Splitter and merger meshes disappeared

Something sent my splitters and mergers to the shadow realm. I'll do some troubleshooting in the meantime
No description
Solution:
my favorite type of bug
Jump to solution
131 Replies
Beef
BeefOPā€¢5mo ago
Restarting didn't solve it Restarting again after disabling autolink resolved it I'll try re-enabling autolink again and see and its not reproducible ... they appear now šŸ¤·ā€ā™‚ļø
Solution
Beef
Beefā€¢5mo ago
my favorite type of bug
Beef
BeefOPā€¢5mo ago
here's the logfile from where they were missing anyways ... it's just filled with so much logspam from various mods it's hard to tell what's what
UDegani
UDeganiā€¢5mo ago
i think im having the same issue, haven't happened with mergers and splitters but it happened with power poles, also happens sometimes when i try to zoop some buildables after i just zooped a line of them
UDegani
UDeganiā€¢5mo ago
i dont know if it related, but i think it is, also now when i buid beams they dont show up at full lenght after beeing built
No description
UDegani
UDeganiā€¢5mo ago
i updated infinite nudge and infinite zoop, for now it seems to have lessened my problems, its happening less often
LarkinOmega
LarkinOmegaā€¢4mo ago
Having similar issues with sampled splitters and mergers with no build hologram, as well as power poles appearing and disappearing. I can't reliably reprroduce either.
AngryBeaver
AngryBeaverā€¢4mo ago
Someone attributed this to CableChoices +, I haven't had the time to check but could you tlel me if you're using it and try without it? Honestly I can't decide if I want it to be related or not. If it is then it's my fault somehow but is also litterally insane that I could be causing it. If it isn't then we have 0 ideas what's going on
SirDigby
SirDigbyā€¢4mo ago
Someone has also blamed this on SnapOn but I don't know how that could be
Beef
BeefOPā€¢4mo ago
fwiw I wasn't using snapon, but I am using CC+ but its inconsistent enough that even just pinning it to a specific mod is nigh impossible to do Such weird things happened two times in like 6 hours of playing and probably 120 times loading the game (also testing my own mod) over the last week?
LarkinOmega
LarkinOmegaā€¢4mo ago
I'm using Neither of those mods It seems to creep up after about a 30 minutes of playtime
UDegani
UDeganiā€¢4mo ago
im not using snap on or CC+ for me it seem quite random when it happens, sometimes when it does happen i just restart the game and it works fine for the whole play session even if its hours long
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
Unfortunately for me, this bug exists in my newest gameplay as well. Sometimes power poles or wall outlets disappear after loading the game, and sometimes the build holograms are invisible (whether itā€™s vanilla or modded structures). Maybe we should share our mod lists to compare and check which mod might be causing the issue?
SirDigby
SirDigbyā€¢4mo ago
Have you tried verifying the game files?
Beef
BeefOPā€¢4mo ago
I have
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
Yeah, verified files, tried enable/disable many mods, and still same issue with holograms (and compass names dissappearing sometime...)
Acxd
Acxdā€¢4mo ago
If possible, try to reproduce the issue in a new game session
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
I started new save after ficsmass patch ~7 days ago
Beef
BeefOPā€¢4mo ago
It is happening to me in a new save as well - sometimes foundations, sometimes mergers/splitters Still haven't found the culprit but I have experimented some :\ yeah, i had missing splitters, then restart and they appear again now its foundations :NOOOO:
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
YEAH, sometimes affect my gameplay too... it's really annoying
LarkinOmega
LarkinOmegaā€¢4mo ago
I disabled Build Gun utlilities and it seems to have solved those issues At least, the build holograms dissapearing I've had mergers just disappear randomly from the world, and wall mount power disappear if I try and connect a line too quickly. Not sure if the second one is related or not, but seems to be tied in with the power poles issue I was having. All items still exist and appear on a reload.
