AlienXtream
DHDistant Horizons
•Created by AlienXtream on 10/22/2024 in #help-me
Disable DH overloaded warning
is there a way to turn off/acknowledge and ignore the "DH overloaded" warning? i have intentionally set it low to throttle DH performance. its annoying that it keeps popping up
7 replies
DHDistant Horizons
•Created by AlienXtream on 1/4/2023 in #help-me
Query on Shader status
i was told by the FAQ to ask questions here so i suppose this is where i'm intended to ask such questions. before i start i want to acknowledge that i understand shaders will be hit and miss and some may or may not work. im also aware that this is not something quite ready for a stable release and i'm not intending to put any pressure or stress on the team. im asking this purely to satiate my own curiosity and temper my expectations for if/when the changes in the experimental branch i saw mentioned on an issue report on gitlab (that was last updated 2 days ago) do eventually get merged into stable.
preface done, how is the current implementation looking? what limitations and "catches" should i be aware of before getting myself excited? does it only work with OF or does iris/oculus work? what other mods (notably sodium and its related mods/ports) are hard incompatible and "compatible but only with 'x' setting(s)"? have any specific shaders been tested so far and not worked with this (im partial to complementary so thats the one im most curious about)? do shaders have any (of their intended) affects on DH "chunks" or do they remain flat shaded on top of distance fog? appreciate this amazing mod and do look forward to seeing it with shaders in the (hopefully near) future 🙂
7 replies