VC4 400 Both back corners dip

The mesh range is less than 200um, so it would probably work without any changes. However, I would like to understand what could be causing this dual dip. Or perhaps, why does the x-gantry seem to bow more at the back than what it bows in the front? Tried re-tensioning the y-rails, and also tried making sure the y-rails run parallel by moving the gantry before tightening the screws. Seems the y-rail re-positioning/r-tightening had very little effect. This perhaps could be explaind if the y-rails/extrusions had a slight turn (like in a screw or a drill, I am sure there is a proper term for it..) in them, so that the x-rail gets bent slightly differently at the back vs. in the front. Any ideas on how to understand what is going on, and how to fix it? Twist the extrusions along their longitudinal axis with some yet-unknown method..?
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80 Replies
VisualTech48
VisualTech48β€’4mo ago
This is your X gantry bowing down The bow on the back Is because of that actually. Since your z tilt works that way This usually goes back to back Since your Z1 is high because of the X gantry It actually lowers the back in whole And then you get that slope From front to back that goes
mazas
mazasOPβ€’4mo ago
I do not think that is exactly how it works πŸ™‚
VisualTech48
VisualTech48β€’4mo ago
Well then I can't help you, I've got a bed variance of 0.07 on my vcore 3, and 0.13 on my v core 4 You can actually test this easily. If you are willing to bend your X in the middle by pullying by your hand Upwards Do that, redo your Z, then Z tilt and then redo bed mesh.
mazas
mazasOPβ€’4mo ago
Sure, the problem is not the x-gantry bowing. It would be perfectly understandable to have the bow, if it was consistent across the y, i.e. if it bowed the same at the front as what it does in the back. But now I do feel silly..
VisualTech48
VisualTech48β€’4mo ago
Again due to the nature of the Z tilt You will have a slope If you X is bent. As when it goes to do Z1 Since its going down more Because of the X, it will actually lower your whole bed in the back Which means you get a bed that not only goes down, but it goes slopoed on the Y Again EASY test. Bend it upwards
mazas
mazasOPβ€’4mo ago
I do not quite understand how the Z1 would have an effect on how the x-rail bows in fron vs in the back
VisualTech48
VisualTech48β€’4mo ago
ANd redo the whole thing Because it calculates your bed mesh with 3 points And since the X is bent Downards In the middle Z1 is tested in the middle It will lower your Z1 more than it needs to, as in, not perpedicular towards z0 and z2 And you'll get a sloped and curved bed.
mazas
mazasOPβ€’4mo ago
Yes, the tilt is calculated at three points, and tuned so that the three points are level. However, it does not affect how the bed or x-gantry bows in front vs in the back. After the tilt adjustment, during the bed mesh measurements, there is no compensation happening during the measurement. The results are done one a static bed. Therefore, no amount of front-to-back tilt (well, within limits, a 89 degree tilt would have an effect πŸ™‚ will affect how the apparent bowing differs betwen front and back But as said, I feel silly now, since I - for whatever reason - assumed that most of the error would be caused by the frame. Now that I measured the bed with a calibrated straight edge, it seems that dips are there because the bed actually bends that way.
VisualTech48
VisualTech48β€’4mo ago
Yes it does. Again your X is bowed downards In the middle only
mazas
mazasOPβ€’4mo ago
Of course
VisualTech48
VisualTech48β€’4mo ago
So when it does Z1 the bed goes more than that it would go And then you get again, sloped and inclied on the sides. Easy test if you don't believe me Just pully the X in the middle by hand With some force And redo the whole thing
mazas
mazasOPβ€’4mo ago
I do understand that a bowed X-rail will cause an apparent bend on the mesh.
VisualTech48
VisualTech48β€’4mo ago
Well you can't really even go about fixing left and right back if you do nto fix your X gantry proper, so again your are back at square one.
mazas
mazasOPβ€’4mo ago
Sure, I understand that the X-gantry would need to straightened, but that is another, separate issue. If this was only caused by a bowed X-rail, the bow/bump would be consistent across the y range.
VisualTech48
VisualTech48β€’4mo ago
No. Again Please For your own sanity. Pull your X gantry Upwards And let me know The result. YOu'll see. Its a simple test THat will prove you wrong Not because you are wrong in reading it but because its upside down on how it works. You think it should work like that but it doesn't in case of a 3 point system Just because the Z1 has, has to collerate to the X going downards in the middle
mazas
mazasOPβ€’4mo ago
Ok, I will do the test. Meanwhile, can you explain how the tilt (in the order of less than 1degree) would cause the uneven bend on the graph? There no math or theory that I can understand that would explain why it would behave like that. And certainly I would like to learn, as it seem I have missed something very fundamental.