Beef
BeefOPā€¢4mo ago
I don't think that's it - I don't have it enabled and the problem persists that's what makes it hard to identify though, because its so damn inconsistent AB_CableMod AdvancedPersonalStorage AutoGetLoot AutoLink AutoNameDoggos BetterTrainCollision BetterVehicleCamera BoxedUranium CatwalkLadders ConstructionPreferences ContentLib CounterLimiter CrankBatteries CrashSiteVanisher CurveBuilder CustomizableHUD DI_Common DI_FunctionsLibrary DI_Power_Indicators DaisyChainEverything DataTableFunctionLibraryLite DifficultyTuner DigitalStorage Dispenser DoggoTransportation EfficiencyCheckerMod EnhancedSorting FastForward FasterManualCraftingRedux FicsItNetworks FicsitFarming FirstPersonVehicles FlashlightSettings FocusSearchBox GardenerTools GatewaysExtension GeothermalMk HalfFrames Halflings HollowPillars Hopper HoverPackExtensionsRedux InfiniteNudge InfiniteZoop KeyBindForBlueprint LinearMotion LongerBeams MarcioCommonLibs MassUpgrade Megaprinters MkPlus MkPlusLibs ModUpdateNotifier ModernRailingExtension ModularUI MoreEnemySpawns MoreSignSpots NoDirtMask NuclearRebalancePatch PackagingMatters PersistentPaintables PoweredConveyorBelts RecipeCopier RefinedPower RefinedRDApi RefinedRDLib RemoveEmptyDimensionalStocks RocketFuelRebalancePatch SML SS_Mod ShowSplinePath SimplePlanner SkyUI StorageOnBelt TrainAlert TrainInteriors TransitStationMod TwoMeterWalls UninterruptedTrainBelts UniversalVehiclePaths WhereSomersloop Zippier avMallLib In addition to this, I have Resource Roulette and More Lighting Options but they're manually installed as they're my own I've been working through enabling/disabling them in chunks to see, but since its so inconsistent it's really hard to tell if it works or not
LarkinOmega
LarkinOmegaā€¢4mo ago
How do you pull that nice list? I'm trying to compare our lists
Beef
BeefOPā€¢4mo ago
I made it in excel because the SMM copy modlist isn't working šŸ˜…
LarkinOmega
LarkinOmegaā€¢4mo ago
Haha alright
Beef
BeefOPā€¢4mo ago
I copied the list from the metadata.json in the SMM debug and used excel "separate into columns" and separated based on "
LarkinOmega
LarkinOmegaā€¢4mo ago
Exactly what I'm doing right now AutoGetLoot AutoNameDoggos ConstructionPreferences CurveBuilder DoggoTransportation FasterManualCraftingRedux FlashlightSettings FocusSearchBox InfiniteNudge KeyBindForBlueprint ModUpdateNotifier NoDirtMask PersistentPaintables SML That's what I got If anyone else wants to share their modlist, we might be able to narrow it down further
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
I'll try disabling the Curve Builder mod ā€“ it's probably the only one I haven't checked yet...
DayJobT
DayJobTā€¢4mo ago
FYI I am using curve builder mod and do not have these issues.
Acxd
Acxdā€¢4mo ago
Maybe it's a conflict with other mods
Tomtores
Tomtoresā€¢4mo ago
Have you tried full reboot of the windows? Not shutdown and start, full reboot. I had someone report very same issue with disappearing mergers, that somehow went away after they restarted the machine.
LarkinOmega
LarkinOmegaā€¢4mo ago
This is a reliable way to solve the issue for a time, but we're trying to discover the root cause, not just address the symptoms
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
Restarting the game is enough 99% of the time, but this is not a 'real fix.' Curve Builder doesn't seem to be the cause of this bug. I just loaded my save, and all the wall power outlets were gone. Restarted the game, and voila - everything is working as intended.
