AzureDoom
TIPThe Iris Project
•Created by AzureDoom on 7/9/2024 in #iris-issues
PBR textures breaking when using my TextureManager Mixin.
Yeah, it's a weird one.
12 replies
TIPThe Iris Project
•Created by AzureDoom on 7/9/2024 in #iris-issues
PBR textures breaking when using my TextureManager Mixin.
I assumed Iris was handling the emissive textures; my bad. It's on vanilla mobs, https://github.com/AzureDoom/AzureLib/issues/57#issuecomment-2192228115 as per this comment here, without the mod it's doing the shiny textures and glowing eyes but once Azurelib is installed with that mixin active, they don't work anymore.
12 replies
TIPThe Iris Project
•Created by Daedelus on 10/3/2023 in #iris-issues
Iris 1.6.9 - Crash while wearing custom modelled armor, and having outline
Looks like 1.6.10 fixed this? Unable to reproduce it using it.
14 replies
TIPThe Iris Project
•Created by Daedelus on 10/3/2023 in #iris-issues
Iris 1.6.9 - Crash while wearing custom modelled armor, and having outline
Yeah, that line it's calling hasn't been changed since it was still a Geckolib fork so not sure why it's an issue currently. Was anything related to shadows changed with 1.6.9? I know we had an issue with armor before related to the buffer being used. Was anything modified in 1.6.9 for that?
14 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
That fixed it perfectly @IMS thanks again!
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
The fix would just be call renderBuffers, which just requires an quick AW to fix I assume?
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Sweet, what's the fix?
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
That was something from both Gecko/Tslat. That's a good point though and I'll test that out.
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Alright!
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Oh, let me test real fast
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
https://www.complementary.dev/shaders-v4/ is the shader I'm testing with as well.
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
@IMS https://github.com/AzureDoom/AzureLib/tree/1.20-iristesting here you go! Just need to add Iris and Sodium to the runs mod folder (it's what I do anyway).
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Ah, the test armor wasn't pushed to my github, let me do a branch for that real fast.
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Give me about 10 minutes here and I'll have it up on my maven for you!
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
Alright! It's got a lot of dependencies just a heads up.
84 replies
TIPThe Iris Project
•Created by AzureDoom on 8/31/2023 in #iris-issues
Double rendering of Armor with AzureLib
It's any armor that's done using the GeoArmorRender (this is seen both in Geckolib itself and my fork AzureLib). Daedelus found it in his mod wizards and I was able to produce it with a test armor in my fork, I can push a version with that test armor if you'd like.
84 replies