ciaens
ciaens
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UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
I've tried to set "highDynamicRange": false, in .config/kwinoutputconfig.json but it changes nothing
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
Yes I have an HDR monitor. But how can you disable HDR in KDE ? My monitor does not have a toggle for it. Last time I just deleted a bunch of configs in .config/ but I don't want to do random again
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:297: TypeError: Cannot read property 'width' of null

juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:298: TypeError: Cannot read property 'height' of null

juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:341:18: QML ScrollView: Binding loop detected for property "calculatedImplicitWidth"
juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:297: TypeError: Cannot read property 'width' of null

juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:298: TypeError: Cannot read property 'height' of null

juil. 04 20:55:34 fedora systemsettings[6417]: qrc:/qt/qml/org/kde/kirigami/dialogs/Dialog.qml:341:18: QML ScrollView: Binding loop detected for property "calculatedImplicitWidth"
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
why it was working before and not anymore I have no idea
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
Seems that kwin fails to get a screen width and height and then just blacks out
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
full log
24 replies
UBUniversal Blue
Created by PizzaV on 7/4/2024 in #🛟bazzite-help
black screen
Yes I'm having the exact same issue with wayland. Did it a few days ago, I deleted some configuration files and it worked, but now it's borked again, god knows why. These are the log I've managed to find so far :
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_core: Applying output config failed!
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_wayland_drm: Checking test buffer failed!
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated. <image> and <target> are incompatible
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated. <image> and <target> are incompatible
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_core: Applying output config failed!
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_wayland_drm: Checking test buffer failed!
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated. <image> and <target> are incompatible
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: Invalid framebuffer status: "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
juil. 04 21:11:41 fedora kwin_wayland[5688]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated. <image> and <target> are incompatible
24 replies
TIPThe Iris Project
Created by ciaens on 6/29/2024 in #iris-issues
Cycling through shaders makes the game window vanish
The game doesn't crash at all. It's still running fine I suppose, it just doesn't have any Wayland surface. I have to kill it manually.
4 replies
UBUniversal Blue
Created by ciaens on 5/9/2024 in #🛟bazzite-help
No gamescope on Heroic Launcher
I have org.freedesktop.Platform.VulkanLayer.gamescope, version 3.14.2
10 replies
UBUniversal Blue
Created by ciaens on 5/9/2024 in #🛟bazzite-help
No gamescope on Heroic Launcher
I've installed the gamescope flatpak as well. But I'm not sure on the steps to take after that. Heroic Game Launcher still doesn't see gamescope.
10 replies
UBUniversal Blue
Created by ciaens on 4/26/2024 in #🛟bazzite-help
Steam is visually broken
Solved by disabling GPU accelerated rendering in WebView (settings -> Interface).
3 replies
TIPThe Iris Project
Created by ciaens on 3/11/2024 in #iris-issues
Intense flickering under wayland/KWin6
oh nice to know that it is fixed 👍
8 replies
TIPThe Iris Project
Created by ciaens on 3/11/2024 in #iris-issues
Intense flickering under wayland/KWin6
Thanks for pointing me in the right direction ! Sadly no premade package for Tumbleweed so I had to patch it myself. For anyone having the same issue, follow this comment: https://github.com/Admicos/minecraft-wayland/issues/54#issuecomment-1722715553 with this patch
diff --git a/src/platform.c b/src/platform.c
index c5966ae7..3e7442f9 100644
--- a/src/platform.c
+++ b/src/platform.c
@@ -49,12 +49,12 @@ static const struct
#if defined(_GLFW_COCOA)
{ GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
#endif
-#if defined(_GLFW_X11)
- { GLFW_PLATFORM_X11, _glfwConnectX11 },
-#endif
#if defined(_GLFW_WAYLAND)
{ GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
#endif
+#if defined(_GLFW_X11)
+ { GLFW_PLATFORM_X11, _glfwConnectX11 },
+#endif
};

GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
diff --git a/src/wl_window.c b/src/wl_window.c
index 7b9e3d0d..dd1c89ed 100644
--- a/src/wl_window.c
+++ b/src/wl_window.c
@@ -2109,8 +2109,7 @@ void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title)
void _glfwSetWindowIconWayland(_GLFWwindow* window,
int count, const GLFWimage* images)
{
- _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
- "Wayland: The platform does not support setting the window icon");
+ fprintf(stderr, "!!! Ignoring Error: Wayland: The platform does not support setting the window icon\n");
}

void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos)
diff --git a/src/platform.c b/src/platform.c
index c5966ae7..3e7442f9 100644
--- a/src/platform.c
+++ b/src/platform.c
@@ -49,12 +49,12 @@ static const struct
#if defined(_GLFW_COCOA)
{ GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
#endif
-#if defined(_GLFW_X11)
- { GLFW_PLATFORM_X11, _glfwConnectX11 },
-#endif
#if defined(_GLFW_WAYLAND)
{ GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
#endif
+#if defined(_GLFW_X11)
+ { GLFW_PLATFORM_X11, _glfwConnectX11 },
+#endif
};

GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
diff --git a/src/wl_window.c b/src/wl_window.c
index 7b9e3d0d..dd1c89ed 100644
--- a/src/wl_window.c
+++ b/src/wl_window.c
@@ -2109,8 +2109,7 @@ void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title)
void _glfwSetWindowIconWayland(_GLFWwindow* window,
int count, const GLFWimage* images)
{
- _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
- "Wayland: The platform does not support setting the window icon");
+ fprintf(stderr, "!!! Ignoring Error: Wayland: The platform does not support setting the window icon\n");
}

void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos)
(removed last diff from original because I believe no longer relevant with glfw 3.5, and you have to apply manually) Note: I get this when entering the world but I think I can ignore (just cursor out of window context). [23:18:46] [Render thread/ERROR]: ########## GL ERROR ########## [23:18:46] [Render thread/ERROR]: @ Pre render [23:18:46] [Render thread/ERROR]: 65548: Wayland: The platform does not support setting the cursor position
8 replies
TIPThe Iris Project
Created by ciaens on 3/11/2024 in #iris-issues
Intense flickering under wayland/KWin6
hmm I'm on openSUSE Tumbleweed. I'll search if the patch exist or if I should build it
8 replies