Beef
BeefOPā€¢4mo ago
I'm not sure what you mean by shutdown and start vs full reboot. I assume you mean not choosing reboot but instead shutdown wait a few seconds and start. But I can guarantee the issue persists regardless of PC state as I shut the PC down entirely each night - it is the kind of bug that appears maybe 25% of the time so it's difficult to pin down which mod it is. I don't think it's a vanilla bug. We have all of these in common, so unfortunately I can't rule anything out, but it does narrow down the list quite a lot
LarkinOmega
LarkinOmegaā€¢4mo ago
Sorry, that was the list of matches, not my full list
Beef
BeefOPā€¢4mo ago
ah so you already narrowed it down then, still helpful šŸ™‚
LarkinOmega
LarkinOmegaā€¢4mo ago
WE can problably elminate the basic mods too, SML and ModUpdateNotifier
Beef
BeefOPā€¢4mo ago
yeah I'm confident in that assessment šŸ¤
LarkinOmega
LarkinOmegaā€¢4mo ago
ConstructionPreferences touches Power, FlashlightSettings and NoDirtMask affect rendering, and PersistentPaintables hits just about everything Those are my guesses
Rdc74656
Rdc74656ā€¢4mo ago
I have had this issue, just out of curiosity do you have any of the bp designer mods installed, like either giving you free or variants of the designer
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
I have that issue, and Iā€™m using the same mods from @LarkinOmegaā€™s list: CurveBuilder (disabled, but the issue still persists) FasterManualCraftingRedux InfiniteNudge SML (of course many others, but only that mods match)
LarkinOmega
LarkinOmegaā€¢4mo ago
Well that narrows it down a lot, FasterManualCraftingRedux seems like a weird source of the problem And I'm sure we'd have way more reports if it was Infinite Nudge
Rdc74656
Rdc74656ā€¢4mo ago
I have infinite nudge and fmcr, issue is very sporadic though for me
Beef
BeefOPā€¢4mo ago
very sporadic is definitely how I would describe it
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
and... this is probably why some people don't report this bug - because it's really sporadic and nearly impossible to reproduce (or at least very hard to)
LarkinOmega
LarkinOmegaā€¢4mo ago
At least we've narrowed it down to those two. I've been running without FMCR in the last few sessions, my mergers have been stable šŸ˜• Time to turn it back on for a while. I hate trying to prove inconsistent problems. Pretty much confirmed it's Faster Manual Crafting Redux, immediately had all my power poles disappear Splitter holos disappearing without FMCR installed
Rdc74656
Rdc74656ā€¢4mo ago
Infinite splines looks the culprit for me
į¹¾ĆÆį¹š
į¹¾ĆÆį¹šā€¢4mo ago
I don't have that mod and still experienced the issue. It's probably not tied to any specific mod - it's likely a vanilla bug. Maybe it's easier to encounter when using mods, since mods add more content to load in the game..
Rdc74656
Rdc74656ā€¢4mo ago
Could it maybe be something that doesnā€™t have to be for a specific mod but could be a shared parameter that mods change, maybe infinite splines mod changes a parameter that another mod also changes so a person doesnā€™t have to have that particular mod installed but a different one?
SirDigby
SirDigbyā€¢4mo ago
I take it things work normally with mods completely disabled?
Beef
BeefOPā€¢4mo ago
i haven't encountered the bug with all mods disabled but that's no guarantee :NOOOO: i also don't have infinite splines unfortunately, looking through the non-modded discord i don't see anyone encountering the problem ... i'll check the bug reporting site
SirDigby
SirDigbyā€¢4mo ago
What's also strange is how many people using mods don't have the issue
Beef
BeefOPā€¢4mo ago
it's weird as it's not a one-off - there's a few of us with it, but you're right in that it's not a common one i wonder if its a graphical/UI/something setting + a mod causing it that we have in common? i didn't find anything about it on the bug reporting site
LarkinOmega
LarkinOmegaā€¢4mo ago
So the current issues are: 1) Meshes missing from Mergers and Splitters already placed in world 2) Meshes missing from Mergers and Splitters build holograms when cycling through selections 3) Meshes missing from Power Pole and Wall Socket Plugs already placed in the world - Possibly Related to FasterManualCraftingRedux
Rdc74656
Rdc74656ā€¢4mo ago
Before the recent update of infinite splines I rolled it back to a previous version and that did cause majority of programmable splitters to disappear but were still working, all you could see was the shadow from the input/output areas of where splitter should have gone. I updated splines back to the up-to-date version at the time and the splitters came back. I know you guys were saying you donā€™t have infinite splines installed but I bet there is a variable that is changed by a different mod you have installed that infinite splines also modifies. Obviously im not a mod dev so Iā€™ve no idea how mods work but thatā€™s all I can summizeā€¦.i havenā€™t done any testing with FMCR but I have had that installed for a long time and this issue hasnā€™t really happened before. During testing of another issue I had a while back I did turn all mods off and did not noticed splitters mergers disappearing. Not sure if this was helpful but itā€™s all I can add lol.
