Forien
quest log localization
Hey!
I saw the PR and I don't see anything wrong with it (I don't speak Chinese though). I didn't merge it yet, because I'm currently sick. Will try to release the update (along with some other fixes) as soon as I feel better.
As for Foundry Hub / Weblate, those services popped out when I was on hiatus from developing on Foundry and since I came back I almost don't see them mentioned, so from my perspective it looks like some trend that appeared and then vanished. Could be wrong, but I honestly am not familiar with them, what they were/are for etc.
I don't even know who manages those.
10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Grimwood_Games on 9/13/2024 in #system-development
How do I make an @variable
that would be a
getRollData()
method on Actor Documents.
https://foundryvtt.com/api/classes/client.Actor.html#getRollData3 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by webb.aidan on 9/3/2024 in #commissions
Macro to band-aid fix V12 lighting issue with overhead roof tiles and vision types
pm sent
2 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by ShiroYuki on 5/19/2024 in #system-development
Handlebars looping through getters
foundry.js@7741
, but it's best to just follow linking in your IDE if it supports it. Or just ctrl+f and search for the function's signature4 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by ShiroYuki on 5/19/2024 in #system-development
Handlebars looping through getters
Seems like you cannot pass options to
renderTemplate
itself, but it looks like you could easily make your own version and pass whatever options you want 😉
However, it also seems like something called allowProtoMethodsByDefault
is set to true
so it should work for you by default if I understand the docs you linked 🤔
I'm not that good with hbs, so that's about the extent of what I know4 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Ashby Blackburn on 3/14/2024 in #system-development
Absolutely new to all of this, need help with a silly query.
I do not know about the method you showed, all I know is that
Actor#getRollData()
method should return an object of key-value
pairs that will be used by rolls, where @something.is.here
would be a something.is.here
key/path in that object.10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Ashby Blackburn on 3/14/2024 in #system-development
Absolutely new to all of this, need help with a silly query.
I do not know too much about WIki. There is some information about it on Foundry's Knowledge Base. Otherwise you could take a look at DND 5e 3.0.0+, or at
effect refactor
branch of WFRP4e, as both systems switched/are switching to Data Models (other systems probably as well, but I'm not as familiar)10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Ashby Blackburn on 3/14/2024 in #system-development
Absolutely new to all of this, need help with a silly query.
Also I do not know what system you are making, but
abilities
is something that is more like dnd keyword, you should probably use term specific for your system (attribute, characteristic, stat etc.) to not confuse GMs and players10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Ashby Blackburn on 3/14/2024 in #system-development
Absolutely new to all of this, need help with a silly query.
you need to modify the
Actor#getRollData()
to properly handle Roll Data. Other things you have probably work because they were in the boilerplate already10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Ashby Blackburn on 3/14/2024 in #system-development
Absolutely new to all of this, need help with a silly query.
I might be wrong, but I think template is now deprecated in favor of Data Models, which is preferred.
Not saying using templates is wrong, but its old way of doing it.
Anyway, I do not see your entire template here, so not 100% sure on cause, but assuming fortitude is defined leave one question: have you added fortutide to Roll Data? 🤔
10 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by CosmicRey on 2/14/2024 in #system-development
Boilerplate.css file
if you changed your
manifest
file (like path to css), you need to restart foundry, otherwise it will not be seen.
but that does not explain reappearing files12 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by CosmicRey on 2/14/2024 in #system-development
Boilerplate.css file
then it should not reappear unless you pull from git again. if it does, then it's some weird voodoo going on
12 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by CosmicRey on 2/14/2024 in #system-development
Boilerplate.css file
and you deleted the
scss
file as well?12 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by CosmicRey on 2/14/2024 in #system-development
Boilerplate.css file
You probably have some compiler that compiles
boilerplate.css
from boilerplate.scss
that you are running. Probably good idea to study your IDE and/or npm, whatever you are using to build the system12 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 2/5/2024 in #system-development
Trouble with Synthetic Actors (unlinked tokens)
anyway, I think you should try asking on Foundry discord in the
#dev-support
channel24 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 2/5/2024 in #system-development
Trouble with Synthetic Actors (unlinked tokens)
hm, could be, but can't find it ;P
24 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 2/5/2024 in #system-development
Trouble with Synthetic Actors (unlinked tokens)
and
socket.js
is your system file?24 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 2/5/2024 in #system-development
Trouble with Synthetic Actors (unlinked tokens)
what Foundry version are you using?
24 replies
LOELeague of Extraordinary FoundryVTT Developers
•Created by Eclipxs on 2/5/2024 in #system-development
Trouble with Synthetic Actors (unlinked tokens)
unlinked actor is still an Actor Document, so I just go
actor.update()
or token.actor?.update()
.
There really is no difference on higher level between linked and unlinked tokens and in most cases you should not need to care about distinction 🤔24 replies