Using Ficsit Fred - Crashing on Closing the Game to Desktop

Version: 367101, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp] [Line: 355] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPipeConnectionComponentBase::ClearConnection() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGPipeConnectionComponent.cpp:355] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::BeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:690] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ConditionalBeginDestroy() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1181] FactoryGameSteam_CoreUObject_Win64_Shipping!UnhashUnreachableObjects() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4837] FactoryGameSteam_CoreUObject_Win64_Shipping!IncrementalPurgeGarbage() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:3955] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5122] FactoryGameSteam_CoreUObject_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777] FactoryGameSteam_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Win64_Shipping!FEngineLoop::AppPreExit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6796] FactoryGameSteam_Win64_Shipping!FEngineLoop::Exit() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5115] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
10 Replies
FICSIT-Fred
FICSIT-Fred3mo ago
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site. -# Responding to isusingmodsno triggered by @Deci
Deci
DeciOP3mo ago
oh wel
Robb
Robb3mo ago
seems to be... taking apart pipes? I guess try removing the pipe via SCIM and see if that works
Deci
DeciOP3mo ago
Im not sure which pipe it is if that is the problem. I just save my game, and close to desktop and it crashes. I wouldn't mind sending the Factorygame log if that helps... idk how to sift through it all or what to look for.
Robb
Robb3mo ago
sadly there is probably not much info in the log... you would have to delete chunks of your world half at a time until you bisect it down to the problem pipe
Deci
DeciOP3mo ago
Does using SCIM disable the steam achieves? fun
Robb
Robb3mo ago
don't think so
Deci
DeciOP3mo ago
Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings. FactoryGameSteam_CoreUObject_Win64_Shipping!FChunkedFixedUObjectArray::AddRange() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectArray.h:569] FactoryGameSteam_CoreUObject_Win64_Shipping!FUObjectArray::AllocateUObjectIndex() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp:228] FactoryGameSteam_CoreUObject_Win64_Shipping!UObjectBase::AddObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:222] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticAllocateObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3479] FactoryGameSteam_CoreUObject_Win64_Shipping!StaticConstructObject_Internal() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4383] FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenCreateExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6250] FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5795] FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320] FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::PopAndExecute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4461] FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7671] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
FICSIT-Fred
FICSIT-Fred3mo ago
It appears your crash was generated from a copy of the game that does not have mods installed. We likely can't help with it. Please use the Unreal crash reporter dialog to report the error the game developers and/or report it on the official discord and QA site. -# Responding to isusingmodsno triggered by @Deci
Lynkfox
Lynkfox3mo ago
It doesn't
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