Crashing due to hypertubes

Version: 372858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181] FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122] FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796] FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
20 Replies
Deci
DeciOP2mo ago
ficsit fred?
Trunky
Trunky2mo ago
>debuginfo
FICSIT-Fred
FICSIT-Fred2mo ago
We need more information to help you. Before launching the game again, open the Mod Manager and use the "Generate debug info" option, then send the zip file produced in this channel. If you need to access older log files, see https://docs.ficsit.app/satisfactory-modding/latest/faq.html#Files_Logs
FICSIT-Fred
FICSIT-Fred2mo ago
Automated responses for Deci (233775910761922560)
Key Details for SMMDebug-2024-10-19-13-00-18.zip
SMM Version: 3.0.2
SML Version: 3.8.0
Installed Mods: 3
Game: WindowsClient CL 372858 from steam
Path: `s:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.2
SML Version: 3.8.0
Installed Mods: 3
Game: WindowsClient CL 372858 from steam
Path: `s:\SteamLibrary\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
Outdated mods found!
SkyUI can be updated to 1.0.14 Update these mods, there may be fixes for your issue in doing so.
Deci
DeciOP2mo ago
Was there a known crash in the previous version?
Trunky
Trunky2mo ago
Crash doesn't seem mod related. Does the crash continue to occur with mods uninstalled?
Deci
DeciOP2mo ago
I've had crashes related to bugged pipes (gonna take days to hunt it down) but it only ever occurred when the game was closed out. Never when I was just idling.
Trunky
Trunky2mo ago
crash is pipe related
Deci
DeciOP2mo ago
kk Guess it is time to hunt it down.
Trunky
Trunky2mo ago
if the crash happens with mods uninstalled then it's an official discord problem
Deci
DeciOP2mo ago
ok ty
Fox
Fox2mo ago
If it helps @Deci, I am having this same issue but with hypertubes. Crash is both on exit and when attempting to delete the offending segment. I have been unable to solve this so far. I do not have mods or the loader installed at this time. Game is entirely vanilla.
Dr. Gaming
Dr. Gaming2mo ago
Did you use a blueprint to make said pipes? Because I had that issue, and the solution is to essentially delete any instances of that blueprint using satisfactory calculator.
Fox
Fox2mo ago
Yes and no. The blueprints were able to be removed with a maybe 1/5 crash rate. I just brute forced it and saved often. However, the current segment I'm working with is... much more stubborn. 100% crash rate, and unfortunately not a blueprint. This issue seems to be repeatable by making extremely short segments of pipe.
Dr. Gaming
Dr. Gaming2mo ago
If just use satisfactory calculator to delete anything offending, and save often.
Fox
Fox2mo ago
I loaded an earlier save, but I'll keep that in mind if the issue reoccurs. Hopefully this is useful to you as well Deci, sorry for the partial hijack
Deci
DeciOP2mo ago
It turns out my issue was with Hypertubes as well. I deleted all the pipes in the game and still got the crash. Light bulb went off and started deleting hypertubes and that was the issue.
Dr. Gaming
Dr. Gaming2mo ago
Incredibly ironically, Im now experiencing the hypertube crash.... It's like no win situation with the frequency of crashing right now.
Fox
Fox5w ago
Yea it was a massive pain to fix my world. It's OK now and I removed all blueprints using the bugged segment from the menu
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