VisualTech48
VisualTech48β€’4mo ago
Simple, we are dealing in very small numbers, so even that little tilt over a 500mm for instance will give you an very odd shaped bed, in the grand scheme of thing it is truly very small, but since we are printing in small layers it is big for a 3d printer. You have to first understand the bed itself. Red = Close to the nozzle, and Blue = Far from the nozzle (just invert the bed with the Z axis and that is your real bed based on its ACTUAL size, not the compensation) Since your X Gantry is going DOWNWARDS in the middle (Red), your z till will activate sooner on the back, hence giving a apparent slope to the bed. The bed itself is not bent, but rather the Z is compensating properly based on the X gantry. And lowering your whole back by x amount of the degree it activates earlier. To fix this, if you are using a 2020 most likely, you test this by bending it UPWARDS by hand. This will straighten out the 2020, and when you redo your Z tilt, it will fix the Z1 as the X is now flat and perpedicular left and right, and hence now in the middle due to your fix.
mazas
mazasOPβ€’4mo ago
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VisualTech48
VisualTech48β€’4mo ago
To ellaborate more on the dip, it is atually going upwards, as again (blue) color. THis is due to again the slope of the Z1, which the farther you go from your front where Z0 and Z1 are flat to each other, you will have that slope more and more pronunced. Don't be afraid to use force, if you push it too far Upwards you can always push it down. You can actually see this in 24/7 video His whole toolhead was in the middle in the transport And made that dip on the 2020
mazas
mazasOPβ€’4mo ago
Can you even consider entertaining the possibility that your view of how the tilt work might be improved by adusting it just a little bit πŸ˜„ Ok, as you see, the bed is pretty good at the front. Still bad at the back.
VisualTech48
VisualTech48β€’4mo ago
Just do more Pull it Again you can easily push it really gently down Once you flatten it out
VisualTech48
VisualTech48β€’4mo ago
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VisualTech48
VisualTech48β€’4mo ago
You want this
VisualTech48
VisualTech48β€’4mo ago
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mazas
mazasOPβ€’4mo ago
Of course. But do understand that even if I make it absolutely flat at the fron, it will STILL be bent at the back
VisualTech48
VisualTech48β€’4mo ago
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VisualTech48
VisualTech48β€’4mo ago
It won't be, please hahah Trust me I've shown you where he pully the thing Again please don't be afraid to pull it in the middle AS soon as the x is flat your back will be as flat
mazas
mazasOPβ€’4mo ago
Sure, it might work in some cases, but that does not mean it works in all. The causes are not always the same.
VisualTech48
VisualTech48β€’4mo ago
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VisualTech48
VisualTech48β€’4mo ago
In your case, it is because you ahve that gradient THat is equal to the X gantry bend. Pull! PULL Dont forget to mesure Z again Then Z tilt Then bed mesh
mazas
mazasOPβ€’4mo ago
It is now even below zero in the front. Still dips in the back.
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VisualTech48
VisualTech48β€’4mo ago
You still got a bit on the left as you can see red, but what is your whole variance
VisualTech48
VisualTech48β€’4mo ago
Check these points
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VisualTech48
VisualTech48β€’4mo ago
YOu still have a bit of bannaa left Can you screen shot the whole thing rather than just the bed now?
mazas
mazasOPβ€’4mo ago
No amount of x bending/straightening will make the mesh flat. But just a moment, I'll get a screenshot
VisualTech48
VisualTech48β€’4mo ago
Yes it will flatten it more, again, if you have a bend on the X just imagine, your whole left and right will sag as more closer it goes to z1
mazas
mazasOPβ€’4mo ago
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VisualTech48
VisualTech48β€’4mo ago
Man You have a golden bed. 0.115. GOLD GOOOOLD Don't touch it
mazas
mazasOPβ€’4mo ago
No, that simply is not possible. If there is a bend in the bed, it is there. It does not go away with anything.
VisualTech48
VisualTech48β€’4mo ago
THe rest of this is the actual bed. Yes but you are not probing the bed only Is my point When you probe oyu are pobing The distance between the X extrusion ANd the bed And the 3 points of the bed. Your bed is as flat as the factory would let it And if you want it flatter on these corners Add kapton tape You'll be sub 0.0x I promise you I'll make a video in great detail explaining this. With practical examples. The issue is you are expecting a perfectly flat X gantry and the whole frame to collarate to the bed Which is not possible If you had a perfect probing machine then yes, you would be right.
mazas
mazasOPβ€’4mo ago
That would be good. But do keep in mind that if the apparent bend is caused only by the x-rail, it MUST be consistent across the y range.
VisualTech48
VisualTech48β€’4mo ago
Again we are talking atm WIth 0.1mm Beds are in that range Of error YOu can fix even this ofc. With putting kapton tape
mazas
mazasOPβ€’4mo ago
Sure. My vc3 was tuned to 60um.