LarkinOmega
LarkinOmegaā€¢4mo ago
FMCR is disabled, power pole bug has come back, but it's also doing things to pillars
No description
LarkinOmega
LarkinOmegaā€¢4mo ago
No description
LarkinOmega
LarkinOmegaā€¢4mo ago
Mergers and Splitters aren't having a problem
LarkinOmega
LarkinOmegaā€¢4mo ago
That's the gravity cannon BP, with a missing pole in the back left. Interestingly there isn't any collision on the pole, and new poles show up just fine.
No description
Dell
Dellā€¢3mo ago
This bug seems like a race condition between multiple mods. I don't have FMCR installed either but my power poles have been disappearing as well with the same symptoms. It seems that updating mods, downgrading mods, enabling certain mods, and disabling certain mods seems to agitate the issue. Just today I updated Infinite Nudge from 2.3.0 to 2.3.2 and, upon launching my most recent save, my power poles started disappearing again. After restarting the game though, it fixed itself just like before.
Dell
Dellā€¢3mo ago
I wrote a text document on my findings. It's not that long of a read and I tried to make it look presentable.
Dell
Dellā€¢3mo ago
Interesting... so that's what shows up in the log when one of my power poles disappears.
FICSIT-Fred
FICSIT-Fredā€¢3mo ago
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 31
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 31
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
-# Responding to Key Details for SMMDebug-2025-01-24-02-45-51.zip triggered by @Dell
Dell
Dellā€¢3mo ago
Either that or I don't know how to read logs šŸ¤·
SirDigby
SirDigbyā€¢3mo ago
Looks like it is just some issues with the Esc menu
Dell
Dellā€¢3mo ago
I did discover something new though
Dell
Dellā€¢3mo ago
@SirDigby {Mod Name} New log + a video to help demonstrate the issue I've been telling you about.
FICSIT-Fred
FICSIT-Fredā€¢3mo ago
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 31
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 31
Game: WindowsClient CL 385279 from steam
Path: `d:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY -USEALLAVAILABLECORES
-# Responding to Key Details for SMMDebug-2025-01-24-03-10-59.zip triggered by @Dell
Dell
Dellā€¢3mo ago
So, this bug... A. Is really hard to reproduce B. Is consistent with how it behaves C. Occurs seemingly at complete random D. Makes my head feel funny I've been trying to diagnose this shit for over a month maaaaan :NOOOO:
SirDigby
SirDigbyā€¢3mo ago
Does it only happen when you connect power lines before the build animation is done?
Dell
Dellā€¢3mo ago
The video demonstrates me waiting for the build animation to finish before I start connecting wires. So no, the bug happens regardless of what the build animation is doing. And yes, I verified my game files to see if that would fix it, to which Steam replied: "All files validated successfully." Is there a way I can enable more detailed logging to see if I can find the culprit? I tried enabling SMM Debug Logging in the app but it doesn't seem to have done anything.
SirDigby
SirDigbyā€¢3mo ago
Not really
Dell
Dellā€¢3mo ago
šŸ¤® Game crashed while I was tabbed out. Guess I'm calling it here for now. Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION nvwgf2umx nvwgf2umx kernel32 ntdll Hopefully we get some proper debugging really soon because I pretty much can't do anything right now aside from disabling all of my mods, which, far be it from me to wanna do that but man has it been tempting as of late.
Beef
BeefOPā€¢3mo ago
Yup, I've been at it too here and there and haven't identified anything - I went through the whole list of mods that were in common between the group of us and wasn't able to find anything which makes me believe it's either a vanilla settings related bug (some specific unusual combination of settings we all have in common) which is why it's not brought up elsewhere, or something else
Rdc74656
Rdc74656ā€¢3mo ago
Iā€™ve had the splitter meshes disappear on a bp after some recent mod updates, reloading the same save in the same session seems to bring meshes back, I have absolutely no idea.
