Double rendering of Armor with AzureLib

Got a report of Armor being rendered at the Curser when wearing armor or looking at armor when using my Geckolib fork AzureLib. After doing some digging, it seems to be down to this line here: https://github.com/AzureDoom/AzureLib/blob/1.20/Fabric/src/main/java/mod/azure/azurelib/renderer/GeoArmorRenderer.java#L281 and having Real-Time Shadows on.

Any suggestions would be welcome.
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