VisualTech48
VisualTech48β€’4mo ago
But your X dictates how your whole back is acting If it goes upwards for instannce Blue
mazas
mazasOPβ€’4mo ago
No, that is where we differ in view.
VisualTech48
VisualTech48β€’4mo ago
You'll get a slope but upwards I mean view is one hting me testing over 20 beds and plates is another I took a whole year just f*icking with my beds πŸ˜„ I'm not saying your points don't make sense, they do. But I'll make a visualization why that is the way it is.
mazas
mazasOPβ€’4mo ago
Yes. But when making it, pls consider that I am also pretty certain about my point of view πŸ˜„ But thanks, I would not have dared to lift my x-rail so heavily. It is indeed a pretty good mesh now And as I told, and as my Veritas straight edge revealed, the 0.1 dips are indeed in the bed, they are not caused by the frame
VisualTech48
VisualTech48β€’4mo ago
Yeah no worries man, again we differ in views, and SOME parts do relate to the actaul frame because lets be honest nothing is perfect. So a lot of factors come into play but the gradient in thsi case tells us a lot. I don't want to me mean or anything we can differ But I just want to ellaborate why and hows
mazas
mazasOPβ€’4mo ago
You are absolutetly correct in that everything has an effect, I was not being precise. In fact I can admit that I was wrong there πŸ™‚ But I still stick to my guns with the x-rail-causing-consistent-bowing view πŸ™‚ Good talks, thanks!
archen
archenβ€’3mo ago
@VisualTech48 I admire your patience 😁
VisualTech48
VisualTech48β€’3mo ago
@riksarchen Someone has to do it πŸ˜„
mazas
mazasOPβ€’3mo ago
i hope you do understand that the issue I had was really, truly in the bed itself. A bent gantry will of course make a flat bed appear bent. But if the bed has a true dip at the back, as mine has, no amount of x bend will get rid of that, withot distirbing the flatness in the front. A bowed gantry produces a consistent error along the y. The error does not change. (This of course assumes that the bow stays the same durin the y travel. If it changes, then of course all bets are off.) The issue we were discussing was a situation where the front of the bed appears flat, and the back appears bent. Such a situation is not caused by a bent x-rail. Bowing the gantry would help if the front had a similar bend as the back. And in such a situation the bowed gantry will make the corners look like they were dipping, because the bed tilting will not make the bed ”horizontal” , but will simply level the three points it measures. I admit being wrong about saying that the bed is causing the deviation: the frame and gantry are also contributing to the error. It is not only the bed, even though it might be the majority. But the basic concept of what can and cannot be fixed by bending a gantry I still defend. In my initial post I say; ”Or perhaps, why does the x-gantry seem to bow more at the back than what it bows in the front”. That change in bowing is not fixable by simply bowing the gantry. Bowing will affect the whole y range. Fortunately, we were able to make a real-world experiment, which showed exactly what I explained: even though the front was fixed, the dips in the back stayed. So, in this case, we have empirical evidence to prove a point.
IronBrain
IronBrainβ€’3mo ago
The bed is only supported in three locations, and they are all at the edges of the plate. A perfectly flat plate supported in this fashion would be high where the supports are, a bit low in the front middle, and lowest in the back corners exactly as your mesh shows.
mazas
mazasOPβ€’3mo ago
It would be, that is true. But I have no idea how much gravity affects. It would be a simple thing to measure though, just replace the back support with a bar that moves the the support to the corners. Don’t know whether that kind of experiment has already bee done, but if not I’ll try to give it a shot.
mazas
mazasOPβ€’3mo ago
I tested this by setting up the back lift so that it lifts from the dognose screws at the corners. The dip did not disappear, so it seems the dip is not caused by gravity.
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chicken
chickenβ€’3mo ago
the recommendation is a range of 0.1% or less so on a 400mm machine thats 0.4mm. When my 500mm machine is heat soaked the gantry is taco'ing (if that is a word) 1mm+ and klipper heightmap deals with it fine. Don't chase problems that are not there and just print and enjoy the printer πŸ™‚
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chicken
chickenβ€’3mo ago
I have not read every post in this thread but have you tried adjusting the feet up in the two back corners? These printers are so big they sag under their own weight and if the surface they are sitting on is not perfectly flat that will telegraph into the heightmap a bit. You are chasing a few thickness of paper at this point but if you want to try to get it a little better give the back two feet a turn or two, lock the nut on them down to the frame so they dont shake and then do a z-tilt and rerun your heightmap
VisualTech48
VisualTech48β€’3mo ago
Dont adjust anything. Your bed is tacoing because of heat. Its normal There is a trick to uncrew I think the X gantry, then screw it down when its hot I think. You can try that.
