Jean Michel
Jean Michel
SMSatisfactory Modding
Created by AndreAquila on 11/14/2024 in #help-developing-mods
Anybody has UE5 or UE4 Pioneer sk mesh to make animated buildables
👍🏽
34 replies
SMSatisfactory Modding
Created by EPICSNAKE on 1/6/2025 in #help-using-mods
Blueprints are broken (FIXED)
Remove the mods one by one to find out which one is at fault
4 replies
SMSatisfactory Modding
Created by Jean Michel on 1/4/2025 in #help-developing-mods
Sound Effects
I will study this
8 replies
SMSatisfactory Modding
Created by Jean Michel on 1/4/2025 in #help-developing-mods
Sound Effects
8 replies
SMSatisfactory Modding
Created by UwU GGTYLLOP UwU on 1/3/2025 in #help-using-mods
Editing mods?
Some developers (including me) post the sources of their mods
7 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
I started with the 26 categories but I didn't see on which criteria to attribute values
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
And even those that the AwesomeSink doesn't want to treat as PowerSlug
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
https://satisfactory.wiki.gg/wiki/AWESOME_Sink I also detect and burn items coming from mods (like mine) = 30 MW
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
No description
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
Yes I based myself on the ResourcesSink table, clamped to 30 - 2500 MW
32 replies
SMSatisfactory Modding
Created by Earlierkitten83 on 12/27/2024 in #help-using-mods
Help i cant oppen satisfactory
I had a similar problem, my config reset to default values
6 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
Thanks, it's a good example for one item, but I want to burn all items in the game I'll think about it if I don't get my way, but I'm off to a good start.
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
No description
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
I can only use certain fuels in this FG Build Generator Biomass Automated I couldn't find in C++ how to change this limitation So now I abandoned this FG and I'm basing it on the FG Buildable Generator, and everything works fine
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
This value remains constant I can change it in the widget for the overclock, but I did not find how for the other
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
If I can modify it, I should also be able to create M Default Fuel Class with an enumeration
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
Because the capacity is well at 200
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
What I want to change is the 75KW framed in green in my picture
32 replies
SMSatisfactory Modding
Created by Jean Michel on 12/24/2024 in #help-developing-mods
Change M Power Production
@Robb Yes I based it on this example and it uses both functions Set Dynamic production Capacity and Set Base Production
32 replies