Can supported shaders do dark nights, dark interiors, and dynamic hand lighting?

I understand that shaders and DH have complicated interactions and that some shaders are starting to add a degree of DH support, and that Iris and Oculus will soon have some DH support. I'm wondering if, with the upcoming version of DH, the upcoming version of Oculus, and a DH-supporting shader, will it be possible to have really dark nights and pitch-black unlit interiors? Can a DH-supporting shader have dynamic hand lighting (e.g. torches casting light)? Those are really the only shader features that are must-haves to me.
Solution:
Yes and yes
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Solution
MarijnIsN00B
MarijnIsN00B9mo ago
Yes and yes
terribleperson
terriblepersonOP9mo ago
Thank you.
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