LarkinOmega
LarkinOmegaā€¢3mo ago
Is it physical hardware related? 2060 super here
Dell
Dellā€¢3mo ago
No, hardware-related bugs would have much more overt and significant effects across your entire system, not just one game. This screenshot is an extreme example, but it demonstrates just what to expect with hardware-related bugs: https://steamcommunity.com/sharedfiles/filedetails/?id=1939351236
Steam Community :: Screenshot :: WHAT THE FUCK IS HAPPENING?!
Steam Community: Team Fortress 2. WHAT THE FUCK IS HAPPENING?!
LarkinOmega
LarkinOmegaā€¢3mo ago
I was thinking more a driver issue with specific hardware, but I agree, it would be much more apparent.
glass
glassā€¢3mo ago
I don't know if it's of any help, but I've been having a similar issue (some mergers/splitters disappearing, some preexisting and some after being built, as well as some of holograms becoming invisible unless cycled/picked manually) with Infinity Nudge for a while. Think it started happening after I took a break for a month and patched the game upon returning. Reloading and saving the game without Infinity Nudge and then loading the save with mod enabled seems to fix it for a period.
Dell
Dellā€¢3mo ago
Infinite Nudge isn't the cause. I'm testing it by itself right now and nothing has happened.
Dell
Dellā€¢3mo ago
Don't think you're scot-free yet mister, I've still got 3+ mods that are yours to test. Though I do agree, it would be weird for IN to be the one causing the invisible holograms or disappearing power poles.
LarkinOmega
LarkinOmegaā€¢3mo ago
I haven't found a way to force it to happen, and IN is the only constant mod where the problem occurs. Such a difficult bug
glass
glassā€¢3mo ago
Hm, thanks. There's certainly something to that, because I've just launched the game to see my beams gone and doors invisible, saved, closed the game and instead of disabling Infinite Nudge, simply opened Mod Managed and launched from it, which fixed the issue.
No description
Margamanthak
Margamanthakā€¢2mo ago
I'm also having this issue. Looking at my mod list, the things I have that are on this list are: Construction Preferences Curve Builder FasterManualCraftingRedux Infinte Nudge NoDirtMask That seems to bring us down to 5 possible culprits. https://discord.com/channels/555424930502541343/1312534020567076894/1318723042880393248
Rdc74656
Rdc74656ā€¢2mo ago
I believe I have installed construction preferences Fastermanualcraftingredux Infinite nudge Must be something with thoseā€¦.but then again could be purely coincidental
Margamanthak
Margamanthakā€¢2mo ago
I deactivated Construction Preferences yesterday, I'll post an update in a few days after I've given the game time to replicate or not the bug.
LarkinOmega
LarkinOmegaā€¢2mo ago
Infinite Nudge and FMCR are the only commonalities, I've had it happen with FMCR disabled, so in my mind it's related to Infinite Nudge. I don't know how, since it's always already established items.
Margamanthak
Margamanthakā€¢2mo ago
For me it was newly built items.
Erl Cheeson! šŸ§€
ive had floors and splitters randomly not be there when i build but i can delete them same as first image
manual-pink
manual-pinkā€¢2mo ago
I had the same issue earlier where the majority of vanilla beams failed to render properly. I tried removing the infinite splines mod (https://ficsit.app/mod/InfiniteSpline) and that seemed to resolve the issue, although I'm sure I had this before and couldn't pin it down to a particular mod
Infinite Splines - SMR
Remove length limitation of any spline
Rdc74656
Rdc74656ā€¢2mo ago
Hmm Iā€™ve actually not long since removed this in favour of flex splines, not really noticed the issue since.
Margamanthak
Margamanthakā€¢2mo ago
I was doing quite well, until today, when I started building Conveyor Splitters. I would build the first one, and the... image for placing the next one would be completely invisible save for the inputs and outputs, which would be visible. Construction Preferences, which is still disabled, isn't the issue. I'm disabling Infinite Nudge now for testing. I also don't have any of the Splines mods installed.
ExileFox / Ryder17z
ExileFox / Ryder17zā€¢2mo ago
if i may interject: the main problem with "shutdown and start vs full reboot" is to do with the Windows "Fast Boot" option. For a while it was enabled by default and it meant that if you did "shutdown and start", the machine would do a "half-hibernation, half reboot" leaving oddities in ram. On the other hand, if you did the "full reboot" the hardware sometimes do not fully reset because it wasn't powered off for long enough.
