[READ ME FIRST] (Being Resolved as mods update) - Patch 1.0.0.5 Released 2024-11-04 broke some mods.
The headers for the modding repo have been updated and mods are starting to be released. Please double check for updates before reporting any broken mods.
Several mods have been broken by patch 1.0.0.5 released today (2024-11-04)
Please double check the mod in the manager to see if it has been marked Broken or Damaged by todays update.
If you have a mod you suspect is broken/damaged by todays update, please attempt to load with only that mod and verify that it is indeed not working correctly, then report it here. We will verify before marking it as broken.
This is not a huge breaking change like 1.0 was for mods. The main modding repo needs to be updated with the new Headers, which will be done soon and most mods will just need to be recompiled. A few may need more work, but overal shouldnt be a long wait. Keep an eye on #announcements for more information!
136 Replies
Modular Load Balancers is also broken, it's the only mod I have activated and when trying to place one -> crash.
refinded power is also not woriking
ficsit networks also broken.
i've been getting that too, can confirm
Modular Load Balancers is also broken, the game crash after load when I have this mode activated.
fluid extras crash
Cable Choices Plus
Infinite zoop is crashing when use or on launch? cause i was playing with that mod installed like 15 minute ago
Crashes by use
I will shift to damaged
No Research Time by Andre Aquila causes this crash upon starting the game:
Fluid Teleporter also crashed with the same log
Confirmed here as well
Confirmed here as well most of a mods I downloaded broke as well the game just crashes with an error message involving mods that are on my list
any ideas of what in 1.0.0.5 messed up so many mods ?
I am not sure what mod is that? I see no any reference here in the crash log:
happens only when you build building with holding CTRL button, otherwise if you just build with simple left click - all is ok. that's confusing....
Yes, headers changed which is very normal for an update
then why didn't it break them all ?
Because only the mods which used headers which changed will notice
Can I reverse the update somehow to get back to playing
Not a perfect analogy, but imagine 10% of people in a country change their phone number. Some people won't need to update their contacts at all, some people will have to update a lot of contacts. The more numbers you have, the more chance you'll need to do it - those are the more complex mods.
>downgrade but it's slow, brittle, and complicated, so I'd strongly recommend just waiting
It's possible to use SteamCMD to go back to previous versions of the game. This only works if you own the game on Steam - there is no alternative for Epic. For Epic, you must back a backup of the game files before the update occurs (so turn off auto update to make this easier!)
More info: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#PlayOlderVersion
It's also very much not supported here - you're on your own if you try it
Yikes, how so?
Does it have to re-download
are we looking at hours/days/weeks for new SML and then updated mods?
Almost certainly not weeks
I'd think hours to days for the most popular mods
never mind, it was mod "Innfinite Nudge"...
Infinite Splines also causes my game to lock up/crash.
I have taken it down completely until I can sort everything out, sorry for the inconvenience.
Infinite Nudge (already listed) is causing objects to simply disappear
Seems like Circuitry is also affected, game hangs
Already marked, too
Might be worth rebooting SMM if it's not updating compatibility info properly, but I thought it did a regular check now
Actually lots of popular mods are broken again... the game is limited on build freedom with blue prints without nudge mod...
@PiggyChu620 No worries.
do we know of any rough timelines for when fixes will be out?
Construction preferences is causing a Hang/Crash
is there a way to launch Satisfactory in a way that bypasses steam so I don't have to update?
If you have already updated, then I'm afraid it's too late. There are ways to downgrade it, but it's very complicated and not recommended.
I have not updated yet
nobody asked me if i wanted to update :feelsbadman:
Would you like to update dude?
Ah, OK, then try to run the exe file directly, without open the Steam? Not sure if it works, haven't tried before.
If you go into steam settings for satisfactory there should be an only update when you tell it to. The default is whenever you launch the game
But I'm not at my computer
All fluids are gasses also cause a crash on startup!
SnapOn is also crashing my game.
According to SMM all my mods are up to date/compatible but I get some sort of crash (according to chatgpt related to garbage collection) - Is there a way to tackle this?
