Dropping items into ProseMirror causes error (how does enriched content work)?
Live-changing Title
Extending ActiveEffectConfig (i.e. custom ActiveEffects sheet based on Svelte)
Can the application to respond reactively to game.combat?
SidebarControl musings
TJS ChatMessage doesn't include the standard chat header
[Discussion] template-svelte-ts
template-svelte-ts
.Get dynamic application width
Minimal.... Nah Maximal FVTT types for TRL
#runtime/types/fvtt
.Application
class things should be firmly defined....Can't open more than one character sheet at a time
TRL `0.2.0` Release
0.2.0
release that discusses many changes between 0.1.x
and 0.2.0
. There was a 4 month beta / RC period leading up to the final 0.2.0
release. There is a lot of good information to refer to in this post, so I am not creating an additional post. If you are upgrading still from 0.1.x
please refer to information below.
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Greets @FVTT ▹ Developer,...Is there any way to avoid 'game' is not defined lint error for vite build?
7:09:30 PM [vite-plugin-svelte] /Users/noeldacosta/code/foundryvtt-final-fantasy/src/components/organisms/item/shared/EffectsTab.svelte:172:768 'game' is not defined
170:
7:09:30 PM [vite-plugin-svelte] /Users/noeldacosta/code/foundryvtt-final-fantasy/src/components/organisms/item/shared/EffectsTab.svelte:172:768 'game' is not defined
170:
Injecting .svelte code into existing Foundry Document
.svelte
file into existing html? In my existing code, I was able to use
html.find('.sub-nav:not(.sub-sub-nav)').append('<a data-tab="subsystems" class="">Subsystems</a>')
to add the subsystems tab in that top block, and I have an append statement prepped to get the rest of my html in the appropriate place as shown below:
html.find('.container').append('<div class="tab" data-tab="subsystems" data-region="subsystems"> CODE HERE </div>')
...
Failed to resolve module specifier "#runtime/svelte/application"

Discussion: TRL 0.2.0-next.1 Pre-release
0.2.0-next.1
release to set expectations and address concerns. When released I recommend as many folks to upgrade as soon as possible to get a better testing pool. Like all of the TRL releases even the first "beta" release will be rock solid and production ready. The further next.X
series of releases will mostly be refining types particularly new Foundry core types and other odds and ends. All of the major refactoring of sub-path exports will be present from the initial release as well as various fixes reported since v12
dropped and many other useful enhancements to TRL.
The discussion below relates to 0.2.0
update concerns and not TRL 0.1.x
. ...TJSGameSettings doesn't respect `onChange` option?
Derived Store - To use or not to use
Separate components unintentionally updating one another
How can I respond to the _onDrop event in the shell?
TJSGameSettings getStore not saving properly?
game.settings.get
that the setting has been "updated"
Then I refresh and the changes made disappear. What gives?...