chicken
chickenβ€’3mo ago
I know mine is tacoing because of heat. I was talking about mazas's heightmap. Screwing it down hot can help but the challenge with the gantry espeically on the 500s is that it takes a while to heat up. If you take a height map and its not fully warmed up it will continue to bow while you print. If you are printing something small you can probably get the first layer down fine, you are trying to print something big or a bunch of parts covering the bed you are in trouble
VisualTech48
VisualTech48β€’3mo ago
Yeah but thee is no way around it anyhow. You WANT your printer to stablize, because not only does the X warm up, your whole printer warms up basicly.
chicken
chickenβ€’3mo ago
Believe me I know. I have had a VC3.0 500 since 2021 and was one of the first VC4 500 customers as well. I have a Toro3D tube to replace it once I get my IDEX kit. That should make a major difference in warm-up time.
VisualTech48
VisualTech48β€’3mo ago
@chicken I still recommend not just running the print asap, but yes it should take some time off it.
chicken
chickenβ€’3mo ago
again I am well aware the printer needs time to warm up. Just hoping to cut it from 45 mins to 5-15 mins on a 500mm machine with a 100c+ bed temp
VisualTech48
VisualTech48β€’3mo ago
Perhaps an invesment for a large printer into a chamber heater?
chicken
chickenβ€’3mo ago
already have one installed in the printer. The chamber temp gets up to speed quick but it takes a long while to get stable
mazas
mazasOPβ€’3mo ago
Yea, the thread is getting quite long :). I am happy with the variabilit of the bed. My initial question was more of academic in nature: it is easy to explain one corner dip/peak with the frame, but it is not readily obvious what would cause two corners to misbehave. But then it turned out that it is not the frame, but instaed the bed. Problem solved πŸ™‚
VisualTech48
VisualTech48β€’3mo ago
Easy actually, because of z tilt. In reality, because your bowed gantry in the middle Goes down THe z tilt triggers earlier, making the whole bed to have a slope, that goes from the front to the back The rest can be the bed but since its the same in both corners its most likely the latter.
mazas
mazasOPβ€’3mo ago
No
VisualTech48
VisualTech48β€’3mo ago
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VisualTech48
VisualTech48β€’3mo ago
Sloped the more it goes to the back
VisualTech48
VisualTech48β€’3mo ago
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VisualTech48
VisualTech48β€’3mo ago
Because the back z tilt, will trigger before in the middle it will tilt the bed backwards in order for the 3 points to be at the same level
mazas
mazasOPβ€’3mo ago
The front in your diagram is not flat. It is bowed, because a bowed gantry will craete consistent bow throughout the bed.
VisualTech48
VisualTech48β€’3mo ago
Well that is basicly what I'm explaining it is because of the bow of the X gantry that you can get a slanted and dipping back 2 corners. Even if its slightly bowed, you will get it just that tiny bit.
VisualTech48
VisualTech48β€’3mo ago
You can even see it here,
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VisualTech48
VisualTech48β€’3mo ago
THe further it goes back the further it is.
mazas
mazasOPβ€’3mo ago
Sure, that is very true. I thought you were talking about the problem I saw And to highlight once more: z tilt does not explain why the back corners dip if the front is flat. And it does not explain why back bows more than the front.
plutonasa
plutonasaβ€’3mo ago
@VisualTech48 followed your suggestions in this thread and got a bed mesh to under .12mm range when heated to 60 C on my 400mm vc4. Thanks! My question to you is how can we guarantee the x gantry to stay like this? I would assume it is expected that the x gantry will sag over time and we just yank on it when needed. Not to mention potential expansion when enclosed. I saw you mention something about screwing and unscrewing the x gantry when it is hot, but I don't think I fully understand.
chicken
chickenβ€’3mo ago
be very careful about yanking on anything. These are precision machines and yanking is going to not be good for them. A warp is not a big deal as long as the printer is stable. Klipper can deal with 1mm+ heightmaps differences without a problem as long as the mesh is stable from when it is taken and to when it prints.
VisualTech48
VisualTech48β€’3mo ago
@plutonasa In the grand scheme, this is just expected behavior, what you are aiming for is a stable printer before you print. By that I mean that the temp of the whole printer needs to stabilize. Evem if you heat the mesh or it sgas over time you can of course pull it or you can retighten your x rail on a specific temperature once your whole printer is heat soaked. With the current setup the bimezalic is unavoidable, the stability is important. Now with the IDEX the difference is that you do indeed want as flat as a bed mesh, you can so this is. A bit trickier. I've perosnally gone with the ti tube for this but it is really up to you what route you wanna go. On a 500 the gantry is 725 mm if I'm not mistaken and it will sag the most as the distance is quite large.
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