>debugmods
Follow this flowchart to troubleshoot issues caused by mods (crashes, unexpected behavior, etc.). More information can be found on the docs: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_how_can_i_troubleshoot_crash_issues
We're still finding out which mods are affected
thanks boss
"More swatch slots" by Kyrium causing a fatal exception crash on game start.
Pneumatic Fracking is causing EXCEPTION_ACCESS_VIOLATION error on start. Tested with just that one mod enabled after being able to run vanilla satisfactory
snapon mod not working, instantly crashes when trying to build a splitter
better radar, build gun utilities & curve builder currently not working
this was the same for me as well
At this point is it worth talking about mods that seem to be working fine?
leave that discussion to the modders but any info can help them as well...
I was thinking more for anyone tring to troubleshoot a broken game.
I can confirm
Of my 12 installed mods, only 2 no longer work.
Awesome Sink Storage is also gone. Total CTD on startup, even when only it is used.
AFAIK Steam offers three options for updates:
1. Update normally (i.e. in background)
2. Update high priority (i.e. update as soon as possible)
3. Update when I launch
Notably, AFAIK, #3 does not give you the option to launch without updating. Unless you can launch Satisfactory purchased from Steam without it actually integrating with/talking to Steam, then Steam is going to force you to update.
I assume this is why Factorio devs make old versions of the game available in Steam under "betas".
Edit: Lo, Satisfactory Modding Discord has all the answers, though: https://docs.ficsit.app/satisfactory-modding/latest/faq.html#PlayOlderVersion
Frequently Asked Questions :: Satisfactory Modding Documentation
You can find answers to frequently asked questions on the modding discord (and about modding in general) here. Consider using your browser...
where do I find log files for satisfactory crashes?
not sure which mod is doing it but here's a log file
I for got to disable auto update in Epic, I was hoping to use legendary to pull down the previous version but I cannot find a epic manifest for the previous version. Can anyone assist with the manifest for the version previous to 1.0.0.5?
1.0.0.5 manifest is: https://download.epicgames.com/Builds/Org/o-9r9hp69ccnr39qp9f9mgpsznznu4as/Crab/default/-XpqdydAF96YNfv7mk6-rznuEboDjg.manifest anyone know the previous one?
i'm getting crashes with:
*All fluids are Gasses
*No fluids in the game
*Infinite Nudge
*Infinite Zoop
more swatch slots is broken and crashes on start up
Current ones that aren't working for me are (And some might already have been reported):
Faster Hard Drive still not been fixed since 1.0 release
If you using Steam yes you can as it worked for me reverse to v1.0.0.4 using DepotDownloader but there a BUT as Fluids Extra still dont work it very odd maybe SMM blocked Fluids Extra to use on v1.0.04 as worked BEFORE with the v1.0.0.4
Worked for me as well with depot downloader
can Fluids Extra mod work for you with depot downloader ?
I didnt test if out fully, but it launched with no issues and the mod itself seemed to work fine, though i had some issues with the fluid physics
Nothing major tho
thank for mentioned
Np
Found another mod that might need to be listed as broken:
Construction Preferences causes my save to crash whenever I have it enabled.
I don't have to be constructing anything. Just crashes a few seconds after save loads. Turn it back on and save runs as long as I let it.
Can you report mods as broken directly in SMM?
https://ficsit.app/mod/PneumaticFrackingMachine causes crash.
Pneumatic Fracking Machine - SMR
Multi-output Oil node extractor
Most mods are affected by the update v1.0.0.5; the modders are already working on updates...
Awesome Sink Storage is broken, causes crash on start
Construction preferences chrashes my game if any value is not default.
i have 3 mods by Karium thats crashing the load.
More Swatch slots & Awesome Sink Storage Pneumatic Fracking Machine which have been mentioned...
um is nudge fixed ?
it show compatible for me
I see that certain mods are fixed. Do we need to wait for the new version of SMM, or do we just have to download the new versions of the mods?
If I'm following the various conversations SMM didn't need an update just the tools most of the mods use to interface (which has happened) so once mods update should be good
Same question. I just re-enabled the mods that were updated this morning.
