Fluid Extras immediately crashes local MP
When trying to join a "local" (Steam, but other player in same room) multiplayer game with Fluid Extras enabled, immediately crashed with the attached stack trace.
First mod I tried disabling, because of the mention of the Smart Packager.
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGRecipeManager::FilterRecipesByProducer() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGRecipeManager.cpp:246]
FactoryGameSteam_AB_FluidExtras_Win64_Shipping!AABSmartPacker::execUpdateCache() [C:\SatisfactoryModding\SatisfactoryModLoader\Mods\AB_FluidExtras\Intermediate\Build\Win64\FactoryGameSteam\Inc\AB_FluidExtras\UHT\ABSmartPacker.gen.cpp:37]
Perhaps split the other extras from the new junctions, into their own mod?Solution:Jump to solution
and for now try 1.0.7 tested it a bit with myself over MP:
https://discord.com/channels/555424930502541343/599225092953604106/1298021010553045004...
6 Replies
Ah, forgot to mention - both players checked for updated mods repeatedly, including restarting both SMM and Satisfactory.
Fluid Extras 1.0.6, updated last night but has been crashing for more than a day
Can I get the full debug
>debug
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in #help-using-mods. This ensures that your help request won't get buried and forgotten in other, non-help channels!
If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
For now just roll back to 1.0.5
Solution
and for now try 1.0.7 tested it a bit with myself over MP:
https://discord.com/channels/555424930502541343/599225092953604106/1298021010553045004
Reopen if you have more issues