Margamanthak
Margamanthakā€¢2mo ago
Update: Before I disabled Infinite Zoop, I was having an issue where foundation holograms would be visible the first time I built one, but when I went to build a second one the Foundation hologram would be invisible. Disabling Infinite Zoop seems to have fixed that. However, the problem of Power Poles being build invisible and non-interactable has returned.
ExileFox / Ryder17z
ExileFox / Ryder17zā€¢2mo ago
i just had this happen to me too but it's the storage containers that vanished out of these i only use Infinite Nudge and Curve Builder
Lynkfox
Lynkfoxā€¢2mo ago
hard to check this whole thread, but if you havent - Verify files. Steam and epic have some fun times where they will delete/corrupt cached textures for one reason or another and a verify almost always fixes these kinds of graphical bugs. If you have already done that, then continue on as before
Margamanthak
Margamanthakā€¢2mo ago
I have a silly question: has anyone ruled out this being a vanilla bug? I started a new SMM profile and am running a vanilla game. WIll report in a few days.
Lynkfox
Lynkfoxā€¢2mo ago
There 100% is a vanilla bug of textures disappearing due to steam or epic corrupting the GPU caches. Most definitely.
Rdc74656
Rdc74656ā€¢2mo ago
I havenā€™t played for a while now but will still give verify files ago but if @Lynkfox [Vanilla Recipes Ext] is saying itā€™s also in vanilla then Iā€™m happy. I noticed no one mention that,for me at least, when programmable splitter mesh disappears, the shadows for the in/output ports remain and you cannot interact with anything in the splitters theoretical position.
Lynkfox
Lynkfoxā€¢2mo ago
oh that sounds even more like the texture getting corrupted
Margamanthak
Margamanthakā€¢2mo ago
Well, like I said, I'm running a vanilla save. If this bug appears, y'all will be the first to know.
Beef
BeefOPā€¢2mo ago
It appears there were no issues with improper files. I am pretty sure I've verified files a few times. We'll see if it reappears for me as i still have the issue somewhat frequently but I've more or less given up on troubleshooting myself, considering I started trying to figure this out in November and am still no closer to a solution lol šŸ˜…
No description
Beef
BeefOPā€¢2mo ago
Generally just need to close the game out and open it back up and it goes back to normal
Lynkfox
Lynkfoxā€¢2mo ago
worth noting that, as I understand it (and i could be very wrong lol) shader / texture caches arent verified as in 'are they corrupt? Replace!' in a verification, but rather just cleared and re pulled. So it say anything on those. But who knows. lol. Driver updates, DX12, i donno what else (i think youve done both of those so bleh)
Beef
BeefOPā€¢2mo ago
I can't seem to find any sort of trigger/conditions that causes it in order to reproduce it reliably for troubleshooting, nor a particular mod. I haven't tried in a vanilla game but I did scour the Satisfactory bug reports and the official discord and didn't find anyone who had encountered something similar If verifying does fix it then I will most certainly know within a few days as the weekend is soon (I am on DX12, but haven't tried DX11 to see if a similar issue persists) If Margamanthak finds it in vanilla it would be quite interesting I am also wondering if it could somehow be a rare SML bug since that's what we truly all have in common, as some people have had different modlists with nothing in common yet similar problems
Lynkfox
Lynkfoxā€¢2mo ago
its very unlikely to be SML anymore. SML doesn't really do anything other than some qol housekeeping stuff at the main screen (ie missing mods, mod menu, ect) and provides a thin wrapper api for interacting with the core game. Its not a bootstrapper, doesnt touch the graphics engine at all, not injected - just a thin client api on top of the core game files to provide easier access for mods in a well defined manner. So its very unlikely. Not impossible of course, but unlikely.
Lynkfox
Lynkfoxā€¢2mo ago
i had this conversation last year with Ben
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No description
ExileFox / Ryder17z
ExileFox / Ryder17zā€¢2mo ago
is it possible that the object gets temporarily moved, leaving the black "belt ports" ?
