Deci
Deci
SMSatisfactory Modding
Created by Deci on 11/7/2024 in #help-using-mods
Random Crash out of nowhere.
The joys of crashing
22 replies
SMSatisfactory Modding
Created by Deci on 11/5/2024 in #help-using-mods
Throughput Counter/Limiter Showing 0s (Not marked as broken)
The Throughput Counter/Limiter is showing 0s for some reason. The mod is not marked as broken. Curious if I am doing something wrong?
12 replies
SMSatisfactory Modding
Created by Deci on 10/19/2024 in #help-using-mods
Crashing due to hypertubes
Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181] FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122] FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796] FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
25 replies
SMSatisfactory Modding
Created by Deci on 9/24/2024 in #help-using-mods
Using Ficsit Fred - Crashing on Closing the Game to Desktop
Version: 367101, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181] FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122] FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796] FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
14 replies
SMSatisfactory Modding
Created by Deci on 9/19/2024 in #help-using-mods
Crash upon closing using ficsit fred
Version: 366202, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181] FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122] FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796] FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
6 replies