Sleepy Tea
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
Just to mention again, why do I think its not a usererror and why it might be an iris issue, because someone from the complementary shader repo told me its rather Iris than the shaderpack itself, or so I remember, its my only tibid of information ref: https://github.com/ComplementaryDevelopment/ComplementaryReimagined/issues/152#issuecomment-2453071017
13 replies
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
13 replies
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
13 replies
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
13 replies
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
Apologies, I will reformulate my question and summarize all the things I tried, which I did briefly document in the linked github issue, in Complimentary shader's repository.
13 replies
TIPThe Iris Project
•Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
My question is how to handle, add modded blocks with block states like tall grass, where you have an upper and lower part. Since the mods I use have a lot of plants, the tall variants remain inanimate, and I havent found a way to let iris recognize them.
13 replies