Can supported shaders do dark nights, dark interiors, and dynamic hand lighting?
I understand that shaders and DH have complicated interactions and that some shaders are starting to add a degree of DH support, and that Iris and Oculus will soon have some DH support.
I'm wondering if, with the upcoming version of DH, the upcoming version of Oculus, and a DH-supporting shader, will it be possible to have really dark nights and pitch-black unlit interiors? Can a DH-supporting shader have dynamic hand lighting (e.g. torches casting light)? Those are really the only shader features that are must-haves to me.
2 Replies
Solution
Yes and yes
Thank you.