "Innfinite Nudge"...
158 replies
SMSatisfactory Modding
Created by Lynkfox on 11/4/2024 in #help-using-mods
[READ ME FIRST] (Being Resolved as mods update) - Patch 1.0.0.5 Released 2024-11-04 broke some mods.
I am not sure what mod is that? I see no any reference here in the crash log: happens only when you build building with holding CTRL button, otherwise if you just build with simple left click - all is ok. that's confusing....
158 replies
SMSatisfactory Modding
Created by stasgrin on 11/2/2024 in #help-using-mods
Efficiency Checker - does not take in consideration belt splitters
yea, it will be 50% for the first machine, then 25% for the second and etc for manifold. But when input >= outtake then it will work as constant feed across all machines pretty evenly. my main point of the topic is that during construction it is impossible to check stats for such systems - regardless of balancer\manifold - unless you finish your build completely and connect all the betls. so in my example I am trying to do splitting to get even numbers (900/min) across belts, so I have to keep in mind "which belt is which" - e.g. have two 600/min and then four 300/min but they are from 1200 via splitter. and despite I know and it is definitely how it will work after belts connected, it will be shown incorrectly on ECM mod 🙂 But anyways, there is no way to make it work I guess, so it is just how it is...
17 replies
SMSatisfactory Modding
Created by stasgrin on 11/2/2024 in #help-using-mods
Efficiency Checker - does not take in consideration belt splitters
no worries, I will see once factory setup, then it will fix naturally I guess based on machines consumtion 🙂
17 replies
SMSatisfactory Modding
Created by stasgrin on 11/2/2024 in #help-using-mods
Efficiency Checker - does not take in consideration belt splitters
17 replies
SMSatisfactory Modding
Created by stasgrin on 11/2/2024 in #help-using-mods
Efficiency Checker - does not take in consideration belt splitters
hm, are you sure... I mean I can't agree as I built systems with splitters as simple and effective load balancers.. E.g. let's take a simple example: 1. raw ore node 600/min 2. 30/min required input smelter x 10 mahines x 2 lines (e.g. exact 600 consumption) do you say this setup with splitters as load balancers will never distribute ore across machines evenly it will never run smooth on 100% efficiency? P.S. if so, that would ruin my life and all factories I built >.<
17 replies
SMSatisfactory Modding
Created by stasgrin on 11/2/2024 in #help-using-mods
Efficiency Checker - does not take in consideration belt splitters
@Marcio Neves just found as mod owner and summoning you to this purely insane & raw flow of thoughts 😄
17 replies