More Swatch Slots prevent the launch and crashes
There are a lot of new reports in this thread that aren't listed at the top.
More Swatch was one of them I reported last night. Hopefully mod authors are searching for their mod names here.
he has already updated one of his mods most likely just building them all now
Use Sampled Orientation just chrashed my game, after having worked for about 30 minutes while not building and sampling xD
So many mods been update as show in mod-updates, wonder if modder of Fluids Extra know it not working
Is there a way to see what mod is causing crashes, or do I need to deactivate one by one?
All installed mods are showing green after updating, but game is still crashing.
Debug logs
SMM will show mods that are not updated either in red/yellow
it doesnt actually.. Awesome Sink Storage, Pneumatic Fracking Machine, More Swatch Slots are all broken and they showed up as white....
yup i can confirm that for sure casuing the game to crash
Does anyone know how long this Will take depending on other sml fix things?
Where in the debug logs can I see whats mods causes the crash?
Game crash log but it will not say otherwise
i know.. keep getting updates to mods, but they loaded up just fine before the update... lol.. Kyrium needs to get his mods updated lo, i can live with waiting for the other mods. lol
the best thing u can is disable them in SMM until they're updated
Mods are really a thing I need to have like infinite zoop
infinite zoop got updated
the drill will remove buildings from my saved gave tho.,. not something i can do
the best thing is to load another saved world or start a new save until it becomes updated
the mod makers are in different time zones and going C++ is very complicated if you know what you are doing with C++ I saw the C++ its not easy
Or do what I did and revisit an old, unmodded save that you haven't visited since getting hooked on mods.
More Swatch Slots seems to be the reason for my crashes..
disable it and it wont cause your crashes
Yes, the game started when I disabled it. Should I report somwhere?
not necessary Im pretty sure the mod(s) makers are already informed
via this post and announcements especially through Coffee Stain Studios/Satifactory announments on Steam/Epic
im going through my list of mods as we speak....
Yeah just confirmed, More Swatches mod causes crashing
example video to disable the mod(s) until they're updated...
yup easy to disable or pause but the issue is like mine at the moment fluid extras is causing the crash. bu to disable any mod like this that has modules. will then delete thos modules from your save... big issue when its used in my 235,000mw power setup
thats rough
more swatch slots was reported to cause CTD by a bunch of people yesterday, yet its still not on the list.
a mod needs to confirm it
@.Compatibility Officers one of them needs to confirm it for it to be added to the list, idk rules for ping
has gotten an update
It would be great if one of them would do that, considering the issue with more swatch slots causing a crash has been raised about 10 times.
im pretty sure they are doing the same as I
It would be easier for them to see it if people weren't flooding the report thread with discussions
thats why posted an example video to hopefully stop the craziness...
MK8 pump casuing crash BAM Mod(s)
these two mods are causing the game to crash when it is rendering a pump from those mods
mega pump crashing the game as well
Something went wrong UPDATING ANY MOD
So, because installing Top Down View (TwoDimensions) ">=0.0.0" and Top Down View (TwoDimensions) ">=0.0.0" is forbidden, version solving failed.
>separate
Please make your own thread, or simply right click this one and hit "follow post" if your issue is identical and you want to stay updated while it gets resolved.
got it, ty
Im just letting people know which mods are possibly causing issues just tryin to help...
Awesome Sink Storage confirmed causing crash on launch when the game is launched with only this mod active.
Pneumatic Fracking also causing crash on launch.
Found the mod that has the mega pumps in it causing the game to crash when selecting upon building; the only thing i can come up with it has a render issue via ghost machine when selecting/loading
saw a post that he knows about it and will get to it as soon as he can
I can't play, after the update, I use infinite nudge, a graphics mod for reflections and ficsitcam, and now the game simply won't open, it crashes every time, it was so difficult that they just didn't do an update and broke the mods?
Thak for that @Hemps
Thank*
Unpinning this post - most mods are getting back on track real fast.
Please check for mod updates before posting that a mod is broken. Mod authors will update as soon as they are able to.
please make a new thread if you have any further issues.