hypozeuxis
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
Just repeated the crash - like 8 clicks failing to paste, then boom.
I am trying to update a blueprint I made earlier, but that time I was doing vanilla copy/paste because I hadn't gotten around to unlocking Recipe Copier yet
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
That crash was while trying to paste a sign in a Blueprint designer
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
And a couple hours of playing later, a crash which mentioned Recipe Copier. I suspect MP client timing issues, because I never had any problems single-player or hosting
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
Just now, anywhere between 5 and 40+ clicks to apply a recipe to the rest of a bank of 8 Manufacturers
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
Power generators was probably just not actually applying - it took many many tries to set up two sets of 4 assemblers, with one recipe for each set being assigned via the Settings Copier
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 11/7/2024 in #help-using-mods
Recipe Copier not pasting Fuel Generator settings
There were already shards in the generator.
This seems to be due to a general problem where I (client in a hosted MP game) am having a very hard time to get the Recipe Copier to actually paste (sometimes 20+ clicks before it "takes") and frequently 5+ tries to copy something in with Ctrl-click.
green highlighting for viable targets, and showing the currently installed recipes is still effectively instant - it's only the interactions which are super dodgy in my game
10 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
The problem with the switches is (I believe) a vanilla Satisfactory issue.
What I am having problems with is the Power Checker not reliably captruing the overclock state when going to the Report page (where the mnass Pause/Unpause needs to be done from).
I never had any problems with this before, but this (besides being my first Satisfactory 1.0 game with Power Checkers) is also the first in a very long time that I have played as a client (I'm usually the host), and is the first when I have built any signfiicant amount of overclocked power generation
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
Here's a screenshot where it decided to allow 7 of 24 to remain at 150%
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
Very occasionally, the closest generator will allow 150%
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
Looks like the Report page is hardcoded to a max of 100%, but will allow setting lower. Hard limit is being applied even with a power shard in every single connected Generator
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
Ah, that last issue looks like an issue with current version CL#377620 Priority switches not actually disconnecting the sides when set to OFF
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
Definitely still happening (the "report" page where there's the option for "Pause All" has the clock speed set to all 100% (greyed out) so applying there is what is setting it.
Also, since the last Satisfactory patch an OFF switch is still connected ("on") from the point of view of installed Power Checkers - I had to disconnect the cable to one side of the switch to be able to pause only the Fuel Generators on the other side of the switch
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/29/2024 in #help-using-mods
Power Checker seems to reset overclock to 100% on pause/resume
thanks for checking. I'll see if I can reproduce it, might have been a transient MP client issue (there was a crash at some point, I don't remember now if it was while the generators were paused)
15 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/26/2024 in #help-using-mods
Remove Empty Dimensional Stacks buggy in multiplayer
Thank you for the prompt attention
5 replies
SMSatisfactory Modding
•Created by hypozeuxis on 10/21/2024 in #help-using-mods
Fluid Extras immediately crashes local MP
Ah, forgot to mention - both players checked for updated mods repeatedly, including restarting both SMM and Satisfactory.
Fluid Extras 1.0.6, updated last night but has been crashing for more than a day
10 replies