Sleepy Tea
Sleepy Tea
TIPThe Iris Project
Created by Sleepy Tea on 11/4/2024 in #iris-issues
modded blockstates in shaders
I was told that blockstates on things like tall grass are shader engine specific ref: https://github.com/ComplementaryDevelopment/ComplementaryReimagined/issues/152#issuecomment-2453071017 I inspected my blocks.properties and the blockstaes ingame, all the ones that I added follow the half upper lower convention ex /setblock ~ ~ ~ biomesoplenty:tall_white_lavender[half=upper] my other attempts are documented on the github link. I am not sure if this is a bug, or human error or lack of knowledge
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