Beef
Beef
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
yeah I'm confident in that assessment 🤝
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
ah so you already narrowed it down then, still helpful 🙂
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
We have all of these in common, so unfortunately I can't rule anything out, but it does narrow down the list quite a lot
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
I'm not sure what you mean by shutdown and start vs full reboot. I assume you mean not choosing reboot but instead shutdown wait a few seconds and start. But I can guarantee the issue persists regardless of PC state as I shut the PC down entirely each night - it is the kind of bug that appears maybe 25% of the time so it's difficult to pin down which mod it is. I don't think it's a vanilla bug.
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
I copied the list from the metadata.json in the SMM debug and used excel "separate into columns" and separated based on "
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
I made it in excel because the SMM copy modlist isn't working 😅
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
I've been working through enabling/disabling them in chunks to see, but since its so inconsistent it's really hard to tell if it works or not
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
AB_CableMod AdvancedPersonalStorage AutoGetLoot AutoLink AutoNameDoggos BetterTrainCollision BetterVehicleCamera BoxedUranium CatwalkLadders ConstructionPreferences ContentLib CounterLimiter CrankBatteries CrashSiteVanisher CurveBuilder CustomizableHUD DI_Common DI_FunctionsLibrary DI_Power_Indicators DaisyChainEverything DataTableFunctionLibraryLite DifficultyTuner DigitalStorage Dispenser DoggoTransportation EfficiencyCheckerMod EnhancedSorting FastForward FasterManualCraftingRedux FicsItNetworks FicsitFarming FirstPersonVehicles FlashlightSettings FocusSearchBox GardenerTools GatewaysExtension GeothermalMk HalfFrames Halflings HollowPillars Hopper HoverPackExtensionsRedux InfiniteNudge InfiniteZoop KeyBindForBlueprint LinearMotion LongerBeams MarcioCommonLibs MassUpgrade Megaprinters MkPlus MkPlusLibs ModUpdateNotifier ModernRailingExtension ModularUI MoreEnemySpawns MoreSignSpots NoDirtMask NuclearRebalancePatch PackagingMatters PersistentPaintables PoweredConveyorBelts RecipeCopier RefinedPower RefinedRDApi RefinedRDLib RemoveEmptyDimensionalStocks RocketFuelRebalancePatch SML SS_Mod ShowSplinePath SimplePlanner SkyUI StorageOnBelt TrainAlert TrainInteriors TransitStationMod TwoMeterWalls UninterruptedTrainBelts UniversalVehiclePaths WhereSomersloop Zippier avMallLib In addition to this, I have Resource Roulette and More Lighting Options but they're manually installed as they're my own
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
that's what makes it hard to identify though, because its so damn inconsistent
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
I don't think that's it - I don't have it enabled and the problem persists
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
yeah, i had missing splitters, then restart and they appear again now its foundations :NOOOO:
65 replies
SMSatisfactory Modding
Created by Beef on 11/30/2024 in #help-using-mods
Splitter and merger meshes disappeared
It is happening to me in a new save as well - sometimes foundations, sometimes mergers/splitters Still haven't found the culprit but I have experimented some :\
65 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
That seems a clever idea. I did some hooks in my first mod and its pretty straightforwards. For the randomization mod its easier to use a custom method as I'm replicating much of vanilla functionality separately anyways in order to have control over it and calling one vs the other is same same. At some point I could get to it but it won't be a priority for me at all. My code is all open source anyways.
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
vs that custom method which you can adapt, even with additional logging steps, is way faster
ScannerGenerateNodeClusters: Generated 765 clusters across 21 threads.
Desc_RP_Deanium_C: 3 clusters
Desc_SAM_C: 19 clusters
Desc_NitrogenGas_C: 7 clusters
Desc_OreBauxite_C: 15 clusters
Desc_OreUranium_C: 5 clusters
Desc_OreCopper_C: 54 clusters
Desc_RawQuartz_C: 11 clusters
Desc_RP_WaterDamNode_C: 48 clusters
Desc_Geyser_C: 25 clusters
Desc_Stone_C: 54 clusters
Desc_FF_Dirt_C: 40 clusters
Desc_RP_Thorium_C: 31 clusters
Desc_Water_C: 12 clusters
Desc_FF_Dirt_Wet_C: 38 clusters
Desc_LiquidOil_C: 30 clusters
Desc_Coal_C: 61 clusters
Desc_OreGold_C: 17 clusters
Desc_FF_Dirt_Fertilized_C: 34 clusters
Desc_Sulfur_C: 9 clusters
Desc_WaterTurbineNode_C: 138 clusters
Desc_OreIron_C: 114 clusters

UResourceRouletteUtility::ScannerGenerateNodeClusters executed in 1.424 ms
ScannerGenerateNodeClusters: Generated 765 clusters across 21 threads.
Desc_RP_Deanium_C: 3 clusters
Desc_SAM_C: 19 clusters
Desc_NitrogenGas_C: 7 clusters
Desc_OreBauxite_C: 15 clusters
Desc_OreUranium_C: 5 clusters
Desc_OreCopper_C: 54 clusters
Desc_RawQuartz_C: 11 clusters
Desc_RP_WaterDamNode_C: 48 clusters
Desc_Geyser_C: 25 clusters
Desc_Stone_C: 54 clusters
Desc_FF_Dirt_C: 40 clusters
Desc_RP_Thorium_C: 31 clusters
Desc_Water_C: 12 clusters
Desc_FF_Dirt_Wet_C: 38 clusters
Desc_LiquidOil_C: 30 clusters
Desc_Coal_C: 61 clusters
Desc_OreGold_C: 17 clusters
Desc_FF_Dirt_Fertilized_C: 34 clusters
Desc_Sulfur_C: 9 clusters
Desc_WaterTurbineNode_C: 138 clusters
Desc_OreIron_C: 114 clusters

UResourceRouletteUtility::ScannerGenerateNodeClusters executed in 1.424 ms
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
ok, i only warned because it took like 880ms to run GenerateNodeClusters on my machine :NOOOO: - it single-handedly made my mod feel heavy since worst methods otherwise are like 120ms in total when loading the save
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
Ah ok, so you are just calling at at the end of loading them all
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
I only run the Generatenodeclusters (both the vanilla one and now my own variation of it) once on savegame load and it works everywhere on the map afaik
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
or this is something separate?
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
I assume by sublevel you're referring to the world partition?
27 replies
SMSatisfactory Modding
Created by Beef on 11/5/2024 in #modding-resources
Resource Node Related Knowledge (Vanilla and Modded)
just be conscious as it's pretty heavy method in my testing it may also be why I don't run into the issue as my custom method is overwriting mNodeClusters directly
27 replies