terribleperson
DHDistant Horizons
•Created by terribleperson on 7/25/2024 in #bug-report
Distant Horizons and Supplementaries Waypost compatibility issue
I think there's a compatibility issue with Distant Generation and Supplementaries' way signs. I'm seeing the following error in my log occasionally.
"[18:30:51] [DH-World Gen Thread[2]/ERROR] [Supplementaries/]: Failed to get Road Sign Block Entity during generation. How did this happen?"
I first encountered this on the server-side fork, but I created a new 1.20.1 instance with Distant Horizons 2.1.3-a-dev, Supplementaries, and Moonlight Library and the error still occurs on this instance in a fresh world.
Currently I have the Supplementaries config [building.sign_post.way_sign] set to enabled = false on my server, which seems to prevent the error. This config option prevents them from spawning entirely.
There's no crashing or anything, but I thought I should report this.
4 replies
DHDistant Horizons
•Created by terribleperson on 4/18/2024 in #help-me
Is 'Enable Distant Generation' required to generate LODs for unloaded chunks?
If i've generated a large section of a world with Chunky, will DH generate LODs for unloaded but generated chunks as long as they're in my 'LOD Render Distance Radius', or do I also need to turn on 'Enable Distant Generation'?
5 replies
DHDistant Horizons
•Created by terribleperson on 4/16/2024 in #help-me
Can supported shaders do dark nights, dark interiors, and dynamic hand lighting?
I understand that shaders and DH have complicated interactions and that some shaders are starting to add a degree of DH support, and that Iris and Oculus will soon have some DH support.
I'm wondering if, with the upcoming version of DH, the upcoming version of Oculus, and a DH-supporting shader, will it be possible to have really dark nights and pitch-black unlit interiors? Can a DH-supporting shader have dynamic hand lighting (e.g. torches casting light)? Those are really the only shader features that are must-haves to me.
5 replies