C
C#2y ago
Elmishh

❔ null ref exception in logs

System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0 at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <97fdf0a75ab94da9a7e5188c186e574d>:0
at HandMiniGame.Plugin.Update () [0x00119] in <6bd10a6628e64a569f2780a44c50b1b4>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
what does this error mean?
7 Replies
phaseshift
phaseshift2y ago
Means something is null
Elmishh
ElmishhOP2y ago
yeah but what
Elmishh
ElmishhOP2y ago
heres the code
Elmishh
ElmishhOP2y ago
trying to mod
phaseshift
phaseshift2y ago
Can't see files on mobile. Look at code for get component fast path
Elmishh
ElmishhOP2y ago
anyone? does anyone know please anyone
Accord
Accord2y ago
Was this issue resolved? If so, run /close - otherwise I will mark this as stale and this post will be archived until there is new activity.
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