Elmishh
Elmishh
CC#
Created by Elmishh on 1/24/2024 in #help
how would i set a keybind while the process is minimized
im working with mouse input and movement and i need an easy way to kill the program incase something goes VERY WRONG any way to very easily set a keyboard button to Eviroment.Exit(0); or any code at that?
11 replies
CC#
Created by Elmishh on 9/25/2023 in #help
✅ can i get every message in a discord channel that has been posted after a certain date
can i? or is it considered against ToS?
8 replies
CC#
Created by Elmishh on 9/12/2023 in #help
❔ sending files through a discord webhook
is that possible? in a console app btw
12 replies
CC#
Created by Elmishh on 9/10/2023 in #help
❔ how do i use discord webhooks in a console app?
title
25 replies
CC#
Created by Elmishh on 8/16/2023 in #help
✅ what is a .zero resource file?
im looking at some code for an encoder/decoder and it uses a resource file called Aura.zero but its empty (its size is 2 KB), does anyone know what it is?
18 replies
CC#
Created by Elmishh on 5/30/2023 in #help
✅ VS2022 side bar not there?
9 replies
CC#
Created by Elmishh on 5/30/2023 in #help
✅ mouse input for a vr game plugin
https://discord.com/channels/143867839282020352/1112851954792665159/1112851954792665159 , don't tell me to go to unity server because it wasnt helpful at all
27 replies
CC#
Created by Elmishh on 5/29/2023 in #help
✅ mouse position not working on a vr game? (legacy input system)
16 replies
CC#
Created by Elmishh on 5/29/2023 in #help
❔ how do I get mouse and keyboard input in a vr game BepInEx plugin?
title
54 replies
CC#
Created by Elmishh on 5/5/2023 in #help
❔ making something wait in unity script
trying to make something wait 0.2 seconds but i just dont know how
97 replies
CC#
Created by Elmishh on 5/3/2023 in #help
✅ THIS ANNOYING NRE
this is the exception:
[GorillaPicks]System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at GorillaPicks.Plugin.Update () [0x000fd] in <647a69aec8f64c929025e43f25533c0d>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at GorillaPicks.Plugin.Update () [0x000fd] in <647a69aec8f64c929025e43f25533c0d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[GorillaPicks]System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at GorillaPicks.Plugin.Update () [0x000fd] in <647a69aec8f64c929025e43f25533c0d>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at GorillaPicks.Plugin.Update () [0x000fd] in <647a69aec8f64c929025e43f25533c0d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
here is the code:
16 replies
CC#
Created by Elmishh on 4/29/2023 in #help
❔ need help understanding a null ref exception
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
what does this mean?
14 replies
CC#
Created by Elmishh on 4/29/2023 in #help
❔ null ref exception in logs
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
what does this error mean?
11 replies
CC#
Created by Elmishh on 4/27/2023 in #help
❔ making objects rotate at a fixed speed (unity script)
22 replies
CC#
Created by Elmishh on 4/22/2023 in #help
❔ ✅ thousands of lines of NullReferenceExeption in logs
heres the code im trying to mod gorilla tag with the mod template
24 replies
CC#
Created by Elmishh on 4/20/2023 in #help
❔ comparing classes
I have a code that does a bit of math in a class and i want to compare 37 of these classes each having different base numbers and finding the worst and best, how can i do that
21 replies
CC#
Created by Elmishh on 4/18/2023 in #help
❔ [FIXED] C# console app as .EXE problems
my C# consoleapp breaks on second use but works just fine on first use/when opened through VS2022
70 replies
CC#
Created by Elmishh on 4/18/2023 in #help
❔ using hypixel's api in a C# console app
Is it possible?
40 replies
CC#
Created by Elmishh on 4/6/2023 in #help
✅ namespaces
every time i try to use namespace and class i get Error CS5001 Program does not contain a static 'Main' method suitable for an entry point what am i supposed to do because
namespace helloword
{
class HelloWorld
{

}
}
namespace helloword
{
class HelloWorld
{

}
}
gives the same error as
namespace helloword
{
class HelloWorld
{
static void Main()
{

}
}
}
namespace helloword
{
class HelloWorld
{
static void Main()
{

}
}
}
37 replies
CC#
Created by Elmishh on 4/5/2023 in #help
❔ making a consoleapp stop when pressing a key
how do i make a ConsoleApp stop when pressing WHILE running, i dont want it to stop i want the program to continue working until a chosen key is pressed
31 replies