Lynkfox
Lynkfoxā€¢2mo ago
Not likely. Especially if it still can be interacted with
ExileFox / Ryder17z
ExileFox / Ryder17zā€¢2mo ago
i mean: the interactive hitbox would be seperate from the rest of the model maybe (seems to depend on the buildable)
Margamanthak
Margamanthakā€¢2mo ago
The problem most of us are having is that the object in question becomes invisible and non-interactable until a client restart occurs.
Lynkfox
Lynkfoxā€¢2mo ago
Given that there is no process that I know of that would need to separate a hit box from an object or a mesh from an object or otherwise, seems unlikely. Not impossible of course. With code anything is possible šŸ˜€ but if nothing does it anywhere it's unlikely that it would happen randomly and with multiple people. Most likely is a graphical but where the mesh gets deleted for some reason. Graphical perhaps. But without more debugging who knows!
ExileFox / Ryder17z
ExileFox / Ryder17zā€¢2mo ago
Depending on the buildable, it's likely hood can change. I have on occasion seen a different bug where I can look at a buildable and a section randomly deteches and I can move it around. It doesn't even have to be the interactive part that does this. (I've had the animated section of the smelter "run away" but the interactive hitbox remained normal) I have no idea if it's related or not because I have no way of reliably triggering it and it's very rare, making ruling what mods may cause it very difficult.
Margamanthak
Margamanthakā€¢2mo ago
Alright. It's been 3 days, and I've seen no hint of this issue coming up. I'm starting to integrate mods into the vanilla save
Beef
BeefOPā€¢2mo ago
it's good info, and it does match up with the fact i haven't seen vanilla players complaining about it at least šŸ™‚
Margamanthak
Margamanthakā€¢2mo ago
Well, I've been having this issue too, so I'm hoping to figure out a solid place to start looking besides "A mod somewhere may potentially be causing this issue but we can't figure out which one it is"
LarkinOmega
LarkinOmegaā€¢2mo ago
It's related to Infinite Nudge, everyone who has had the problem has IN installed
Margamanthak
Margamanthakā€¢2mo ago
I disabled it and still had the problem
LarkinOmega
LarkinOmegaā€¢2mo ago
Oh, well I stand corrected then. You had reported disabling Infinite Zoop, not Infinite Nudge
Margamanthak
Margamanthakā€¢2mo ago
https://discord.com/channels/555424930502541343/1312534020567076894/1341195356620328981 I did disable it, but I had both Nudge and Zoop installed. I must have mispoken in the follow up message.
Ivan IV
Ivan IVā€¢2w ago
Had this problem for about 4 months. Been testing on and off since it strarted, the only thing that worked for me was to delete: More Lighting Options
Beef
BeefOPā€¢2w ago
I have my doubts, as it's just a couple of hooks to change emissive signs and the sun/moon brightness, but how sure are you?
Beef
BeefOPā€¢2w ago
It's not impossible for it to somehow be causing problems, I haven't updated it to current SML version as it seems to be working In my own playthrough, I haven't had the missing mergers/splitters/etc since disabling these in some time now, although it's not very helpful as its a variety pack and I don't think we all had any mods in common so it's likely some deeper conflict that can be triggered by more than just one mod (i think)
No description
Ivan IV
Ivan IVā€¢2w ago
I can write my progress from start to end if you'd like, but I'm pretty certain. I've had absolute zero problems since deleting it. 15h and still going strong.
Beef
BeefOPā€¢2w ago
15hr seems on the low end as it is sporadic for me, but that is interesting if true and it holds up I'll recompile against current SML just in case anyways
Ivan IV
Ivan IVā€¢2w ago
The one thing I haven't done is to only have More light option on and see what happens. Compared to before, 15 h is amazing.
Beef
BeefOPā€¢2w ago
hm, its also possible that I've built it against a newer SML locally so that's why I'm not experiencing the issue anymore i'll update it in a couple minutes
Ivan IV
Ivan IVā€¢2w ago
Most often one of the bugs strarted after just a few minutes. I thougt I found it before when I worked for an hour but no luck. It came back the next day
Beef
BeefOPā€¢2w ago
It's uploading, we'll see
Ivan IV
Ivan IVā€¢2w ago
Maybe, won't be able to tell if it worked or not. It's not an necessity tbh

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