CodeJingle
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
Sure I'll give it a try this weekend.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
That's just what it's called in generic computer graphic terms. You're "culling" geometry when you decide not to draw it because it's outside the view frustum or within view but facing the wrong way.
In this case specifically it's "back-face culling".
If you are finding 'cull' anywhere in the graphics code well that's a great place for me to start looking.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
Well I realized all of the images were PNG instead of a mix of PNG and JPG. For certain images this caused artificial bloat of the file size. I'm going to re-export and try again.
I still want to confirm the execution path for enforcement of constraints for locally loaded images but the priority is now lower.
The next feature with priority is 'double-sided' images. Such that after importing an image, looking 'behind it' will continue showing the image. Rather than looking behind an image culling the geometry and showing nothing. The image doesn't follow your gaze like old-school billboarding. It should feel like you're looking at the image from two different sides.
I'm thinking a poor man's solution will load the same image twice facing away from each other and the images are linked/grouped so that if you move either image they stay together (one of the images will have the pixels flipped).
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
Nice videos.
Yes my dayjob is software engineer.
The original TiltBrush code that OpenBrush is based on was made by Google employees. Some of the world's smartest software engineers.
Every Brush in OpenBrush is the developer equivalent of an automation tool or programmatic tool. You want to extend it a little further, add another layer of complexity. Perhaps think of it that way.
I think your exploration is great, just try to keep in mind the tools that you make will most likely be used in combination with tedious manual work (aka 'art').
It took me 8 hours just to sand the circuit board down after removing all the components. With sandpaper. For 8 hours. And this was a small board. Those 8 hours were just step 1. Spending 30 minutes in VR to draw wires between VIAs is like blinking.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
Try removing all versions from your headset, then hard reboot, then only install the App Labs version, preferrably 1.0.0. Install it from within the headset.
Rather than SideQuest, it's better to install a custom app from APK using Meta Quest Developer Hub. But first you should clean things up and get the most basic version of the OpenBrush app to work on your Pro headset.
https://developer.oculus.com/downloads/package/oculus-developer-hub-win/
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
This is what I'm currently limited to. Not bad but can do better. I'm thinking there is also a size limit on local image files not just a resolution limit.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
I'm assuming Quest Pro would handle higher res images better so it makes sense to at least try.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
I'm doing some engineering work in VR and need images with slightly higher res. The images for example would be a circuit layout. If you don't know the execution path then of course I don't want you to debug and figure it out on my behalf that would be unfair.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
My two goals are tweaking the resolution limit, and mitigating the issue related to billboarded images not being visible from the other side.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/25/2022 in #open-brush-bugs
Removing resolution limit on importing image from media library
This is a programming exercise. It will defeat the purpose to give you exact values. It would be equally valid to ask where this code is located for the purpose of further restricting the dimensions. I'm trying to make a change to the code and see it reflected properly in the updated build. Please if you want to help, rather than trying to lead the conversation down a path that ends up with me making no changes. I've already installed Unity, pulled the git repo, am building the app, loading it and running it on the headset. Clearly I've put a significant effort into this. I have a clear vision. If you assume I know what I'm doing, I just need some guidance for where the code is that actively executes when loading a local image.
28 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/22/2022 in #open-brush-bugs
How to run OpenBrush in Passthrough on Quest?
3 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
I confirmed beta version from inside the openbrush app. Does beta support passthrough? How do I turn passthrough mode on in the openbrush app?
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
live and beta if installed from applab
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
Beta is working when installed from AppLab.
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
ah ok
39 replies
OBOOpen Brush, Open Blocks, Icosa Gallery
•Created by CodeJingle on 12/21/2022 in #open-brush-bugs
1.0.206 Not Working on Quest Pro
I'm only getting one version to choose from when installing from AppLab or I would get the beta from there instead of manually installing the APK.
39 replies